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  1. #1
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261

    Why can't we use healing on pets?

    It has always bugged me, and it still bugs me. Why can't we cast cure, waltzes, carrots and what-not on pets?

    It has been several years of people complaining that their pets die all the time. They want new recasts, new healing abilities, etc. when the easy solution is to just allow your local WHM to heal them.

    It might be mentioned that you are free to cast cures on monsters in this game (does nothing unless they are undead though), so one can wonder why pets are the exception. Your NPC friend is also a "pet" that can be cured, although it does not occupy the pet slot.

    I hope SE someday will come to their senses and allow pets to be cured. At that time it might also be close to letting pets receive bonuses from songs and spells etc.
    (8)

  2. #2
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I think that it might be considered too over powered. I'd like to see pets curable by at least the owner if not by the entire party/alliance. I don't care if the cures do half as much.
    (0)
    Quote Originally Posted by Greatguardian View Post
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  3. #3
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    This would be overpowered, hugely.

    A BST can use Reward to heal their pets
    A SMN can just resummon without time limits (such as Call beast or Reward) and can cure their pets with Whispering wind, temp items in abyssea (Healing Salve)
    A PUP can heal their puppets also with items.
    A DRG can use Spirit link then just cure them selves.

    You don't need to be able to cast healing spells on pets.
    (0)

  4. #4
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    This would be ok if they drastically reduced pet HP to that of a normal player.
    (0)

  5. #5
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Fearforever View Post
    This would be overpowered, hugely.

    A BST can use Reward to heal their pets
    A SMN can just resummon without time limits (such as Call beast or Reward) and can cure their pets with Whispering wind, temp items in abyssea (Healing Salve)
    A PUP can heal their puppets also with items.
    A DRG can use Spirit link then just cure them selves.

    You don't need to be able to cast healing spells on pets.
    Please take a look at the recasts on these healing methods.
    * Reward: 1:30, reducable with gear/merits to 1min.
    * Smn really doesn't fit this situation too much. (would be nice to have outside healing for avatar tanking)
    * Repair: 3:00, reducable with merits to 2:30 (at the expense of more useful merits: melee/ranged/magic skill)
    * Spirit Link: 3:00, reducable with merits to 2:30 (at the expense of jump recast timer reductions)

    When playing solo, these are sufficient for fodder monsters that anyone can solo outside of Abyssea.

    Now, bring these jobs to battles where the pet is in range of AoE attacks (the primary reason this is brought up)
    Each TP move from these powerful enemies can hit for huge damage. The moment a pet job has to pull back from the front lines because their pets will die over and over, while other Melee jobs can stand right up there through the battle because the party can keep them alive by healing them with a myriad of abilities and spells, these methods of healing are no longer sufficient for pet jobs.
    (1)

  6. #6
    Player Zetonegi's Avatar
    Join Date
    Mar 2011
    Location
    Laser Tarus
    Posts
    45
    Character
    Zetonegi
    World
    Asura
    Main Class
    DRG Lv 1
    And thus SE made Dawn Mulsum. Also what are you fighting on BST that you need to cure more than 2k a minute in addition to the regen? O.o
    (0)
    Last edited by Zetonegi; 06-04-2011 at 03:15 AM.

  7. #7
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    As said, things would be overpowered. Automatons can already self-cast cure, there's an attachment for Regen (3 light maneuvers and you've got a decent rate) and the master can use Repair with Automaton oil for healing. My Valor Edge frame is already a beast with insane amounts of HP, at level 53, he's got 1,286HP and I've got 924, that's a combined HP of 2,210 - when I hit 90 and run around in Aby with Cruor HP boosts, gear and HP Atma...well, I suspect the combined HP will be insane. Although I've currently got MNK subbed, I can sub DNC to help share hate and keep myself healed (although animated flourish is probably not the best means of hate, but it can be helpful enough for when my automaton regains HP) With that, my automaton can use shadows when low on HP and Stoneskin when prompted and the little guy still needs more attachments to make him even more of a rock - I don't have anything to reduce damage or increase evasion still. The damn thing saved my party's butt as I sent the lil bugger to pull a Mandy in Yuhtunga and I aggro'd a Goblin, I pulled the goblin back whilst my automaton took on the mandragora in order to sacrifice itself to buy time, the sacrifice didn't happen. After the Goblin was dead the automaton had just about solo'd the mandy (I was using Maneuvers whilst fighting the Gobbie) and I stepped in, used my Automaton Oil and helped him finish it off. Even though at level 26 sync Mandies are IT, we beat the sucker and without the rest of the party to help, perhaps it was a fluke or I was just lucky. Either way it shows how useful pets already are. If I could use my Curing Waltz on the little guy...well, I'd be practically unstoppable.

    I've got a few people who are obsessed by Beastmaster on my LS and they find themselves extremely capable at soloing and have watched BSTs take on high level monsters and NMs extremely well, even when gimp. I can't say anything about other pet jobs, but I feel that allowing players to cast cure or use stuff like curing waltz would just make them a little too powerful. As much as I'd like to be a God at this game when my PUP hits 90, I don't think it'd be fair. Then perhaps my opinion will change as I get higher...who knows?
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  8. #8
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    While a lot of you say overpowered, I don't quite see you say how.

    Realize that a WAR+WHM is a silly overpowered combo already, so your arguments would have to be that a BST, DRG, PUP or SMN could be overpowered solo without the aid of a WHM. In other words you'd have to claim a BST/WHM healing their jug pet is overpowered. You'd have to argue a PUP/WHM healing their puppet is overpowered. You'd have to argue a DRG/WHM healing their wyvern is overpowered. And of course you'd have to argue a SMN/WHM healing their avatar is overpowered.

    So the question here now is that if a PUP/WHM gears up to about 300 MP pool and casts cure IVs for 60 MP each on their puppet, which is the only one meleeing, it would be overpowered? How about the PUP/WAR melees and the puppet heals with Cure Vs? Why is that fine and not the other? Does it matter if it is pet damage or player damage that is being dealt to a monster for cures to be balanced or unbalanced?

    Or take the DRG/WHM. Wyvern heals DRG, DRG heals wyvern, INVINCIBLE!!! But by that logic the only way for DRG to not be overpowered, is by having their pet die every 10 minutes. (If it was every 20, then it is pointless since they have a new to summon!). Ever hear anyone claim wyverns should die every 10 minutes? Because if that isn't a common opinion, then why would it matter if they could heal it or not? It isn't like you can say "It is balanced to always have a wyvern, but not balanced to have one that doesn't die".

    So on to the BST/WHM. Probably the most unbalanced one. Send in pet, cure IV, cure IV, cure IV, rest MP, cure IV, cure IV, cure IV, rest MP, cure IV, cure IV, cure IV. I guess I'll have to admit that BST *might* be a bit too strong with being able to heal pets. Basically it is the same as having the 100% PDT combo, except now you have to rest and use cure IVs. However, the question is how much cure IV you can cast without pulling hate off the NM. Could be a bit annoying to constantly be hit by a NM every cure IV you do.

    Lastly SMN/WHM. Basically curing avatars would be paying MP to not have to run to 40' distance and resummon. Hard to say if you'd rather spend 150 MP to keep the same avatar alive, or pay 20 MP for a new one. Depending on hate issues here as well, it could be more worth summoning a new.

    Of course someone could make an alliance of 15 SMNs and 3 WHMs and have the WHMs curaga the pets to never have them die during an astral burn. The problem though is that you are relying on pets with 45 seconds delay on damage, instead of using 15 WARs that do 500% more damage over the same time period, needing the exact same amount of cures.

    So I'd say 3 of 4 pets being curable is balanced. BST might be the job that is borderline unbalanced. But, it would be balanced if all pets had "Cures cast on me, give extra hate to caster". Suddenly the game is balanced.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    960
    Forget healing, why cant BUFFS be used on pets?

    Seriously, explain the "overpowered" aspect of that to me.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #10
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Forget healing, why cant BUFFS be used on pets?

    Seriously, explain the "overpowered" aspect of that to me.
    atmas arent buffs?
    (0)

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