Originally Posted by
Yinnyth
Self-righteous much? You're arguing seperate points and as such will never see eye to eye.
The argument for nerfing: There is no player or pet that should ever be 100% immune to physical damage at all times. I don't care if you have 30 bards, corsairs, red mages, and scholars cycling into a PLD's party to keep him fully buffed, that PLD should (and does) still take physical damage. But we're talking about a solo player that is capable of achieving that on their pet. A solo player achieving what hundreds of other players working in perfect harmony could not achieve in any other manner.
The argument against nerfing: Pet jobs (largely BST) have been the low end of the food chain in FFXI since day 1. No one shouts in Jeuno "Rani kill [Do you need it?] 12/18 BST needed!". In fact, no one has ever intentionally tried to seek out pet jobs because they were the best choice for the party slot. EVEN WITH 100% PDT in Abyssea, no one in their right mind wants a pet job to join, and therefore not only is a nerf unnecessary, it's inflaming an age-old problem.
What you fail to realize is that this is horrible thing for you to be fighting for. Pet jobs do not need invulnerable pets. They need their pets to be valuable in unique ways. They need improved damage output and versatility. They need better gear choices and more JAs. They need the ability to have their pets directly and indirectly buffed in a party setting. Pet jobs need dozens of things, but they do not need this. Someday, abyssea will no longer be the endgame, and pet jobs will still not be fixed. But hey, at least in abyssea your pet will still be immune to physical attacks, right?
Do not fight to keep this. Fight to trade it for what the jobs really need.