with fishing you often sit around for hours doing nothing but waiting until the fish bites
but.. is this a game?
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with fishing you often sit around for hours doing nothing but waiting until the fish bites
but.. is this a game?
lol I didn't mean standing around. Games that were really hard that smashes your face in for a single mistake and save feature didn't exist in many of them... or even frustration of remember passcodes to continue in those that didn't have the de facto save system that we know today.
I have finished weapons, and will finish more, but can you honestly say that if the pop nm part was all you had to do that you would take any pride in that weapon?
Finishing the harder parts requires some degree of skill / dedication. the 8 hour pop level 30 nms are just lame. No one is gonna brag about killing trumbling truffle or w/e its called 3 times.
The spawn time is to deter you from getting WoE versions. Its for your own good.
But yeah I think we should get full powered empy weaponskills at level 1 after killing bubbly Bernie. That way we could have life be FAIR so that lazy people get everything too. Obama sucks :-)
Well in that case, it actually works. No way i'm going to build an WOE version of anything that I might want to Remake as the full version later. I haven't done anything but hang out in latheine/buburimu/carpenter's landing for the last 3 days. I think I will just build the full version, and toss these coins.
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But yeah I think we should get full powered empy weaponskills at level 1 after killing bubbly Bernie. That way we could have life be FAIR so that lazy people get everything too. Obama sucks :-)
Come on your just making stuff up. There is nothing wrong with woe weapons. They still have one of the best weapon skills in the game. I am working on my third one and I am proud of it. They take 1/10th of the time(unless you have friends or ls members stupid enough to farm them for you) and effort to do.
I don't know, I decided I was going to do WOE to make H2H when I finished Kanaggi. I think it took me almost as long to get 20 coins as it did to get 50/50 helms and skins. And after getting full length pops on almost every one of the first 3 trials for H2H, I think I'm gonna toss the coins and just make the full version now. WOE doesn't seem worth the effort unless you want to build like 10 weapons out of all the crap coins that you weren't after.
Edit: In short, if they were trying to scare me into not doing the trials twice...... it worked.
MMORPG's are more like hobbies than games.
The thing is, you need bottlenecks like this or else you blast through everything too quickly and are left bored saying "What now?" I'm seeing a lot of this with the backlash against the expansion of Voidwatch. Abyssea made everything too easy. People blasted through all that too quickly, and now complain that Voidwatch is too hard or too boring. Grind slowly or progress too rapidly and end up bored; pick your poison.
You only need 30 coins per weapon. I'm usually done with the NM part of the trial in a few days or so. You can solo some empyreans but it takes FOREVER that way. I know some people who solo/soloed em. Also it takes way more effort put into and time. TO ME they are not worth it, especially if you are like me and hardly ever play the jobs you are farming one for. If you play the job a lot then by all means farm an empyrean. Kannagi/Almace is probably the easiest and less time consuming path to take. Chloris and Ulhushida are easy but damn Chloris is hell to farm. To each his own.
They could have made the bottleneck into: Kill X amount of this mob, or Do blah blah blah, or complete this quest etc.
Standing around is just that. If thats really all they want, why not just have the moogle say "ok, you have activated trial 68. Come back in 4 days to complete it."
That way you could still play the game while wasting the prerequisite amount of time, instead of just standing there.
Yeah, the problem is that I only want to build 1, maybe 2 WOE weapons, and a Twashtar. So far getting the coins has been more of a pain than farming the items for the real weapon would have been. That would not be the case with twash, but......that's the one I'm definitely gonna make a real weapon. I Guess I'll find out when I get to the chloris stage.
Voidwatch IS NOT hard. I just tried it for the first time this week and I was astounded by the fact that if anything the NMs were easier than abyssea NMs (no brew), what with multiple proc freezing and temps out the arse
It is, in fact, boring to stand around waiting for people to get to the battlefield, however.
As for "progressing too fast" leaving people bored - that's bonkers. If people are running out of stuff to do in game they should probably just play less. The game shouldn't be designed to require you to play it like a full time job. It's simply not healthy - and will drive normal people with lives to games that don't punish you for having other things to do.
I'm on my last dagger trial lottery NM and I have to say dagger has been the worst so far. I don't think I can even bother with doing this trial again... I was doing woe weapons as a placeholder if I ever decided to do the Empyrean version but yeah... I won't ever be farming an Empyrean dagger.
Or make a game where your "continue passcodes" don't work... Hello thar faxanadu.
On topic... I agree that some nms are a problem. I hold a stance fairly close to that of Camiie's. Also, I don't think that adjusting a couple of problem nm's spawn timers or conditions is really going to take that much dev time.
The long waits suck big time when doing Magians. So much so I was able to make a comic about it while waiting for one NM to spawn. It's got chuck testa and rage face in it.
Hell I could write a whole comic book waiting for this crap to pop.
http://goo.gl/0hB2W
Comics language might not be safe for young ones.
http://3.bp.blogspot.com/-K2Jh_bVLVt...ing+rake+2.jpg
Your move SE.
FFXI IS HARD
I WANT A TOP-TIER WEAPON TO SET ME APART FROM OTHER PLAYERS BUT IT'S MAKING ME DO SHIT I DON'T WANNA DO. FFXI IS HARD.
Standing around for 1 hour+ killing the same monster every 5 mins or whatever its repop is, over and over again and then spending 10-30 seconds in the actual fight is hard mode? Are you fu**ing kidding me?
NM spawn time's are there to slow you down. That is all. They are not there for the challenge. You seriously think its challenging to see who has the most patience/no social life? Are you stupid or something?
Wow, I can't comment without sticking my foot in my mouth but the responses are hilarious. I will say this, you don't have to do the trials, SE isn't forcing you to complete them. Nor are they firing those who do to camp out on hours on end to finish a trial in one sitting. That's a personal choice if you want to stick it out and test your luck.
We requested a change in the quests....
You replied "You don't have to do them".
Everyone posting on these forums live in places where they have sufficient rights as humans, as to not be forced by anyone to play a video game. Just to clear that up.
We want to do them. We just want them to be fun. Not lame.
I think people are confusing 'wanting fun' with 'wanting things handed to them'. These are actually reciprocals of each other, as the more spoon fed an activity is, the less enjoyable it becomes. So can we try to break the association of wanting fun in a video game equaling wanting everything spoon fed?
Those trials are boring. Earlier in this topic someone made a decent argument; why should we be expected to play other games to pass time in this one? This game should be fun to play on its own, from the moment we log in to the moment we log out. Periods of stagnation and boredom should be minimum in a video game designed for entertainment. It's not as if we gain anything else from this game; it doesn't pay the bills, it doesn't put food on the table, it's just here for enjoyment.
If anyone ever feels superior to someone else because of accomplishments in a video game, then I feel sorry for them. Every player is different with their own lifestyles and own busy schedules. Some people have more time than others. Some people have more enjoyment out of beefing up their character to the best potential. But there's nothing wrong with anyone wanting fun in a media designed to provide fun.
Perhaps Square Enix could provide another leg for these trials? Something like killing a bunch of a specific monster. That way you could either go the 'fast' route of NM hunting (because lottery pops can get lucky), or the guaranteed route of monster slashing.
Yes! Got my vote!
I insinuated that it wasn't that hard, and was a necessity for the game to function properly.
Just because something doesn't really require skill doesn't mean that it's not hard to do; so yes, camping an NM with a long spawn window is hard (it requires patience/willingness/want). Something has to be there to make it so that not every single person has the best weapons, otherwise the whole concept of "loot" or "treasure" which drives MMOs falls apart since everyone has whatever they want. What's the point of having special, rare items in the game if it all just requires an afternoon to acquire? That's very short-sighted and completely missing the grand scheme of things.
You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.
If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If that Empyrean/Mythic/Relic weapon isn't earned, then you don't feel anything when you finally do get it. If you don't think that's the way it should work, then just play on the Test Server.
No one asked for them to be easier guy. We want them to be different, so we can play to earn the weapons, instead of standing around to earn the weapons. You could have saved yourself the time of writing that essay, and just left it at the first HURDURRR! post that you wrote.
How should they be different and not easier then? Because it looks like someone (the OP) has, in fact, asked for them to be easier by making the process faster so that he doesn't run as high of a risk of his party killing the NM while he D/C's. You know...because FFXI is too hard.
I made a post else where for a way to shorten the NM camp for magian trial. But didn't get many response. I think it is lost in the sea of posts.
You are the exception then.
But it's not. Just because it's the way SE does it doesn't mean it's the only viable way. People often seem to think that SE's way is the only way to run an MMO, but it's not. It's certainly not the most successful way that's for sure. I agree that they do get some things right, and I stay for those things. This particular set of trials is not "right" in my opinion so I'd like to see some sort of compromise between what we have now and what I think would be better.
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Just because something doesn't really require skill doesn't mean that it's not hard to do; so yes, camping an NM with a long spawn window is hard (it requires patience/willingness/want).
It requires a wiki, luck, the ability to move, target, and choose attack. Or it requires other people there to kill it on your behalf while you are afk.
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Something has to be there to make it so that not every single person has the best weapons, otherwise the whole concept of "loot" or "treasure" which drives MMOs falls apart since everyone has whatever they want. What's the point of having special, rare items in the game if it all just requires an afternoon to acquire? That's very short-sighted and completely missing the grand scheme of things.
Let me ask you, would you still try to get the best gear you possibly could even if everyone else had it? I would. I want to improve myself, not improve myself in comparison to others. I don't care about being rare or common. I just care about being better today than I was yesterday.
And please don't resort to hyperbole. No one is asking for empyreans to be completable in a single day from start to finish. What I want is a more active experience. It's not about the time spent, it's HOW it's spent. I wouldn't care if it took longer! Heck if I was having fun doing one weapon, I'd be more inclined to spend more time doing more weapons! Can you imagine? Spending more time playing the game... and being happier doing so! I don't see how that's not a win-win situation.
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You don't have to do everything in one sitting- I'm building an Apocalypse and making a ton of gil right now by playing ~2hours a day (every other day) doing Dynamis on BST. My playtime is pretty limited and I get in 10 hours a week if I'm lucky. In several months when I'm about halfway done with my relic weapon and have a chunk of gil stored away, some other player who spends all day standing in Port Jeuno might say I have no social life...I guess I will just be the "stupid" one with no life and enjoy my time while he spends his complaining.
I applaud you for your progress on your weapon! It's a shame Empyreans don't work the same way. I can't hop into Dynamis and plow through mobs for currency to build an empy. I wish I could. It'd be a lot more fun that way.
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If you want to acquire "elite" items in post Abyssea FFXI, you can do it on your own sweet time- but you do have to put in that effort. If you don't want to put in that effort (either in small spurts over a long time or long sittings in a shorter time) then you are part of the bigger piece of the pie that makes the smaller piece feel accomplished. If that Empyrean/Mythic/Relic weapon isn't earned, then you don't feel anything when you finally do get it. If you don't think that's the way it should work, then just play on the Test Server.
No one is asking for them not to be earned. What they're asking for is a way that feels more involved, interactive, and challenging. They want a way to do it that doesn't FEEL like a waste of time. They want a way they can do on their own time like you can with your Apocalypse. They don't have that with Empyreans. The very concept of NMs with random pop conditions flies in the face of that. It doesn't have to be that way. SE just needs to start thinking outside their own little box.
I bolded things I found important to respond to.
You're insinuating that because someone doesn't want to put all 10 hours of their playtime into one sitting to camp ONE pop for their trial, that they are lazy. You, on the other hand, are able to acquire your dream gear (Apocalypse) by spending 10 hours actually working towards your goal. If you log out prematurely, at least you have been somewhat productive in that one session. However, someone who is camping a lottery spawn NM may have to leave, and, after two hours of sitting around waiting for the monsters, leave with no progress on their weapon.
How is it fair to accuse them of being lazy? How is it fair to accuse them of wanting the easy way?
All people are wanting is to have the same opportunity to build their weapon as you have; to spend some time on it, every day, and have the progress to show for their work. You collect currency, but they could collect monster kills or some other item to show their dedication. Lottery Spawns are not fair, and not equal, because they are so random.
Be thankful at least your weapon of choice can be worked on whenever you have the time for it.