You did no different, no reason for you to comment.
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@Habu: So do you, but hey lets not derail.
HNMs with ridiculous respawn timers are a relic of the past. SE acknowledged this twice, first by having the KS99s so that others may have a shot at equipment of great value whilst skill experiencing the meat and bones of what it meant to fight those creatures. Yet the timed spawns still retained their unique loot as to keep meaning to their existence. Then later SE made those nms forced spawns that still hold a level of exclusivness while giving more an opportunity at fighting said mobs by buying the pop item. Overall the game was improved by this as players spent more time playing(good) and less time waiting(bad). A game that fails to entertain is a poor game. A game company that fails to entertain its customers is doomed to go bankrupt. There is no reason why SE would want to make content that is not entertaining.
Why is this topic still going with the same responses?
Sorry to tell you if I'm not serious about playing BLM, I would rather 1 decent Scythe for nuking, instead of carrying around 8 staffs I use on rare occasion.