Originally Posted by
Leonlionheart
I agree, it's not good that the game is that way. However there will ALWAYS be a better job, perfect balance is completely impossible. It's not SE's job to make everyone equal, but to make them unique in their role so much that they are desired, and that's where the problem is. WAR: top DD, no defense. MNK: powerful DD, high defense. PLD: No DD, top defense. DRK: hi guyz i have magic but am gonna play like a war anyway, and if you dare tell me to cast magic I WILL EAT YOUR BRAINS.
That's the issue: as long as DRK maximizes damage in the same way as WAR, DRG, and SAM, the jobs will completely blend in to each other and there will always be a clear winner. It was RNG, it was SAM, now it's WAR.
I think that SE realizes this, and that's why they are trying to bring both DRK and DRG in different directions (DRG into a more enmity control position, which would make it prime for tank and spank fights considering it's accuracy.)
I don't think SE is going about changing DRK in the right way though, and it's very difficult to see how to fix it. Although like I have suggested in the past I think an ability where DRK could swing during casting and not be dragged down by the delay after cast, then that would really make DRK's magical capabilities shine while keeping the DD side happy.