Is nice you changing them , but eldieme is an absolute pain getting anyone to help you get the door open, why not make a key item like citadel has?
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Is nice you changing them , but eldieme is an absolute pain getting anyone to help you get the door open, why not make a key item like citadel has?
Don't diss the ladders, bro! Those cutscenes are classic.
I think what Camate is getting at is this: each time the chocobo eats the grass, a cutscene plays. However, no cutscenes play the two times he refuses it, so I think those can be cut, or allow for consecutive trades in that case. Like, you shove it in the chocobo's face three times, and third time is the charm. That would remove two wasted days from the quest.
I second Eldieme: solo travel needed please.
On a side note: Was the quest "Synergistic Pursuits" removed from the game (except for people who flagged it before the removal) when the key item was made purchaseable? I've heard people are unable to start the quest. However, I think the quest should be available for adventurous people who don't want to spend gil, and who would like to see those cutscenes.
Other random improvements for convenience:
1. It would be pretty sweet if Aht Urhgan staging point doors had the normal door opening range.
2. It would be great if the campaign ops menu didn't default to the "give me a 45-minute tutorial about campaign ops." Oh, how many times I've read, "Okay, listen close, Edyth... (Spagettysburg Address commences)."
3. It would nice if the Dominion Ops menus would default to acceptance of an operation after you choose one, so you can just mash confirm after you go to the correct number.
4. My heart would burst with love for the woolly monster in my Mog Garden (AKA my Green Thumb Moogle, in case he is less self-deprecating in the Japanese text) if his menu were to default to "Buy and sell items" rather than the "Look into my mog house" option, which is available on the main menu without even speaking to him.
5. It would be great if Abyssea maws, when clicked, defaulted to the option to enter the maw, rather than the "OMG don't go in the giant mouth!" option.
And I want to send a thank you to the developers who made the monstrosity menus always default to the things we want! (Enter the passage, participate, and warp to the area! I can just press confirm over and over!) Monstrosity menu defaults are perfect. :)
Would also be handy if new players were actually told of a sub job via initial quests, met a monk today who had no idea you could sub a job, because he was new to XI, so spent best part of an hour farming for him (happily) but I can see his point, there was never any mention of it.
Also AF quests IMO need to be looked at, so many say "oh it's fine when your high level you can solo them" but what about those that want to wear the armor for the level it's originally designed for, try getting random strangers to help with NM fights!
I'm personally stuck on the THF one in dangers wadi, can't complete it due to parts being in lvl 99 areas, moment invis drops, I'm dead due to placement of it
Aht urhgan access for new players, wiki might be your friend but if your new to the game and want to be a BLU etc your pretty much screwed due to the pup, cor, BLU class quests being in areas a level 30 really should never be
To add also, sorry on a roll haha
Sparks weapons are great, but post 50 when they stop to 99 your stuck with low level weapons, as AH is forever empty
Two suggestions,
1) randomly fill weapon slots on AH in that bracket means people still need to buy them,
As in once an hour so many weapons get refreshed on AH automatically
2) add a single weapon per tier to the sparks npcs
On to spells, as someone that played years ago, I realise you need to farm a lot of spells, as a new player you wouldn't know that, maybe a caster tutorial? Or basic tier 1 spells become job abilities auto learnt
I'm not talking arise, meteor etc, I'm talking, stone 1, protect 1 etc
This is good. I was stuck on this part of the quest for about 6 months before someone helped me through it.
Also you can start synergy without a quest? Please someone tell me that's true. I hate questing.
Also I spent 2 hours trying to steal a quadav stew for my THF AF knife that I DON'T EVEN WANT (I just want access to AF1 for future upgrading). If you're going to make THF steal stuff for quest flavor can you make it a higher success rate?
Have you tried killing the quadav after a failed steal? When I did mine, I kept missing until I finally killed it, then successfully got it next time. There is the very slim possibility that the stew has already been stolen so there is nothing left for you. Better safe than sorry.