Good. I just hope you've read the threads where some of the strongest pet job users have their pets doing 1-2% of the player's total damage at best.
I hope the designers were aiming for something a LITTLE higher than that...
He left me for a mustached Galka in a Triplus subligar. I'm...pretty broken up about it.
That aside, I'm wondering about the scale of the pet update. Is it meant to make damage from pets hold a candle to melee with any kind of buffs, any kind of buffs at all; or is just to roughly restore the current status quo in relation to the new 100+ damage one-handed weapons and 250-ish damage two-handed weapons?
Incoming "trade your Nirvana/Kenkonken/Aymur for Stout Servant IV and pet using mythic WS" goblin npc.
But seriously, SMN better be on the list.
So we're going to be able to tape one of those new Delve weapons to our pet?
the real question is... When ?
I just like my puppet to survive more than 2 seconds in a revive as well.
*Whistles* --Scorpion pet-- *cough*
Can we please have clarification on if this will affect the other pet jobs, especially SMN whose avatars are in a major need of a DMG upgrade!
http://www.myfacewhen.net/uploads/5861-nope.gif
DRG needs help, but let's not pretend it is actually a pet job. They'll just hurt it more of they focus on DRG's wyvern over the discrepancies in usability between that job and other melee DD's.
Lobison, can I have it?