Missions have no level caps, and all of the expansion enemies except the ones at the end are around lv50 or so I think, in the end, its effortless.
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Missions have no level caps, and all of the expansion enemies except the ones at the end are around lv50 or so I think, in the end, its effortless.
Adoulin gear has levels on it, which make you basically as strong as you would be at the level of which the gear is assigned.
Wow I fall behind of this game ... since FFXIV launch... It make me want go back to finish with FFXI that I been want to accomplish my story in FFXI that I been there from start ....
I can go ahead do newest expansion pack (Seeker of Adoulin) to build up gear instead to in order complete others ?
I am on Zilart Mission 16 "The Celestial Nexus" pain the @ss map circus! Saw 2 ppl there but no response team up. Oh well...
CoP Mission 4-2
ToAU Mission 22
WotG/ SoA not yet start.
Basically just goto Adoulin, get some of the basic Adoulin gear like the Skirmish sets from Yorcia, or the sets you buy with Bayld, then you will be more than strong enough to take down everything in the other storylines.
There are also no real "hybrid job" in 14, and content are done in a very specific setup(tank/healer/DPS). In FFXI there are more rooms for creative freedom when it comes to pt setup/play style and such.
However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.
As someone who've been playing XIV, I also have to point out Duty finder is actually 1 aspect I don't like in XIV, simply because it doesn't work very well atm. If I'm /shouting for a hard content, I usually communicate with players sending /tell about their gear, what they need to do, and what they need to expect. I can't do any of those with Duty Finder and in the end I just drag FC members for any hard content.
If you need ppl for easier content such as missions, even with DF you'd still ended up waiting for hours or days because nobody do them anymore, and if you pt with someone else from another server, you won't be able to static with them to finish rest of the mission. In that case, DF doesn't help much.
Absolutely not.
In my opinion, the Duty Finder in its core function is redundant and really doesn't solve much. Aside from the social horrors currently being experienced over in XIV and reports of the same from WoW players, what the DF accomplishes is far more negative than positive.
Obviously, the feature is meant to alleviate the stress of finding sufficient members and appropriate party roles for a particular event aimed at minimizing wait times for all members. Even as it does this in fully automated convenience, those who are not tanks or healers are experiencing 30min+ wait times (only to be trolled by their tank or healer in some cases after embarking). Keep in mind that this is the case in a game that is brand new with plenty of players to fill roles in what is a naturally limited event content due to the game being fresh.
To me, the reason is clear. When you combine the classes and roles needed to fill slots for one event across all servers, the problem of finding that tank or healer is only exacerbated by the needs of all servers requiring the same roles as a single server. If that's hard for you to comprehend, think instead of a server-less world, (which is essentially what the DF does bridge), and what you have left is the same problem that you began with: An imbalance of tanks and healers to damage, and people willing or able to join.
Remember once upon a time when you would wait for hours for that party invite on MNK, yet when you switched to BRD or RDM you were harassed with invites without your party flag up? Sound familiar now? Demand for key/favorable roles will always exist until all jobs are able to tank/heal/damage/support equally, where if that were the case, no class definition would even be necessary.
However, now that this essentially function-less feature has been implemented, developers need to add cross-server blacklists, and a method to avoid future encounters with grievous players to destroy the anonymity factor that is destroying that game right now.
Sounds kinda like the Hunt Boards from FFXII, I like it! All I would ask is that they make it good enough its not wasted like the current search feature, and that it has some specific things like language, date, time, area, and that kinda thing as filters and details you can enter for events. With the death of more and more linkshells, FFXI could really use a feature like this! :D
(I had a much longer post of about 3 paragraphs but my keyboard messed up & made me go back to the General Discussions page, deleting it all...)
Hybrid as you may be expecting doesn't fit in the trinity, so that's par the course.
You missed the undertone of my post: a lot of stuff needs to be fixed with FFXI's jobs. You'll still have performance discrepancies and further jobisms attached, while a system like DF is designed around abolishing jobisms or at the most minimize them. Content is design around that idea as well.Quote:
However it's not hard to solve the issue, it just needs different pt queue system that doesn't assign specific job roles.