That's not a system from FFXIV. It's what most other MMO's use, a stacking weakness system upon returned from incapacitation. It's done to penalize the player for becoming incapacitated while not forcing the player to go watch TV.
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They reduced the time of being weakened significantly in Besieged. If it is okay there, why not anywhere else. I would like to see the time reduced myself. Being out in the field soloing or something, having to sit for 5 minutes while weakened is a waste of time.
Hey there,
We appreciate the suggestions, however, since weakness is a penalty for K.O., the development team currently has no plans to decrease its duration without special conditions.
I'd rather see them just lower weakened timer in general, with an adjustment to arise to not give weakness at all.
Edit: I do agree with having some amount of a weakness though. Especially since we can just infinitely raise as many times as we want. Some games give you a set number of times you can raise throughout a fight, and once you use them all that's it, you're down for the count.
I forgot where I read it, or what game it was for, but there is an MMO where when you KO, you have a finite amount of time to recover your spirit, and if you don't, you are permanently KO'd, meaning, the only way to continue playing is to create a new character :3
...I'm ok with having weakness lol.
Reduceing the weakness duration would kinda start to eliminate the point of being weakend. Its a penelty for dieing. Reduce/eliminate the penelty, and ppl will start not careing (even more) if they die or not.
As it stands DD's don't anyway, the weakness timer doesn't effect them in anyway other than lack of HP, but with most TP moves killing them at full HP it's negligible.
So the penalty only effects RNG and Mages, either make every job suffer it, or at lease weaken the duration naturally.