Unnecessary rude behavior reported.
Unnecessary rude behavior reported.
It's not just souls people want from the VNM's though. Ketea is still the best way to get Voyage Cards, as an example. I've put this off for a few weeks now (at least) because I have better things to do than compete with several different groups for a mob that I've already put a lot of work into. In short: I'm ignoring the content at the moment because it sucks royally and is a major time sink for little to no reward.Quote:
The last major update broke all of the ways to cheat for VNM (probably permanently) so cheating isn't an issue and while I cant remember dealing with 4 parties 3 parties isn't so bad. Unless it's a t3 it's really not that tough and t3 is only hard due to the respawn time.
PS this entire make more spawns in heroes zone tack people are going on is stupid. It would be easier/better to just make the other abyssea zone vnm drop souls. I'd honestly expected them to do that during the last major patch.
Increasing the upgrade rate isn't going to make a huge difference, really it's just going to delay the bottlenecking further. More T3 spawns or letting us pop the T3 unconditionally (i.e. from a ???) seem like the best solutions IMHO.
It does seem to me that someone considers the VNM system quite sacred at the SE offices. They've never addressed the multitude of issues that made the outside system terrible (and encouraged cheating) and appear to be taking the same sort of stance with Abyssea VNM.
Camate: this part of the game really does stick out as a very bad bottleneck at the moment. I'm sorry for being harsh, but It's terrible game design, and not very fun to play. Empryean weapons and +2 items became much easier to get with the recent updates. Why won't they give VNM the same treatment for the +2 items and Empyrean shield/harp that they are involved with? The battles might be easier (all Abyssea is very easy really) but as it stands the problem is actually doing these battles, you either have to be masochistic or have far too much time to waste. A little bit of both helps though.
As someone has stated, maybe the Dev team don't understand. You can waste several hours and make no progress at all with the current system.
If we have to choose between one or the other to keep balance, then don't adjust the upgrade rate of the key item, but make more spawns.
Adjusting the upgrade rate of the key items will just create more congestion on T2 and T3 NMs... I'd bet a week's pay not a single T2 or T3 is up in any of Abyssea-Grauberg, Altepa or Uleguerand. And if any of them ARE up, there's probably 2-3 groups minimum frantically trying to pop them this instant.
People who complain about the upgrade rate of abyssites are probably more complaining about the lack of NMs available to pop... If I kill a T2 VNM and it doesn't upgrade - I'm more upset because it could be another hour... or two... or twelve... or a week... before I manage to pop another VNM with all the competition for limited spawns. This is multiplied immensely by the sheer amount of items needed per upgrade.
While we're on the topic of things needing to be fixed, Fistule. There is, at any given time... one-three groups holding all three amorph NMs... all standing by at Fistule waiting for it to spawn, so they can rush to it with their held NMs and race to claim it. Meanwhile, there are others waiting by the ???'s spot for the Leech and Slug NMs - so they can pop them again as soon as Fistule absorbs it or the NM dies. Terrible bottleneck.
My suggestions are:
VNM System / Colorless Souls
1: Add additional Tier 2 and Tier 3 NMs. Do not adjust upgrade rate of the abyssites. I would suggest 6-8 per zone, each roaming a certain region.
2: Lower repop of NMs to 10 minutes.
3: Keep in mind, Tier 3 Abyssites **BREAK** upon popping the NM, in which case you need to start all over.
Fistule
1: My BEST suggestion is to remove Fistule as an Empyrean NM, and change the requirement to Kukulkan Fangs... which is currently only used for ONE Empyrean... Staff - which is probably the most unpopular Empyrean anyway...
2: Either way - the idea of using NMs to pop a NM has to go - at least in this case. Increasing the number of Fistules won't mean much if you still need to use limited NMs to claim them.
3: Make Fistule a ??? NM, spawned by key items from the Empyrean NMs. I'm a little reluctant on this one since there are already so many Key Items in Gold Boxes in this zone. You could leave these NMs out of gold boxes entirely **IF** you make the Pudding NM a ??? spawn.
Instant respawns. You can take an hour just to get the T2 abyssite upgrade. There's no reason you can't have 3 NMs with an instant repop. Yeah, I'll see the guy next to me go 1/1 and pop his NM within 5 minutes, but at least it won't take 2 days to pop it once.
After thinking about it T2 should be 1 min respawns like T1. T2 are similar to the key item nms of other paths. The ??? for those monsters respawns every 1 min so there isn't as much congestion on them as there is with T2 VNM.
T1 are not 1 minute respawns. There are a set number of them and it varies depending on zone. For example, my experience with Visions T1's is 6 spawns with a 5 minute respawn. Whereas Scars zones appear to have something like a 10 minute respawn. I have no idea with T1's in Heroes zones because they're annoying to kill.
Having completed a Daurdabla myself, I can certainly relate to the frustration. I would say the best solution would be to keep respawn rate the same but to increase the upgrade rate. I've observed approximately 1/10 rate for T1 > T2 and maybe 1/3 for T2 > T3. To compare to something like Gukumatz, you're looking at essentially one Sobek pop every 20 minutes or so. At the very least, T2s should convert to T3 at a 50% rate or higher.
Also, since we're talking about Colorless Souls, Brulo and Maere have a terrible drop rate, leaving Ogopogo as the only T3 Heroes VNM that has a decent chance of double dropping. For all the work it takes to obtain a T3 pop, it a slap in the face when Brulo and Maere drop a single soul 80-90% of the time even with TH.
this is so true :( My bf and i mainly camp Maere for his Shield cause this is not that camped, we are often alone there for the T2 VNM or we teamup with others who just want body seals and we pop, they lot seals. The 1 soul drops is the most depressing part of the Colourlesssoul Trials... every other Emph weapon NM drops 2 items like 90% of the time with TH7-9ish. T3VNM drop 2 Items like 15% of the time with TH7-9. The Levi is a bit better droprate, but while this is better, Ifrit and Diabolos drop like never 2 souls. I didnt saw a single 2 souls Ifrit in around 8 kills(Ifrit is just so annoying...), and i think 1 double drop on Diabolos in 25ish kills. Levi is better there we were hmm maybe 5/20 with a double drop. I didnt note all the droprates but we are 60/75 souls now and we had 6-7 Double drops so far and all kills were with TH 7-9 (depending on upgrates^^; )
I dont think adding more VNM's to the zones would be good, it just wouldnt fit into the VNM System. Increased upgrate rate is a nice step in the right direction. (or just make it 100% upgrate with red !! like its on all the other KI-NM's and keep upgrate rate like it is currently without red!!) We sometimes needed 2-3 Hours to upgrate 2 pops from T2->T3 just cause we unlucky with upgrates. And this while beeing the only popers in the zone.
Apparently people are finding a way around it. Two days in a row now have I watched as others pop VNM tier 2s as soon as they were up in one try. All I can do is leave until they go away.
Last night it was a Ninja/dnc who had the ability to pop it exactly where he was at and before I could even get a hit by spamming /heal when window was up. Today it's the same but I get "the vnm is 48 palms east" I ran no more than 30 palms, if that, before I see "no monsters in the area" and a WHM 30 palms behind me from where we both were spamming /heal takes a sit and pops it no problem. Twice in a row.
Right.
I don't get why there isn't a few more Tier 2s. 1 tier 3 is more than enough to get the point across. A bunch of tier 1 > 2-3ish tier 2s > 1 tier 3. It just makes sense. ANYTHING is better than 1 bloody tier 2 in the zone. I don't see a problem with abyssite change rates. What I see is that we need more tier 2 VNMs in zones.
Seriously though, if SE is just trying to make the body seals hard to get from T2's then why don't they make Dhorme Khimaira, Amarok, etc have a 10min repop too?
They were probbbaly did intend for those NMs to have that long a repop at first but the change to ??? repop times was blanket across all Abyssea zones.
It's nice to hear that SE development team do hear players feedback,
I believe not only T2 Abyssea VNM experience severe congestion at this time.
The trigger NM that spawned bt ??? is also experience congestion.
For example, 3 Gigas NM at Abyssea - La Theine, currently player can spawn 3 Briareus at one time, yet only 1 of the NM that drop Briareus trigger can be spawned at one time. Judging that force spawn NM is originally introduced to remove NM monopolisation, would it be much better if SE can make multiple copies of the NM can be spawned at one time ?
The current system is basically put people with higher latencies at very disadvantaged position, and as such puts back the condition like the one that SE try to avoid in the first place.
I strongly believe that something needs to be addressed with at least the Hero's area T3 VNMs. Realistically 90% of people camping these are for the colorless souls. I myself am doing OChain and have completed stage 1 and have the items for stage3. I have killed 25 T3s and have a total of 29 souls, i mean seriously this is ridiculous, and the worst thing is sometimes you go 1/1 or 1/2 on upgrading T1>T2>T3 etc but last week i spent 7 hours trying to upgrade my T2 to T3 to no avail and no i didnt already have the T3 for that zone. I then accidently pop a T2 in La Theine which i kill and it upgrades to T3 straight away, its terrible how this system works.
I think that adding the souls to all T3 VNMs inside Abyssea is a quick fix that i for one would welcome greatly and would certainly ease the congestion for a lot of people and it wouldnt matter then in which zone you upgraded your abyssite for. It could also mean that you could get more help with the middle areas which drop +2 upgrade items also.
Lets hope we hear back from the DEVs soon with some better ideas than the ones we have been given so far!
fairly sure there's something out there that can scan for them, but I'm sure that it isn't free like the old system was. I don't see the point of paying additional money for this game soooooo we're SoL.
Not only should there be an increase in upgrade rate, but multipe VNM's available for killing as well. As it stands these NM's are some of the hardest mobs to actually get to fight. Both because of the horrible upgrade rate and the competition after it for a variety of reasons.
I've just started the colorless souls portion of my Shield, and I could safely say we could probably complete 3 or 4 empyreans to their 85 stage in the time it would take to finish this 1 stage of the shield/harp trial. Seems a bit unfair to say the least.
I don't know, a friend of mine was competing for VNM pops and he too said it seemed as though the other guy was able to track them through some new method. I would't completely rule it out.
If you outclaim someone couple times in a row they usually start to complain and say they will call a GM on you for botting ect when in fact you are not botting they just suck at claiming the VNM. It's the "sore loser my competition must obviously bot syndrome". Had this happen last night me and my friend were duoing VNM T2s for upgrade and some guy with a party there that obviously wanted seals cause he kept spamming us with tells about how he wanted seals then said he was calling a GM on us for botting which we were not doing at all.
There are two completely separate issues here: success rate of demilune upgrades and number of VNM spawns. Camate (or the dev team) are completely lumping them together it appears. Looking at both of these issues merely as a "spend time gathering" is completely incorrect, and SE should seriously reconsider this perspective. Overall time spent for the player base is completely content driven. Competing against other groups over a single VNM spawn results in degraded playtime content. This is the issue I believe SE should address.Quote:
Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.
What SE could do, for example, is increase VNM spawns, and then either reduce colorful demilune upgrade success rate or (preferably) introduce a VNM fatigue mechanism, that doesnt allow any particular person to spawn a T2 or T3 too frequently.
A few thoughts on the VNM issue.
First of all, Adding colorless souls to other zone T3 is not realistic, the gap in monster strength is to great. For example, a relatively poorly geared NIN or THF can often solo Tahrongi Canyon's Usurper. On the other hand even a well geared, moderately skilled WHM and MNK duo can run into issues with the Heroes T3. I know everyone who browses the forums are the best geared, most skilled players on their server but, SE does need to think of the other players as well.
Second, In terms of creating additional T2 pops. (I'm assuming T3/Change rate is left alone) While this would help create less congestion in terms of competition for T3, excluding Visions/Scars T2, this would greatly increase the ability to obtain the +1 body pieces of select jobs. Additionally, Considering the state of the other Empyrean mobs such as Sobek, Briareus, Bukhis and so on, adding more pops only served to increase the number of people attempting to complete weapons. On top of which more pops just means more pops to monopolize by large linkshells helping the larger groups finish even faster but, doing nothing for low-man or soloers. As a final note on additional T2, this would likely not affect Scars or Visions as much as the dev. team may think. Since even with 3 pops the change rate is still poor, and with new places to find +2 items (not to mention the ease of poping the KI NMs thanks to chest updates) the T3 in those zones now hold less value.
The last of the potential fixes I would like to address is change to upgrade rate. Now, like with more pops faster means more people will become interested. With this solution the many seal parties will find themselves with T3 faster, meaning the players content with purchasing souls/pops will see a larger supply. Adversely, this will also make equipment like Ocelot trousers, and Honchomasamune easier to obtain since the creation of a T3 will be much faster. This fix however, would retain the Many:1:1 ratio of the VNM tiers, meaning there will still be a lot of competition either for seals or upgrade.
I am not saying there is no fix, I simply wish to show that the decision must be made carefully and that the dev. team can't just hit the add enemy button and fix the problem. Each of the methods has a draw back and implementing multiple would only compound the issue.
TL;DR Each method of "fix" has drawbacks simply changing an aspect of VNM without consideration wont work as a final solution.
And of course, this "fix" does nothing for people who get a T3 in say Grauberg, then reupgrade a new Colorful so they can continue to pop Gamuyan over and over and over again without the upgrade affecting them.
More spawns, or instant respawn, make crystals upgrade or shatter. I'm tired of all 3 Heroes zones being None in Area every single hour of the day. Seriously, last two days, I've checked on them every couple hours trying to get an uncontested time... nope.
Or change shield to some Megalugbard and outside VNM just kills. I'll take that over this colorless crap. Or here's an idea to increase cooperation. Make it 58 Maere or Ogopogo or Brulo kills. That way I can team up and enjoy Trials like I did doing them with random pickups (when people didn't /join and sleep...).
Tuesday 9:15 am CST. "There seem to be no monsters in area." X3
Tuesday 11:55 AM CST. "There seem to be no monsters in area."
Tuesday 11:45 PM CST. "There seem to be no monsters in area."
Wednesday 12:50 AM CST. "There seem to be no monsters in area."
Wednesday 2:20 AM CST. "There seem to be no monsters in area."
Wednesday 9:55 am CST. "There seem to be no monsters in area."
Wednesday 12:05 pm CST. "There seem to be no monsters in area."
Wednesday 2:15 pm CST. "There seem to be no monsters in area."
Wednesday 3:30 pm CST. "There seem to be no monsters in area."
Wednesday 4:05 pm CST. "There seem to be no monsters in area."
Wednesday 5:25 pm CST. "There seem to be no monsters in area."
Wednesday 6:55 pm CST. "There seem to be no monsters in area."
Wednesday 8:45 pm CST. "There seem to be no monsters in area."
Wednesday 10:05 pm CST. "There seem to be no monsters in area."
Wednesday 11:45 pm CST. "There seem to be no monsters in area."
Thursday 1:05 am CST. "There seem to be no monsters in area."
Thursday 3:25 am CST. "There seem to be no monsters in area."
Thursday 9:35 am CST. "There seem to be no monsters in area."
Thursday 11:05 am CST. "There seem to be no monsters in area."
Today 12:14 pm CST. JP alliances camping all three T2 VNMs.
I am very tired of "There seem to be no monsters in area." And when I arrive at the monsters origin point, horde of inconsiderate jacknapes.
Thank you SE for merging servers and creating this clustercuss.
Thank you SE for creating 1 monster that respawns every 15 minutes, in a timed zone. I so missed doing nothing truly productive for 15 minutes just to not claim the monster I need, and wait another 15 minutes again.
Thank you SE for making sure there's no alternate method to gain a spawn for the actual monster that I need to complete my trial.
Thank you SE for making my decision so utterly easy.
For your kindness SE, let me offer you a nice Either/Or tree.
Either SE corrects VNMs in August, or I will not bother mucking around with Crysta.
Either SE corrects their stupidity with Click and Buy and returns a more sensible auto pay arrangement, or I will use this opportunity to quit this game and move on to more rewarding titles.
Thank you SE, I'm an addict and y'all might have performed the necessary intervention.
even 150 vnm3 kill will be better than this.
at least you can do group kill.
It has been asked several times and if I recall someone (Bayohne? Camate?) replied that they don't want any of those, but that in an upcoming patch they would have increased the upgrade rate of T1>T2 and T2>T3 changes, but only inside of Abyssea.
This was said in june.
Yet nothing happened unless they ninja did it, but it's unlikely.
Wonder what happened, did SE change their mind again? Would be awesome if someone like Bay/Cam/Gild could ask and come back to us to hear what's their current official stance on the issue :)
(reducing the repop time would also be awesome as well, I don't remember if this was asked? Currently it's 15ish minutes if I recall, make it something like 5 or 7?)
After going 2/2 on T3 upgrades two nights ago I thought perhaps they did ninja add this.
But then I went 0 for 9 today across a total of 4 hours.
Nope - rate still what it was.
The items obtained through the VNM system are near gamebreaking items and are unlike other Empyrean weapons in that with them you can increase your groups abilities tenfold.
The system sucks, but it is the "hard" stage of getting an Ochain or Dardaubla. The other two stages are piss easy and moaning about them is silly. (Yes, I see that SE has stated they are going to change the upgrade rate, which I myself raged about plenty of times. I still finished mine in 8 days...6 of those being souls)
Adding more VNMs will not fix anything, more people will be out camping the NMs because it will seem more obtainable. Changing the upgrade rate will make it easier, but it will not relieve any congestion because you still have to be the one to pop it for it to upgrade (which is the issue many people bring up in the first place)
The only issue that should be addressed is the drop rate on Brulo and Maere. This alone would alleviate most of the issues with obtaining Colorless Souls.
My vote is to keep the rest the same. They are awesome items and should require some work to obtain.
They made the empyrean weapons about 75% easier with the "Additional KI in chests" update, did Itz today and got like 10 Tunga KI in the time it used to take to get 4. Not only does it relieve a lot of competition, but you can both camp and cleave at the same time. Why shouldn't the VNM variant have a similar update? It's really the only real grind left in the game, and even though it is possible with Ochain becoming more and more popular it's becoming more competitive and cut-throat than a 7th day Nidhogg pop.
Empyreans were quick in the first place, now it's like Hagun. If you don't have it you suck.
I agree it's unlikely, but the reason you put there is not particularly strong. Atm it's very true, but think about the future, and level 95 or 99. Will "the gap in monster strenght" really matter then? I don't think so, at least much less than now.
The congestion issue is true, and it's probably the reason why they didn't implement that "increased upgrade rate" they talked about in early june.Quote:
Second, In terms of creating additional T2 pops. (I'm assuming T3/Change rate is left alone) While this would help create less congestion in terms of competition for T3, excluding Visions/Scars T2, this would greatly increase the ability to obtain the +1 body pieces of select jobs.
Because, just like you said, increasing the speed at which you gain T3 pops would do almost nothing, if not creating more congestion with people competing to pop a T3.
I don't concur with your +1 statement though. Sure, adding 2-3 pops would make it slightly easier to get +1 body seals.
And? What? Would it really matter? With the amount of people who already have+1, with how easy it is to obtain +1 body seals anyway? I don't really think it would make much of a difference if you ask me.
If anything, they could make so only 2x T2 can pop, or reduce the pop time (currently it's like 10-15 mins, make it 5?).
I also don't agree on your following note concerning the increase of lv 80/85 nms doing nothing for low-end/soloers. I agree it surely increased the number of people attempting to go for empyreal, but it also overall made the experience less frustrating and easier to invite your friends to help you (since you could also offer them a nice present from the drops).
I think it's been an useful and aprecieated improvement for all of us, not just the high-end LSs.
What sucks in the upgrade rate, more than its speed, is its randomness. You can't control it. Sometimes you want to keep fighting a T2 and you get an upgrade, sometimes you need an uprade and you go 1/27 kills on a T2.Quote:
The last of the potential fixes I would like to address is change to upgrade rate.
Luckily you can use the "already have T3" trick, but it's still bad.
In all honesty though I don't think the upgrade rate needs an increase, I'd leave it as it is but instead reduce the pop time of both T2 and T3. Having to wait up to 15 mins in-between pops is a bit anachronistic nowadays, with the way the game works in all aspects. It would probably have been fine 3 years ago, but not today.
I hear all this "there's no way to use third party programs on VNM's anymore" crap. Or "you suck suck at claiming them" nonsense. If when these things pop they are claimed in the span of time it takes to rest twice (which they are 98% of the time) there is a problem.
Increasing the upgrade rate of abyssites will do nothing to help this already obnoxious problem. It will only increase the frequency with which the "monopolizers" can upgrade so they can continue to make their 3rd or 4th harp or shield. Or more likely continue to monopolize so they can charge people 500k an upgrade item. Either of those situations is idiotic.
I thought abysssea was supposed to fix this sort of issue where people monopolize targets to the detriment of other players? Especially in the case where it is being done simply to profit. There's no difference with this VNM crap, and Dragon's aery.
Either make multiple T2/T3 pops or sufficiently randomize their spawn points. IE: 5 different "new spawn" points. If new random spawn points are introduced, and people are still claiming them in 5 secs within the 1st week of the switch it will be pretty easy to see if they are violating the terms of service.
There is no way to 3rd party VNMs lol, claim better.
The only way to 3rd party VNMs at the moment is to request data from the server, which will get you banned shortly after. It's the same reason you can't autolocate any mob/??? (eg Kupo spawns) in a zone. The server only loads what's within 50' of you, after that you have to request it from the server and doing so will get you banned.
So for all of you cheater's out there who know exactly where the spawn points are for the T2/T3's because you used apradar b4 they "supposedly" nerfed it....knowing exactly where to stand when their timer up is somehow not benefiting from knowledge gained through previous use of third party programs?
You can figure that kind of thing out on your own, every spawn point has a specific path that mob will take. Knowing where that path will go is hardly cheating and takes some dedication, skill, and experience - all things that should be a requirement to getting anything as awesome as an Ochain or Dardaubla anyway.