Because its faster to get a Prouesse Ring than a fully finished TotM weapon? Generally that is.
Because its faster to get a Prouesse Ring than a fully finished TotM weapon? Generally that is.
Subtlety and analogy are totally lost on you, aren't they?
I could type up a long explanation of the gambler's fallacy, how it ruins lives, and how you're playing it out by even saying "getting X RNG drop takes Y amount of time" rather than "getting X RNG drop takes the amount of time it happens to end up taking", but I know you won't read it.
Instead, I'll just say that ToM and RNG are not even remotely comparable because ToM is 1+1+1+1+1=5 and RNG is 0+0+0+0+a totally unpredictable and indeterminate number of zeroes+5=5, and if you can't figure out the difference you are welcome at my weekly poker game.
I know what gambler's fallacy is, but the way you explained it is completely confusing.
Also, if RNG means Ring for you, why don't you actually type R-I-N-G instead of knocking off the "i". That just makes you look lazy. However, if you are talking about Ranger, then we are both having different conversations.
You are right though, TotM staffs have a goal, and a long one, and one that is traceable. Ring, however, doesn't. Every brown chest has a 1/20 shot in being the ring. However, since the rate of brown chests are common, and we are talking about a 1/20 chance overall, I still stand by what I said that it is faster to get a ring than to complete a TotM staff from start to finish. It takes somebody who would play this game from start-finish, only pausing for RR, food, and sleep, probably 3 days to finish a staff. Some staffs probably longer, depending on luck of weather. You could get the ring in an hour, in 5 hours, in 10 hours if your luck is really bad. Although I don't have any stats to back this up, I think that, by my own observations, the average time it would take for a person to get a ring would be about 10 hours, with a standard deviation of 3 hours. 30 hours is just one extreme example, along with 3 minutes being on the other extreme. But the problem is, you only HEAR about the extremes. Not that many people (not enough to make an actual sample of the population to make a better determination to see how long it really would take) would say how long it actually took them, or be accurate either.
RNG means Random Number Generation.
Hey, if this slot machine has a 5% chance to give me a 20x payout, the worst that can happen is I break even!Quote:
Every brown chest has a 1/20 shot in being the ring. However, since the rate of brown chests are common, and we are talking about a 1/20 chance overall, I still stand by what I said that it is faster to get a ring than to complete a TotM staff from start to finish.
(also, I reiterate for the sake of the prouesse-seeking peanut gallery that the ring is garbage while magian staves are clearly not, but the relative value of the reward isn't necessarily what we're talking about here)
Only if you burnt it from lvl 30-90 in abyssea.
Do we really need more pointless threads, truly people need to stop being lazy and skill up or level the normal way, that way they understand the need for gear swaps as well since atmas are already a huge crutch and allow people to wear full pearl teal or aurore and do good damage I can't wait till all gimps have to do content outside abyssea to see more worthless threads, I'm glad they made the game more friendly for the casual player but it's really dumbed down the player base.
I heard that from a friend who has never taken their summoner into Abyssea as far as I know. They said they counted once how many actions it took to get a skill up - it was like summoning something 50 times to get 0.1.
I know even for my mage jobs where I am casting without huge timers between when I can do an action (isn't it like 45 seconds) my skills still don't keep up with leveling, even SOLO leveling. So it seems believable that raising summoning skill is a pain.
Honestly, lose the rage. No one I know enjoys skilling up. It is quite possibly the most boring thing possible. So what if people would prefer to spend their time in game doing fun stuff versus auto-attacking crabs.