Sure why not, While we're at it lets also do it so Avatars take no damage and instead damage heals them.
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I think it is about time they actually got health from being nuked by their element though. Silly "balance" adjustment to make sure we aren't invincible against single element monsters.
Or at very least immune with gear options that benefit them for being nuked by their same element. SE said they wanted Summoners to use their avatars based on element not ability right?
I'm thinking new gear could have avatars getting nuked by their own element get a TP boost, it isn't much but it would certainly make for a balanced piece of gear that boosts damage. Maybe even the element they are strong against as well.
not really, In a lot of instances, The element the Enemy is nuking of is generally the element their strong too... and since TP only effects magical BP's...
TP Boost from being nuked won't necessarily be a good thing. Sure there are some examples of mobs it would benefit, But not a whole lot.
I don't recall seeing that anywhere, but if that were true, i'm sure they'd split up some of garuda's abilities and buff a good portion of BPs up to usable levels if that were the case... but... judging from what they're doing they want use to ability>element and won't try enforcing it in any way unless it's a pact.
Can I just ask why a change from perpetuation to pet haste gear would be so overpowered? It is an interesting idea, and the benefit for summoners is much less than a comparable change would be for a generic melee job.
TP is of questionable value to avatars considering that the TP merely enhances and not enables some of an avatar's equivalent of weaponskills, and that extra TP from faster attack speed may have no effect (based on how many merits are in place). That means that the primary benefit to avatars will be not in increased TP generation but in increased damage over time from physical strikes - strikes that are both notoriously weak and slow.
On the other hand, there is the loss of the perpetuation penalty to address. Before the cap increase I would have agreed that this was significant, but because SE has thankfully eased up on perpetuation increases and provided access to more perpetuation reduction equipment, most summoners are able to perpetuate avatars with at least 1MP/tick refresh. This would increase, for sure, but the effect would not be as groundbreaking as I think it may seem.
Such an adjustment would certainly be a massive boon for summoners, but we are talking about a job where bugfixes are major boons and our most significant recent update has been a job ability that was given to us "pre-nerfed" into oblivion. As such I think the idea deserves more thought than just a simple dismissal.
The perpetuation - to pet haste isn't a bad idea, but I don't see SE doing it. However, I wish they would add more pet haste gear in general. I also wish that SMN magic skill would increase avatar attack/acc/mab/macc, in general, over the cap and not just acc/macc for BPs.
Lastly, it would be nice if BP: rage and BP: ward had a charge system similar to corsair or scholar. I don't think 2 charges would be overpowered. 45s between BP is just too long when there's already an MP cost to limit it from being spammed, and any melee can ws far more frequently for similar or more damage, and any mage can nuke more frequently for similar or more damage.