Originally Posted by
Keyln
It depends on how it's implemented really. Just like there are multiple tiers of Defense Bonus, Attack Bonus, Accuracy Bonus, etc., Enmity Bonus could have tiers that raises the enmity cap above normal. Jobs that are designed around tanking can have higher tiers while other jobs could have lower tiers, or will have to sub in a tank job to get to the higher tiers. The devil's in the details, I'll admit, but it can be done right.
The whole purpose, though, is to make getting and keeping enmity easy, and allow tanks to focus on the one thing that matters, damage mitigation.