Mageblade is rare/ex
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Well derp. I have one and you think I'd check. That's what I get for mindlessly replying. :P
Honestly if it doesn't wipe multiple status ailments or all status ailments currently applied to party members, /throws away in trash, useless and I'll never use it nor equip it unless it has a sexy JA. I would rather use AoE Erase from winds of promy.
Except that erase won't cure poison, paralysis, or any of the other non-erase spells. It'd be a nice AoE healing especially if it's along the lines of a Curaga 3, which is what I'm hoping. Odds are it'll be a curaga II and we'll all QQ about it, but until then I'd rather wait and see. It'd be nice to have a support healing effect for your party as needed, and Winds of Promy isn't going to be restoring HP so that's sorta an odd argument.
You know what I'd like to see? More points! Come on Square! Just give us one extra point at lvls 1, 11, 21, etc. JUST ONE! You give us all these spells/job traits we can get but never enough points!
That's suppose to be part of the challenge.
White Wind is ~700 hp cure.
^This. and i would add also what 2 other posteres said:
- please re-evaluate BLUE Magic Attack scalings. Because right now BLUs can't even approach a BLM or SCH spike dmg, or a melee DD dmg, with spells on any notorious monster that matters (ie lvl80+ NMs vs. BLU90). Direct consequence: BLUs are simply called to come to event in another job or stuck in healing/triggering whore only role...
EDIT: i mean as "base" BLU, ie not using SneakAttack, or asking COR buffs to "cheat" spell dmg.
- the 1min cooldown timer... uber annoying... especially on events needing blu for trigger. Someone posted a typical scenario: leader ask blu to set a trigger spell, blu starts to go in spell list and set said spell -20secs passed already there-, blu starts waiting 1min, someone triggers around 45secs waiting, blu feels like "Damn it now i have to re-set the spell i ditched for that trigger spell..." - at least 3mins wasted there, where usually NM is dead by then... Other scenario would be to anticipate and set the 3 potential trigger spell needed, but then that means gimping our total set points to 40~44 instead of usual 50 with 5merits in Assimilation...
A reasonable solution would be either to set that cooldown just before opening the spells list and setting spell(s), not after (and of course NO cooldown if no new spell set); or reduce it to 30secs...
Just finished a FF7 playthrough, and White Wind DEFINATELY does remove many status ailments, however it removes buffs too. I have seen it remove bio(poison), blindness, slow, confusion, toad and mini to name a few. It also removes all the buffs from Big Guard ie barrier mbarrier and haste.