Originally Posted by
Zerich
it's not about balance in the sense that most people are thinking
it's about the balance that SE owns at the bank
think of it from a business standpoint with all MMO's
if you're reaching your achievements within an hour or two, what is going to keep you subscribed for the rest of the time?
if you reach your goals quickly, they lose money.
if you don't ever reach your goals and eventually unsubscribe from the game, they gained money but lose to opportunity
for more from one measly subscription.
the devs aren't unsuccessful because they are making everything a grind; everything always was a grind.
the devs are unsuccessful because they've made it an uninteresting and generally unrewarding grind, where luck plays an equal factor to player stats.