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The point of it is that each sub job has trade offs. Part of the package with /WHM is losing nuking power for more melee power, and currently, but very temporarily, Haste. I suppose there are also some very situational advantages involving not having to pop Add. White.
/White Mage doesn't add melee power, it adds two pathetic Weapon Skills and one OK one. /Warrior would add melee power and the Weapon Skills, to my knowledge. There is no trade off for melee power with /White Mage, if we're meleeing we're already trading off nukes. A main Black Mage would trade off Elemental Celerity, all its MAB and Magic Crit if it choose to melee because you can't nuke and melee at the same time. All the subjobs you mention are ones I'd already have to take into consideration anyway, regardless of wither I grew a brain tumor and decided to melee.
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I really hope you aren't saying SCHOLAR is supposed to be a melee mage. Perhaps you mean Red Mage. But lets get this clear. White Mage has *** all for nukes. Even the White Mages asking for the spells know that Banish IV and Holy II aren't going to do hardly any damage and will eat a ton of MP.
Of course I'm talking about Red Mage. It has *** all for nukes compared to Scholar or Black Mage (which are *** compared to any DD in the game). *** all for Enfeebles pending the the changes in future update in which Scholar is also getting a bunch of new Enfeebles and my Phalanxga out shines its Phalanx II (and if SE is changing merits, I wouldn't be surprised if Phalanx II becomes a AoE spell that outdoes Phalanx, meaning my only role in the game is gone). Oh, and I already mentioned that what's meant to be a back line main healer and glass cannon (I'm talking about White Mage here incase you need some help with common sense) far out does it in terms of melee.
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Although, if you really want to get a solid magical WS with no real tradeoffs, you could just sub Red Mage and merit Dagger a bit.
/Red Mage and do Dagger procs? That'd be great, I never have a Thief in my parties. Sarcasm, in case you missed it.
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You'll also get Phalanx, which really helps with AOE WS if you plan on farming in Abyssea with it, and even a crappy level 12 knife can put out major numbers with this WS, but you can equip a Blau Dolch. In Abyssea, Minikin/Gales/Beyond will augment this nicely while still filling out your role with easy, although you may find some other combination to your liking.
You may want to name a Weapon Skill rather than just saying "This WS", I'm not a mind reader. I can only assume you mean Aeolian Edge, which may be a valid point, but I'd still rather have access to Weapon Skills on my C+ weapon rather than my D skilled weapon.
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White Mage currently has very shakey rolls to back up on if we fall back into the dark ages of Colibri burn parties. Thus, White Mage is the mage with the most raw melee power, as this fits game balance.
White Mage has a absolute role in this game, compared to Scholar which has absolutely no role. It's the only real healer in the game, everything else doesn't stand a chance. If you're worried about Colibri burn parties coming back, look at the *** game. I can cap every job and merits in a couple of weeks. End game events are tossing out 15k EXP and everyone has auto-Reraise III, this game is never going back to merit parties so get *** over yourself, White Mage is the single most vital job in this game and apart from a very brief spell in ToAU, it always has been. It doesn't deserve melee power in the slightest. It doesn't even deserve updates anymore; not until SE can make a single job rival it for even a second, anyway.
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Anyways, I didn't ever say that Scholar should have no damage weapon skills, White Mage was already given a few of those, and I can tell you that White Mages aren't so unkind to wish such harm on anyone.
Primarily we want Weapon Skills for red Stagger because in terms of Abyssea, something Scholar is completely lacking any viable role in. I'd rather have Helices proc yellow like they should, but I'm not going to turn down Weapon Skills. Earth Crusher and Sunburst aren't going to break the game or even effect balance in the slightest. Even if we got Cataclysm it wont do anything to effect game balance at all, as you've said we already get a couple of damaging Staff Weapon Skills, one more isn't going to change a thing.
The only reason anyone would want a full set of Weapon Skills on Scholar is for Immanence, which is stupid since in the time you waste meleeing for TP you could easily out damage your eventual Skill Chain with a couple of nukes. There is zero reason for Scholar to melee in this game and giving it three Weapon Skills isn't going to give it one. You could give Scholar Drakesbane but it still isn't going to equip a non-existent (or event) Polearm to melee just because it's got a great Weapon Skill for it.
How you get all defensive about the idea of Scholar having access to Weapon Skills that are not going to push Scholar into a melee oriented role in a thousand years is quite honestly beyond me. White Mage can equip a Club and Shield or two Clubs and practically solo anything thanks to Cure V and VI, which as I've said, is something it shouldn't even be able to do. Even if Scholar suddenly got a A+ in Staff (currently it has the same level of skill as White Mage) and could Triplewield the damn things, it's not going to be managing that. Grow *** up and stop pretending that Earth Crusher and Sunburst are going to have any effect on the balance (or lack off) between Scholar and White Mage in any way.