I'd really hate to see the melee DDs you kill NMs with then if you feel they can be replaced by a jug pet.
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I'd really hate to see the melee DDs you kill NMs with then if you feel they can be replaced by a jug pet.
I do like how BST pets' damage cap are way higher than players' damage cap is. DipperYuly triple attack with razed ruins for 500+ a hit, delay of between 200-300 is nice. Having an HP base that is about twice as high as its master (with cruor buffs) is also ridiculous.
Heal that for about 1.2k~ each minute with reward, allowing the regen to heal it more over time, and throwing in a salve during emergencies isn't hard. Regen and HP atmas also help a ton. If your pet is getting hammered with AoE, make it "Stay" in a safe place while its HP gets up. It really isn't hard.
I don't think curing pets should be allowed, it would take the use out of their native healing and re-summoning abilities.
This is all within abyssea though. Outside, the pets still enjoy a high HP pool.
This is not a direct reply to anyone in particular, but more of my experience with pet jobs.
Dragoon
I primarily leveled Dragoon, while Call Wyvern was the 2hr. It didn't help that my friends chose to level on goblins and other enemies with annoying AoE attacks (and we always fought Incredibly Tough ++ enemies, overcamping was all the rage back then - each battle was like a boss fight). You know how devastating some of those AoE attacks could be to players... yeah, the Wyvern didn't have nearly that much HP, nor could it be healed by the party, nor could you say: "Wyvern, go over there and rest while I keep fighting with the party."
Spirit Link could not (and still cannot) be relied upon to keep the wyvern alive in situations with rapid AoE attacks, and whenever I WOULD use Spirit Link, the healers would grumble about having to keep me healed, taking so much "extra damage." In many parties, to make the others happy, I'd just let my wyvern die and fight pet-less. (they didn't mind the loss of wyvern damage if they didn't have to worry about my HP) Most of those friends have quit now, but even with the changes over the years, I doubt they'd change their opinions too drastically.
Puppetmaster
I mainly leveled up Pup using the ranger frame in parties with my friends. When I made it engage the monster as soon as the other DD party members (in melee range, so its normal attacks helped build TP), and used the optimal maneuvers to keep it as accurate and deadly as I could, it often took hate and was killed off quickly, taking far more damage than Repair could deal with (and I used Repair and Auto-repair kit maneuvers as often as I could). This was not only fighting birds where the ranger frame really shined. (However, this was, admittedly, before "Stout Servant" was added, but I don't think that helped the ranger frame's durability THAT much.) Notice also, that this isn't even fighting Notorious Monsters, where frequent and powerful AoE damage is the main concern with pet healing.
This lack of healing forced me to wait a while before ordering my automaton to engage safely, only once hate had been established by other party members. I'm used to the really old party play-style where DD party members would "hold back" their damage, waiting to weaponskill until the tank established hate, and would turn around when they took hate... to help the tank... tank, so I wasn't too angry about this, but I know Puppetmaster would be capable of much more damage if they were allowed to go all-out, like jobs that can be healed by party members or have shadows to deal with the occasional stealing of hate. Valoredge has more survivability with Cannibal Blade, but I'd rather use the more damaging weaponskills, like other DD's, and let the healers heal.
Beastmaster and Summoner
I've only leveled Bst to 30, solo. I obviously haven't had any problems so far, not taking the pets into any serious boss situations yet. I plan to take it all the way to 99 some day. (not in any rush). I have no plans what-so-ever to even touch Summoner beyond getting the chocobo jobemote. My experience with these jobs comes from partying with them (or not partying with them as the event organizers forbade bringing those jobs to things like Einherjar and Dynamis in most cases). Clearly these two jobs don't have nearly as bad a time with healing or replacing their pets.
Clearly, in my experience, the Master's pet healing options have been far below par. Things have changed over the years, but not enough to keep pets on the front lines during boss fights like other serious damage dealers. If the party could assist in healing, or even if the master's support job abilities/spells could lend healing to the pet, things would be much improved. I don't want the only solution to be the Master's Support job abilities/spells, though. Jobs like Dragoon and Puppetmaster should be able to use damage dealing support jobs like any other serious damage dealer in boss battle situations (Suggesting the equivalent of War/Whm as our solution is a horrible idea)
Also, Abyssea has nothing to do with this topic. Every job is overpowered in Abyssea, and not all jobs are as useful as others due to weakness triggers - not healing.
Answer: Because just the pet or just the master fighting is not strong enough, and if the master fights too, you're "feeding too much TP" and therefore are bad to have in a fight.Quote:
Why are PUP, BST and SMN among the least played jobs then?
Healing/buffing pets is not "imba." it wouldn't significantly alter their capabailities. And yes, if you cured an avatar, you probably would get hate- They are quite unable to keep solid hate very long because of bad evasion and long delay between blood pacts. Puppets would fare slightly better, but then again they take much more damage than avatars (normally) and wouldn't last any longer. Cure bombing them would result in them not being able to keep hate. BST pets would only keep hate very well if they were higher level than their opponents, which never happens at endgame.
Just like with players, buffs and cures on pets depends on the proper support members being present, and even then, only enhances their performance- it doesn't enable them to do anything they couldn't possibly do before.
If I see another person say this I'm going to blow my brains out. Seriously. Because you can't directly control EVERYTHING it does, it's now not a pet job? DRGs don't rely on their pet for soul/spirit jumps to make them different from normal jumps? They don't rely on their pets for their 2hr? They don't rely on their pets to solo anything above an easy prey?
Come on man, it's nonsense.
DRG is not a pet job. :p
Well, it is, but it's only half a pet job. Other than when you sub WHM or BLU, the wyvern is really just a killable damage bonus you had no control over whatsoever until the breath commands were added in the last major job adjustments. The Dragoon does not depend on its wyvern the same way other pet jobs depend on their pets. As one of my friends put it, the wyvern is just a sidekick. A sidekick that dies a lot whenever AoE is around and is hard to keep alive.
When BST's are in an exp party and not soloing, they don't rely on their pets, it's just added DPS. Does this mean that they're not a pet job because they aren't reliant on their pet 24/7?
Even then, in parties dragoons are reliant on their wyverns for Spirit/soul jump to be effective. When they get destroyed by AoEs with no chance of keeping them alive, all we have is no ability to use our 2hr and a normal jump/high jump. As such, we need our wyverns to be the most effective DDs possible.
BST's DoT by itself is not that good. They DO depend on their pets to compete, just as PUPs do.Quote:
When BST's are in an exp party and not soloing, they don't rely on their pets, it's just added DPS. Does this mean that they're not a pet job because they aren't reliant on their pet 24/7?
A DRG wyvern is completely non-essential in parties or events. Other players will barely notice the difference in damage output when the wyvern is there vs when it isn't. The wyvern is like 5-10% of your damage at best, where for both PUP and BST it is generally much higher.
Actually, I generally see PUPs busting out 3k stringing pummels like it's their jobs, their pets just add backup damage that doesn't compare to their owners. BSTs don't do amazing damage, but I still see them doing pretty hardcore damage that's just amplified by their pets.
Again, with jump/high jump merits we rely on our wyverns survival to be able to spam WS due to spirit/soul jump TP gain being completely reliant on our Wyvern. Deep breathing also brings in some pretty boss breath damage every few minutes.
Quite frankly, who's to say what constitutes a "pet job"? A job that is solely reliant on their pet as their only means for survival? (DRG/Mage). Simply having a pet? A job that needs it's pet for damage purposes? Does it really matter? DRGs wyverns die too often and spirit link is by no means a proper survival technique.
BST pets can easily be half of the BSTs DPS. You kill a BSTs pet, they can't use ANY job abilities except like Feral Howl(lol), Call Beast, and Charm. SMN and PUP are also in similar positions without their pets.aw While DRG becomes more effective with their pet, PUP, SMN, BST need their pet to even remotely resemble a DD. DRG is not a pet job, it is a job with a pet. Similarly, BRD is not a pet job despite the fact it has access to a charm through Virelai.