Originally Posted by
Keyln
Where are you people making these numbers up? I mean, unless you guys are psychic or actually work at SE, I don't think anyone can reasonably say what numbers are going to be. But at the same time, do you honestly think that a 3 fire maneuver TP gain is going to be worse than a /SAM meditate?
I'm all for preventing irrational exuberance, but that doesn't mean that we need to go to irrational pessimism. Here's the way I see it. When SE changes the game for PUP, they usually do so with new abilities and attachments. (See Icemaker and Economizer) And I don't think there's anyone here who believes these aren't potentially game changing. But before we go "it sucks!", let's wait until we get the attachments, k? I mean, the worst that could happen is that I throw those attachments with my Smoke Screen and Tactical Processor. Best thing that could happen is that I'll have to change my strategy around to bring out the best in my automaton.
And as far as AI issues go, when has SE ever announced changes to those? Remember when the automaton used to go for the weakest skillchain (e.g. level 1) possible when skillchaining? Yeah, they fixed that when they introduced the last set of automaton weaponskils. Or how about when automatons nuked only when there was a light and dark maneuver, and only used enfeebles with ice? They fixed that about the same time they introduced the Ice Maker.
My point is here is to not be so negative. Avoiding irrational exuberance is good, but going so far as to go into irrational pessimism isn't good. Let's try to keep an even head until after the update, k?