Originally Posted by
Hawklaser
Against lv 75+ mobs, you may also be having double/triple/quad attack going off too. With 49 mnk then should be able to pin down how much it is adding when remove chances for multi hits, much like I can clearly see the +200some bonus from boost with sj at 23. Its not mob variance need to watch, its damage you do to the mob with what are testing. I'd have to go level mnk a bit, but I could pin down the bonus damage pretty fast once it hit 49 using those tunnel worms.
While Im working on getting a spell for blue, watching my damage on mobs in the area my normal swings have a range of over 100 damage(190-300 that I have seen for non-crits). With that kind of variance in normal swings spotting the 200 damage i would get from /mnk and boost would be much harder to see, so can't really test it on those mobs. But if I go to the tunnel worms outside bastok, I would almost guarantee that range of damage goes down to around 30 tops, like I was seeing with Drg. Its minimizing the variance on your swings so its more apparent. Now apply that to weaponskills which would amplify that variation in normal damage to be even larger amounts.
I was interested in basic mechanics of it as well. Without knowing how much it may add, I needed a target where my normal damage would be consistent enough where would spot the change(30 variance vs 100+ for example). A level 100 mob won't be easy to spot the change on unless you also happen to have high enough stats that your auto attack damage is in a very narrow range.
This here shows what I am getting at, with a range of 2.6-3k (~400), it would be hard to notice a change of 200 outside of the extreme ends and by doing 100's of tests. Which is why I used the tunnel worms, to eliminate as much of that variation as possible to make it easier to notice what is going on. Have a lot of the other people testing it been able to say its not affected by weapon damage or delay with certainty? As with what I saw I am almost 100% certain thats the case for all but TP gain.