I'm fairly certain magic critical hit doesn't work like that.
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I'm fairly certain magic critical hit doesn't work like that.
Well, I've never seen set bonus activated on Charged Whisker and only seen a 9k charged whisker occur after getting hecates. It wasn't a day bonus as the day this occured on was Darksday. Here is proof it actually occured: 9k CW shot and this is my typical numbers: Typical damage
Both were with same buffs, atma, and gear within only half an hour of each other. Unfortunately I don't have the exact calculation for charged whisker damage to show proof it was a set bonus activation or not either. I only know it has a 50% dex mod, but not what assumed base D is nor if the equation delineation is Caster-dex to Mob-Dex which I also don' thave numbers for the mobs stats to create an approximation so that I could then just punch in the set-bonus' perceived change. Then again two +2 pieces is a perceived2% activation rate for set-bonus so it wouldn't be far fetched to say that I just randomly got a lucky proc even though I've done cleaves like this a hundred times over and never seen that occur prior to getting earring.
Unless BLU magic is different (I doubt it) Magic Crit base is MAB+10. For each Magic Critical Damage(Rate) +1% = MAB+1% on a Crit. I think rate might be double effect, as in adds rate and increases the base damage on a crit so with Hecate's it would be 3% chance of getting MAB+13 on a nuke.
How many Fantods were used for each?
Edit: Also update on my personal numbers 3.2-3.6k Whiskers and 1.4-1.7k Pulse on Slashers/Gashers in Miss. Coast using Tonic, /RDM, Baying Moon/RR/MM(ISL/Temp boxes are too random for MP restoration).
Incase you missed what I added, but both were with 10. Typically I have someone pull to me since they can gather more in than I can and I am able to one shot them with full buffs. No other outside changes occurred, not gear changes, no atma changes and both with Tonic active (without tonic I peak at 5.7k normally).Quote:
Unfortunately I don't have the exact calculation for charged whisker damage to show proof it was a set bonus activation or not either. I only know it has a 50% dex mod, but not what assumed base D is nor if the equation delineation is Caster-dex to Mob-Dex which I also don' thave numbers for the mobs stats to create an approximation so that I could then just punch in the set-bonus' perceived change. Then again two +2 pieces is a perceived2% activation rate for set-bonus so it wouldn't be far fetched to say that I just randomly got a lucky proc even though I've done cleaves like this a hundred times over and never seen that occur prior to getting earring.
Where in what you quoted:
Does it say 10, ten, Fantod? I did a search and only found my 10, ten, or Fantod that I wrote out in my posts.Quote:
Unfortunately I don't have the exact calculation for charged whisker damage to show proof it was a set bonus activation or not either. I only know it has a 50% dex mod, but not what assumed base D is nor if the equation delineation is Caster-dex to Mob-Dex which I also don' thave numbers for the mobs stats to create an approximation so that I could then just punch in the set-bonus' perceived change. Then again two +2 pieces is a perceived2% activation rate for set-bonus so it wouldn't be far fetched to say that I just randomly got a lucky proc even though I've done cleaves like this a hundred times over and never seen that occur prior to getting earring.
So unless M.Crit is different for BLU spells which I highly doubt they would have gone through the trouble to do that it more than likely is set proc.
Think you misconstrued what I meant since I stated I had added additional info as well as answered your question in the same sentence. Didn't mean to imply I had previously stated how many fantod had been used in prior post, just that I had added additional info on what I do know, but also still lacked sufficient information to have exact conclusions.
Still think the number is high for a set bonus activation, but without exact equations can't be certain.
Sorry, I usually read comas as a pause and then continuation of the same thought not making a new thought.
Either way your information just goes to show there is a lot more to factor than just 1 piece of armor. A combination of Magic Crit damage + Set Proc is possible as well as maybe the changed to a lower level meaning lower stats thus helping your damage spike further.
Also I don't know if it is a DEX check on DEX, from all the different equations I've seen it has always been a yourINT vs. mobINT or yourDEX vs. mobINT. I don't know if those are right just what I've seen thrown around on other forums.
Ah, I see. I'll have to scour BG or SG to see if either have the equation. Also, the mobs lvl were increasing due to upwards of 3 groups pulling the same mob, but either way I was surprised to see nearly a 3k increase on anything I'd ever done prior. It's too bad bonus doesn't activate more often.
Atma of hell's guardian, atma of the ultimate and atma of the blinding horn are the best way to go for dmg.
Atma of the lion is about the same boost as atma of the razed ruin, but razed ruin is only on par with lion when burst affinitys active.
Average 5100 with enervation up on slashers and gashers in abyssea - misareaux, no fantods or asetics tonics, this is with blinding horn ultimate and lion, don't have hells guardian yet but from my testing its 50 magic attack will outdo lion since ultimate does.
ultimate > blinding horn > lion = razed ruin
My set up is as follows:
Weapon: Jupiter's Staff
Sub: Spear Strap
Ammo: Mavi Tathlum
Head: Aias Bonnet
Neck: Artemis Medal
Ear1: Hecate's Earring
Ear2: Novio Earring
Body: Loki's Kaftan
Hands: Mavi Bazubands +2
Ring1: Rajas Ring
Ring2: Jupiter's Ring
Back: Vigilance Mantle +1
Waist: Warwolf Belt
Legs: Mavi Tayt +2
Feet: Mavi Basmak +2
The only things I'm curious about is whether I should use a Thunder Sachet over the Mavi Tathlum, and whether I should use the Mavi Tayt +2's or the Teal Slops.... hmmmmmmm