sarcasm....as noted earlier, it doesn't always translate well on a forum.
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Guessing you never went to a KRT burn....
It's kind of Apples and oranges comparison with the jobs you used, but if you put the same weapons in each of their hands, you might be surprised at what those mages are capable of in comparison.
But here's something else to consider. Can those jobs do everything else that a mage can do in addition to melee?
Sure I did KRT all the time but do you mean MNK burn or BLM burn? It doesn't matter.
Yes it's Apples and Oranges and that's the intention. No SAM or WAR can't do everything a melee WHM or GEO can but it doesn't matter because they are better rewarded for their 1 function. A melee mage will never create the kind of points off of meleeing that a DD will regardless of what they are doing. They won't be curing much so what's left? Paralyze? Dia? Who cares you don't get rewarded for it. You are rewarded for not buffing and not debuffing because as you yourself have noted, you are only well rewarded for 3 things. There is a lot of incentive to let people get beat up on.
no.. WHM burns....thought that would have been obvious.
And yes, go back and read the list. We are supposed to get rewarded for buffs and enfeebles, as well as resists, raises, and mp recovery.
There is a LOT of potential in there for mages to exploit. The problem is it doesn't currently appear to be weighted properly for mages to take advantage of these categories (or people haven't really exploited it very well yet).
Therein lies the problem. If people aren't willing to try, will we ever truly know the potential?
All I can say is, from my ~1 hour test with WHM, I was encouraged...just didn't have time to tweak the build in that short span (still have older gear in the macros). I just have some stuff I need to do on NIN atm, so gonna be on that for a while. Eventually though, I will be getting on BLM to see what I can pull off with everything in it's arsenal...more accustomed to working with that job. It should be fun.
Oh yeah no I'm sorry I never wasted time playing melee WHM in KRT.
Do you know there is a distinguishment between the exp/bayld through out the battle and the total tally? You have read that reives objectives only get rewarded in a higher end tally right? Casting pro/shell/para/what ever isn't enough to make a reasonable difference when stacked against the continuous bonus of doing great DD or great healing.
I don't see the problem you been trying to describe here because other mages can /smn. It isn't a new concept for a whm to do either. The healing and most of the buff BPs are available under 50. One issue you going to run into is AoE's one-shoting pet.
This may not be necessary, though I wouldn't oppose it being implemented for cures, status cures, and buffs you can cast on others outside of party (protect & shell). Before you go on about things you think should be done, try /smn then get back to us afterwards.
Might I just observe:
Casting Heals/Buffs/Debuffs to get EXP in Campaign/Reive on lowbie jobs- Exploit! NERF!
Leveling from level 30 to 99 in a matter of hours in Abyssea- TOTALLY LEGIT DEWD!
Becaues mages can do things that melee can't and additionally melee and end up with just as good if not better scores.Quote:
You just said only 3 things get you good exp/bayld. Why would mages show up to melee for dismal rewards when they can just come on their best DD jobs, which by the way contributes to the quicker destruction of the Reive.