I play a variety of games. I love FFXI because it's not your average MMO or single-player game. If I wanted a walk in the park, I would still be playing that other well-known MMO, World of something or other. Thanks for the suggestion, though.
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Sargent,
I agree completely with you in terms of Salvage equipment adjustments; however, I think it does need to be said that your last sentence says it all.
Is it unreasonable to think that Salvage should be "opened up" in the context that the 3-person minimum for entry should be removed? People have the opportunity to solo-farm in Dynamis, as well as in Abyssea, why should it be any different for Salvage?
I think that if we were to ask for this part of the limitations be removed, it would probably result in a double edged sword (no offense, just proven by the track record). Chances are, they would probably add a *PROC* system, much like that of VW, Abyssea, Neo-Dynamis, etc. Which would be followed by Magian Trials to upgrade the equipment. That's only a realistic take on what we what we can expect *should* any kind of adjustments to Salvage be announced (once again, just basing my thoughts on the track record of what we've seen so far).
So I go back to your last sentence, again, and the issue is that you have trouble getting people to essentially do Salvage "for you" for a lack of better term. You could sugar coat it and say they don't have any interest in doing it; but essentially, they just don't currently have any rewards worth their time outside of Alexandrite.
Is updating the Salvage gear sets a solution? Maybe, but if it means everything gets overhauled to be a cookie cutter carbon copy of everything else they've overhauled, then {No Thanks!}.
In line with what you were saying about Salvage being meant for Alexandrite farming, that is fine, so be it; however, I certainly hope they allow us to solo in it like the aforementioned equivalents you talked about.
Bottom line, it would be nice if the dev/community team could address Alexandrite as a component of the new Nyzul Isle (more than just a footnote on the higher floor the better chance)? Also, whether or not there is any sort of balancing planned for the initial Mythic Weapon quests?
~Bersty
I dont think you get it, having a LUCK based system does not make the game any harder or easier.. It makes it complete time sink.. which is ridiculous these days majority of players these days are adults who dont have time to spam this crap 400 damn times.. we want challenges meaning Hard bosses/ events, and be rewarded fairly for it.. not this crap.
Given that Salvage and Assault are currently the only endgame that you cannot solo/duo due to the system, I think this would be a reasonable temporary fix. Since it is now possible to solo a relic (ex. Attestation/Fragment), and it's possible to duo and in some cases solo an Empryean, then it would balance obtaining the weapons a bit more.
I think it's fair to say this will be the case, unless SE decide make Salvage gear an upgrade via Ghanraam as it was at 75. My main fear with whatever Salvage update is coming isn't the proc system, I don't have too much of an issue with it other than it being a copy/pasted system. It's the requirements in upgrading Salvage gear itself. Dynamis upgrades wern't too bad, Abjuration upgrades were a nightmare due to the Random Number Generator. My only issue with a proc system in Salvage is making the gear too much easier to obtain, as opposed to the horrific drop rate it is now (took me 3 years to get Enlil's Tiara and mine was the first one I saw drop).
It's fair to say that is the reason I have trouble getting help with Salvage. I have 2 friends also in the process of upgrading Mythics which complicates matters. Where I know people who want Skadi body, they don't want it enough to warrent the effort of going into Salvage and farming Peryton for it.
Depends. If we see an upgrade that compares to Abjuration/most AF2 upgrades, probably not. Most of those remained to be situational or macro pieces. With Salvage gear at 75, most of them were fulltimable (looking at you, Morrigan's). They would have to make Lv.99 Salvage gear fantastic to make people do Salvage again with the 3-man limit, but if they were to open it up to solo then people may farm Salvage for the gil like they do with Dynamis.
Bottom line being, Nyzul v2 is doing next to nothing for Alexandrite. Groups of 6 are only coming out with 20~30 per run and with the current disinterest in the event, it's not making any difference to upgrading Mythics.
Reward Reward Reward Items Items Items is all I can see. Seriously none can look a little deeper and see how cool to play is that event? Who fcking care if you gonna get the item after month or three when playing this event is actually a FUN and EXCITEMENT and this is what you should be looking into MMO.
I'd actually put the average Alexandrite per run around 12~13 for a group of 6 (alternatively read 0.04% of a mythic). Sometimes you will get 2 pouches, but much more often something will go wrong and you will get 0.
This could mean exactly what it says, which would put effective drop rates at a pretty good level. Of course, it could also mean...
"After clearing a certain floor somewhere between 50 and the number of times that you lose count, you will again receive nothing. When you fall asleep that night the Ghost of Drops Nonexistent will visit you. It will not enter your dreams, but instead pee all over you. That nasty, nasty ghost will thoroughly cover you and your bedclothes in it's foul ectoplasmic urine.
You will wake up soggy and sad. You will vividly remember every awful thing in your life up to that point. Maybe the cat that died and then came back from the dead for revenge because you were a terrible owner. Maybe that time you got your face stuck in a blender for seven hours. Maybe the time you spent working on an Afterglow Trial for your relic weapon.
Then, as you always do when you're too depressed to do anything productive, you'll log into Final Fantasy XI. In your Delivery Box you will find a random piece of equipment from the floor in question."
After the grim clarification of the upcoming Voidwatch tickets, nothing can surprise me.
It really is annoying to read these threads and watch the same people cry no matter what. The last few months we see thread after thread, post after post, about people complaining and crying that the game is wayyyyy to easy for them. They say they want "Challenges" they want the "Old Game" back. Well guess what, this is as close as you're going to get to the "old game" style, the challenge in getting a ridill years ago was very much based on luck more-so than "skill". In fact that's how most of the game was, you were either lucky as hell, or you were a leader of a linkshell, the other people got the scraps.
Don't get me wrong SE has a million things they could do to make this game and events better. However when the same people complain about wanting a challenge to get gear to extend their epeen, but then find it's too hard for them to get in just a few weeks, they start pissin' n moaning like 2 year olds. SE always needs to hear constructive criticism from us, bluntly and boldly at that, but don't cry that they actually put in an event that might take a year for you to get the best gear from. That's pretty much how FFXI has always worked, it's far from perfect, but complaining about a "challenging" event being hard, that players asked nay begged for at some point is exactly the reason why the dev doesn't care what we think.
Another quick example before I hit post. Nearly a week before the lvl 99 genkai update came out, someone posted a thread suggesting teleports to BCNMs, the thread was quickly flamed by the same people acting dumb in this thread. The update came out with those ports to BCNMs, and bam all the whiners turned into supporters. Tell SE what you want and stick with it, rather than making us look like idiots in the process.
@Sesh
You speak truth my friend.
Sometimes, when people complain all the time, its the games direction, not the player. Just because 1-2% of People every week don't complain, doesn't mean the other 98% Are suddenly just crying over spilled milk.
Look around you, people from every Culture, JP, EN, EU, They're all complaining about this event to some extent, and Voidwatch. Its not just us. Sometimes, It is simply crying over spilled milk, I know, i can see when someone is whining just to whine. But things like this are not a case of Spilled milk.
I don't know how old any of you are, But I'm 23. I started this game when i was in highschool, I think i was 14 or 15. I'm sure most of you are like me, back then, we had all the time in the world. The game aged, We aged with it. However, as it aged, it slowly became less "Artificially hardcore" and more Casual.
From Ground Kings and Sky being the only endgame, Eventually CoP Came out, and we had some Instanced Endgame, Apollyon and Temenos(outside Dynamis). Which was a bit more casual, while it had artificial walls, It still had that sense of progression (Ancient Beast coins)
ToAU Rolled around, Quite possibly the best end-game expansion ever, Introducing Assault, Einherjar, Salvage. While Einherjar was hard, it had progression. Salvage was just barely a step up from Kings, Now you could get elite-level armor without the Botting involved. It still had its share of A.C and the like, But it made you think for a while.
Eventually Abyssea, The most casual of Casual events. Everyone was happy when Abyssea first rolled around. Eventually, Some became to dislike it, But it was still something that got a few people to come back.
FFXI at one point had what... 1.5mil Customers? i Don't remember the number. How many do you think they have now? No, its not because the game is old, Look at WoW. Its because the game refuses to release content that's Fun, Challenging, and Rewarding all at the same time, for everyone. They usually Just pick 1, maybe 2, and then add a dash of Artificial Walls.
The game is dwindling every day. I know this sucks to hear, But the majority is what keeps people playing. So, If you like the game, Good for you, But nearly 70% of the population since the games peak doesn't anymore, and I think that speaks more loudly than any single person on these forums. You, or me.
I don't want FFXI to fail, Which is why I see this game is in a need of change. Release content that will make us work Hard for the armor, but give us a pat on the back along the way, and don't keep adding Artificial walls or challenges to extend the events life.
Neo-Nyzul could be that event. The only thing its missing is a point system. Which it already has the base of in place. Have Nyzul Isle Tokens be traded in for +3 Armor. Could be a really big number like 150,000. This way, Even if you fail, You can get the Second best armor - leave the best of the best for Random Luck. Keeps everyone happy. I'll keep the Random Floor Jump if my Floor 50's, and 60's Added up over time to a Floor 80 Armor. Keeping 100 Super-Exclusive.
Synopsis: I can get to 80, But the Real Casuals cannot. This event quite literally Kills any chance of anyone below the best of the best getting to 80+, Even though i can reach 80, Its not fair or wise to keep up this dumb Elitist mindset of "let the gimps fail lololol", Its a game. Should be fun, For everyone, not just the best of us.
Edit:I keep trying to make it smaller but it won't work.