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Originally Posted by
Crimson_Slasher
These jobs grasp at straws for some utilities we have, but neither is a huge threat. And if their future existence means our death, then im sure that spells doom for many other jobs, including bard for example (when was the last time they got a heavy adjustment? Dontcha think they mighta wanted some things geo may offer?)
BRD is useful in current events and invited as such, RDM is at best a filler, and SCH normally takes its place instead because it is a better mage.
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Lots of jobs have gotten petty or few updates recently, our woes may be many but quite honestly i still use most my jobs a lot, if anything my RNG is my least used job at this point. With months before release, countless updates, and still many things we have over those jobs, yes, theres little threat from them. Also the fact that there are new jobs doesnt mean anything. Had the new jobs been say... "Berserker" and "Sniper" im sure the RNG and DRK and possibly sam/war forums would have been in an uproar! But instead, these are more flavors of non DD professions.
Outside of procs I don't see people all to picky about DDs, normally it seems to come down to what your better as and what you have geared best, Berserker wouldn't really take DRK, SAM, or WAR down much unless everyone had it geared better and knew how to play the job well enough for it to be more effective. Mages are not the same, we all have many advantages and fields we are better in, except RDM, we get enhancing that WHM does, enfeebling that BLM & WHM or a SCH/RDM can do, we get worse healing than SCH, worse nukes than SCH or BLM, no native divine, and a single set of tiered dark spells.
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Lets look at the major facts so far, in response to geomancer, we still likely will have mp longevity, actual cure power to some degree, fastcast, effective defensive buffs, great damage mitigation tools and gear, as well as matching their nuke power, and having likely still more potent enfeebles. To get any/all of those they will require subbing us just as sch does, but sch hasnt totally replaced us either. Its just the fearful masses jumping to conclusions that because they are doing one thing, they cant possibly have any thoughts about working on something else ever.
MP longevity hasn't been needed for some time, unless it comes back, this matters nothing.
Cures, the WHMs do cures, when was the last time RDM was an excepted healer? You take SCH before RDM in that case.
Fast Cast is cool, except SCH has little reason to not /RDM, and both WHM & BLM have either merits for -cast time of their respective types of spells, or gear for the same thing while RDM's main -cast time gear is~ enfeebling magic, which takes half a second to cast anyways!
Damage should not be taken if your a mage, if you are taking damage, its probably a NM, NMs, do enough Phalanx matters very, very, little, and thats our real protection you speak of I take it in defense, gear wise, many jobs can easily stack PDT gear.
Subbing RDM is required for as long as we don't see its gear, if it has AF sets that everything else does (which is how they made it sound) it will likely have -cast time gear built into its EmpAF set to cater with mage tradition in this case.
SCH has actually killed RDM mage wise. MP longevity=Sublimation, Magic acc gear+Strat=Enfeebling magic skill being high, higher black magic tiers, strats to boost effects of spells by 1.5 times or more. they even get heightened skill levels when in the correct arts so that gimps can use it as well/almost as well as people who actually skilled them up. I don't feel the need to go on, SCH/RDM, does beat RDM in basically every way when it comes to pure maging.
It has nothing to do with me being part of the "fearful masses" I look at the past, I look at the future, and I look at what SE is telling me, and when I add this all together it translates into "We looked at many suggestions on how to fix or help some jobs, however, rather than fixing or assisting these jobs, we thought it would be best to make 2 new jobs with these ideas, helping reason to buy our new expansion, return to the game, or forgive us for our past mistakes."
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This COULD be the death of rdm, maybe. But as we are still more flexible, even if rdm isnt wanted in EVERY DAMN EVENT like it was at 75, well, tough, not every job was wanted in every event then, ill take being accepted as a space filler or used for select events. Its been said, who doesnt have atleast 2 99 jobs these days?
When you cant go into an event and know what your actually going to be doing in it, RDM's flexibility will matter, when you need a healer, you will bring a healer, when you need a nuker, you will bring a nuker, there is almost never a reason to bring someone who can do both but worse, especially RDM over SCH when SCH does both better anyways.
I don't mind not being wanted in EVERY event, I don't like being wanted in NO event as more than anything but a filler! Having more than a single job at 99 matters nothing, having more than a single job geared to the teeth, means nothing, no job should be left behind without a reason as RDM has.
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Main problem here is people blowing things way the hell out of proportion! "Abyssea is over!" "Voidwatch is over!" "Dynamis is dead!" Well hate to break it to you all, but just because its not the new hot button making everyone wet their pants doesnt mean people arent still flocking to these and older events! Sorry if i dont shead a tear and feel left out of legion as rdm, but really if GEO or RNF are any more popular for these older, still vastly popular events, then i suppose we have a problem, but they already said they are designed to not be involved with them so i dont see a problem.
Again, if I was useful in these events I would be happy, lets look at them vs other jobs.
Abyssea:This world is ruled by procs, RDM has few blue procs, few red procs (dagger being the only ones I think) and only 2 of any magic proc at most unless you count a subjob. WAR has most red procs, NIN can cover whatever WAR cant, and NIN/WAR can even cover the same amount as a WAR can. MNK has 14/15 blue procs for a certain time frame, the person healing him probably has the last 1 of those 15 as well. WHM, BLM/BRD, BLU, THF/NIN, this covers all magic procs in a seal party, and treasure hunter. RDM is shown to be in none of these setups for procs, and has minimal support for any of these.
Voidwatch:RDM again, has few procs, enfeebling procs unique to the job have just been removed. Has minimal DD capabilities, has minimal need in general. BRD COR DDs BLMx2~3 BLUx1~2 NIN WHMx2, this is the gist of a VW party setup, RDM gets to be a filler for the BLM who just doesn't want to come, thats where it falls into this lineup most the time at best.
Dynamis:RDM has no Treasure Hunter and has lower damage output than other jobs, the end. THF can solo Dyna, BST can dominate Dyna, PUP can do Dyna WS mobs with their puppet procing for them, DNC can do Dyna with a locked subjob, RDM can... do subpar? Are you talking about other than farming? Ok, SMN, BRD, DDs, this is ADL setup, and thats about all there is to Dyna people do, so yeah, no use here either.
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So SE, go ahead and make an event that Caters to GEO and RNF, because we can tell now, unless these jobs are truely, truely, truely broken, there is little chance it will put us out of a job. Dnc didnt, blu didnt, sch didnt. Hell whm only just recently took their job back.
DNC put in a new soloer, not nearly as effective as RDM however, so no, it didn't. BLU, does more damage with swords, does more damage with magic that casts as fast as we cast Dia, and has healing spells on par with our healing spells, they fall short in MP longevity, this job only losses in a single place, MP! SCH, I explained above, not saying it again...
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There is a gigantic difference between "reading between the lines" and "Jumping the gun" or "Flying off the handle" or just plain over-reacting to this. Maybe the japanese players have capped all jobs to 99 and are demanding something else to level for all we know.
Yes there are differences, and funny enough, I know this, and do none of these except perhaps jump the gun. I sat down, calm minded, went over the info I was given, and got angry because after adding the facts together I was given, I saw that this was bad for my job. If Japanese players leveled all jobs to 99, that just means, they did what alot of people already have on this game. I wouldn't mind having new jobs, I just wish they would fix the problems they have with the current ones 1st, and namely not take away ideas that could help to fix these problems.
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I am not worried, threatened, or upset at this news and look forward to the new jobs, zones, and possibility of these being useful for rdm/rng or rdm/geo play.
I am worried, new jobs are nice, but where do they fall? I see 2 more jobs to add to the other 19 that I am currently up against when an event comes out and it is chosen who is worth having, RDM is currently not very worth having, having a 1/22 chance makes me feel worse than my current 1/20 chance.
I like the idea of going to these new zones but I am faced with many problems, I'm RDM, group based things don't work for me well right now, unless this changes I will be alone out there. These new items to remove things in the way, build outposts and whatnot, will this only happen once? If so, partys will make this boring to me, because I will never really experience this. If it has to be done again, will it take up inventory space? My RDM already has alot of gear, I will be unable to really hold much of anything outside of my gear and a few items for this content if I'm alone.
I'm not upset about the news, I'm happy about it because it means this game will not die soon, most people don't make expansions to kill off a game shortly after, not to mention new interface and whatnot for the PC. And I'm excited to try new combos with the new jobs as subjobs, it will bring something interesting. But as much as I like this all, I still see problems with it as well. RDM dying or not is a past matter, the job is currently in a very poor state, this simply shows they have been putting alot of time into these new jobs, and ideas that were given for RDM even, it is driving people to lose hope RDM might change.
I'm sorry for such a long post, I'm done speaking my opinion.