Quote:
Originally Posted by
Afania
Or rather, just skip every dialogue because the ! is going to tell you where to go next anyways.
Exactly the same as when people use wikis.
Quote:
I am pointing out that by saying that they should not add these things, when the result of not adding them is that people will only continue to look things up on Wiki instead, is breaking the immersion of the game all the same. If people wouldn't use a Wiki, they won't use these, if they would use a Wiki, they will use these so long as they know they exist.
Quote:
As someone who've been playing RPG before silly ! exist on the map, I find able to know where to go WITHOUT having to read the NPC conversation is just silly in a RPG.
I am not new to RPGs either, but it does not change anything, you find it silly, don't use it, I am not going to keep wasting my time telling you the exact same things over and over again when you act like a 5 year old and ignore it every time I tell you that every one of the things I mentioned could be ignored if you chose. If you choose not to ignore it, you are the same kind of person that will go look at a wiki anyways if you can, that means if they add it in game or not, what a NPC says will be just as meaningful, or meaningless, regardless of if the information is presented in game through menus, maps, or markers, rather than through dialog.
Quote:
I already said everything I want to say about Mythic in another thread, so there's no point to reply here anymore.
So then don't bring it up.
Quote:
Considering plenty of single player RPG has no ! on the map and ppl beat the game just fine, I can argue that "great deal" of player won't mind having to read a little bit more text.
That simply depends on age. The majority of RPGs have adapted a marker system of some sort in modern gaming with only collectibles being left to find on your own in most cases, some games even mark those for you as well. Far Cry, Assassin's Creed, Final Fantasy, Star Ocean, I could list off a ton of RPGs if I cared to put thought into it that all have a marker system for main objectives, side missions, items, or multiple other things. Also, games that are close worlded games such as most Final Fantasy games are, as well as older RPGs in general, those hardly had anywhere near the open world experience that FFXI has where we have hardly any guidance, by compare, the story in FFXI has hardly any pointers telling you where to go outside of vague reference. This is very unlike a game like FFX or FFXII, the predecessor and successor of this game in the same series, both of which were very straight forward in where you needed to go at all times, FFX was more linear than FFXI or FFXII, while FFXII had markers for Hunts, gave a reminder at the bottom of your map of where to go, and the characters in the CSs almost always mentioned a fairly accurate description of where to go to get where you needed to be.
So, let me sum this up by saying, you have a very narrow view of what a RPG is, or should be, and seem to ignore the majority of newer RPGs as well. I have played many RPGs in my life, and I have the ability to see that the changes that could be made and you object to, are modern changes, enhancements to the game, not detriments, I have give you the reasons why repeatedly, and you ignore them every time simply saying the exact, same, thing, that doesn't even address what I said, which reminds me, the next bit of your post...
Quote:
No, ! isn't needed in any RPG. And it's annoying to have.
For ****s sake then turn it off! Why is that so hard to grasp!?
Quote:
I just explained, he isn't interested nor excited, because he no longer has a goal.
No, actually, you just explained you don't know him, multiple times you said that, and yet you think that somehow you can infer his entire reasoning for not playing this game having never even met him simply because of how you view it. I just explained that through talking to him, I believe I have an understanding, not that I do, not that I know it 100%, that I believe I have an understanding of how he feels. If I can't tell and I am his friend, what in the world makes you think that you know the cause so well? Fact is, you don't.
Quote:
He isn't interested in the game, because he already experienced everything he wanted to. He's "done" with the game. Unless a goal that'd spark his interest pops. Removing the obstacle isn't going to get him back.
Which I am sure is exactly why when a mention was made about the ability to do things more easily alone, as well as the game being made more accessible and easier for him to catch up on, is the only time when he showed any interest on returning to the game in more than a year. The obstacles being removed or eased weren't anything to do with it, no, some magical mystical goal was found in those words that somehow sparked his interest in returning after a year of saying he wouldn't come back due to lack of time and lack of wanting to have to do all of the BS involved in getting back into the game as he was.
Quote:
Think of it this way, if your goal of life is to be an oscar award winner, so you spend all your life and money making a film trying to win the award. You're often broke and starve on the street for your film, but you insist to continue. One day a company want to hire you as a cashier, now you no longer have to worry about your money. But you would no longer have time to work on your film, and must give up your dream to win an oscar award.
Now you have 2 choices, try to pursue your epic goal of life and continue to work on your film, but you have to deal with the obstacle(often starve on the street)
Or give up your dream and get a full time job, and no longer deal with the obstacle?
In real life, some people would pick option 1, sacrifice everything for 1 epic goal. Some of people would pick option 2, easier life but nothing epic.
In FFXI, some people would pick option 1, sacrifice a lot of free time/family time/sleep time/w/e for 1 epic goal in a video game, some people would pick option 2, not to chase after a goal for easier life, which is don't play FFXI(or play FFXI very casually).
And whoever picked option 1, eventually would have to face a situation: After spending entire life working toward a goal, their goals are accomplished.
So you finally won an oscar award after sacrificed everything you have in your life, and now you're done with this goal. You no longer have to sleep on the street because your movie is done.
In FFXI, if your goal is done, you won't have a reason to keep playing anymore. With obstacles or not. That may be the reason why some ppl don't play anymore.
I'm gonna be quite honest, I am not even going to bother formulating a proper response to this, I am going to be blunt.
Choice 1 is basically giving up on what could be a chance to live a decent life, though not what you necessarily want at the time, in order to fast track your way to getting what you want but at the same time suffer the risk of never getting it, and dying a pointless wasted life because you refused an offer you had that could have improved your life. Choice 2 is basically accepting an offer given, possibly improving your life, and not necessarily removing all options for completing your goals in the future. You're giving that, which is a real life example of someone I would consider a complete moron for picking 1, and comparing it to a person who deprives themselves of sleep, hygiene, food, or other real life things that are needed, so that they can complete something in a game. If you honestly think that choice 1 when it comes to FFXI is actually sane, healthy, or in any way a good choice to make, sacrificing your real life so you can do something in a game in the way it seems you are talking about it, then you likely have some issues you need to deal with, because no one, no matter the game, should be putting their real life at risk, be that through starvation, sickness, loss of their job or anything of the sort.
Quote:
Your friend(and my friend too) isn't coming back, because they no longer feel the goal in FFXI important to them, it's as simple as that. The goal used to be important to me, that's why I kept playing.
When you meet and know him, you let me know, then, and only then, will anything you say about him, his opinion, or his reasons for quitting or failing to return, will carry any weight, you see, last time you posted I cared not that you said anything because you phrased it in a way that made everything you sound as though it were thoughts on the subject, not facts, not something you believe is the actual case here, but rather an opinion on a situation given details around it. This post you have went the entire opposite direction in your post, for that reason, you lost all respectable grounds your argument had to stand on with me.
Quote:
Maybe everyone play FFXI for different reasons, some play it because of their friends, some play it because it's part of their life style. Some play it because they have emotional attachment, some play it because they want a Mythic and quit. But no matter what their goals are, obstacles isn't what'd affect their decision, unless their goal no longer important to them.
No. It is not a matter of if the goal itself is important, it is a matter of one's motivation to achieve such a goal even if they must surpass the obstacles in their path. If you set to many obstacles between a person and their goal there will always be a breaking point where one will choose to give up, that is an irrefutable fact. No matter what someone wants, there is a point where they will not do what is needed to achieve it, many people would not risk their lives in order to attain a goal of winning an award if they had to suffer through months or years of a terrible life just to attain that end result, it is a matter of how much motivation someone has to achieve that which determines if they actually proceed through the obstacle.
The fact of the matter is, simply because someone does not choose to suffer in a way that increases their chances of achieving their goal, does not mean that it is no longer important to them, simply that they have not determined that goal worth the cost required to obtain it, be that cost suffering, money, time, effort, it matters not, it is a cost, and one the person may not be willing to pay in the end.