The OP smacks of troll bait.
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The OP smacks of troll bait.
I have to say this, I find it really stupid using weak weapons/ ws, get the mob to 10% hp and still do not know red proc.
it can be really annoying, buff weaker NM HP or something please -.-
I dislike the proc system because to me it is repeat of history, too meny jobs singled out. To me it is worse now though because I got to use more jobs in the past vs now.
past I was bard, whm, sam, rng, thf, blu, blm, drg, smn, pld ( smallest rate)
now i am blu, war -.-
i agree to my pre-posters, the actual proc system & drop rates is sad.
if u want a seal from a NM, that drops it, a job specific job ability, weapon skill or spell should be able to make it drop.
i need rdm body seals and did tiger in ulegerand range and even with yellow procs i most time just saw nin,smn or whm body seals drop ; ;
i am at 8 seals out of like 30 pops.
here is my idea:
now make a hit of en-spell II at least drops 1 rdm seal.
for thf steal or mug could be the trigger to make at least 1 thf seal drop.
for bst could be that a killer effect has to proc or bind the mob with charm to get one bst seal.
th gives a chance to drop additional seals (more than 4 out of 1 pop), so ppl would want rng or thfs in their pt again.
and everyone can play his job he leveled to get the seals and not only blue,brd,blm,whm.
example:
10 body seals out of 10 pops is a droprate of 10% for the body.
and even if SE gives a 50% chance to drop the seal after u proc'd it with the JA, it would be a 5% droprate for the body.
doing pops and seeing that only seals drops which u don't need over and over again just sucks.like it is now -.-
Edit: blm,blu,brd,whm for grellow procs makes it even more difficult to find ppl to proc it, because random ppl need seals, they need to drop from that NM, to make them show up as brd,blu,blm or whm.
someone with blm90 and drg 90 as example wont show up to a NM that drop smn,thf,nin,rdm
Isn't Abyssea with all the buffs and the atmas etcetc, easy enough? The vast majority of the nms that drop seals and +2 items are easy, getting exp back if you die is easy, and so on and so forth. And you still want guaranteed drops/guaranteed job specific drops? Are people seriously saying they want every damn thing in this game handed to them with as little effort needed as possible? You don't want to lvl a job you don't like (a yellow proc job), you don't want to make your own shout groups, you want the proc system to be gone because it doesn't suit you. Whaaambulance etc etc. -.-
If you don't want to level another job, make a friend for seal farming. There has to be at least ONE person in this game who wants to play with you!
I've been farming seals with 1-2 other people for the past few days, and I think we have been unable to proc yellow only a handful of times and have seen plenty of seal drops. They weren't always the seals we wanted, but still! We mostly did DNC BLM or WHM NIN BLM. (ZOMG and the BLM didn't even bother to sub BRD!!)
Or make your own groups. I've gotten plenty of invites as a THF and have been in plenty of parties with people who didn't have proc jobs. How much easier do you want things?
1. My previous post wasn't directed at you specifially, but "you" as in everyone that whines about anything that can possibly be perceived as any form of challenge or obstacle in FFXI.
2. If you want to go seal farming on a specific job, and people don't want that job, either suck it up and change, or make your own groups. Thf is a bad example as it's always good to have TH. Also, in Abyssea a thf can tank and can do ninjutsu for yellow procs.
3. Farming pops and killing the mob is not much of an effort, no. Hell, you can even buy pop items from the AH. Even less effort.
4. What Fincat said. Bring a friend or 2. Last time I wanted specific job seals, I soloed as nin/dnc and then teamed up with a blu/nin. We both got our 8 seals each, and we sure as hell didn't proc much yellow.
You might be okay with doubling the potential number of NMs you need to kill, but not everyone else is. That's why the discrimination exists and the proc system is a contributor. Otherwise, stop pretending everyone's asking for hand-outs.
There is an amazing number of threads and posts on this forum, made by people who complain about anything they see as an obstacle for them to reach a specific goal. This is the reason I am under the impression a large percentage of FFXI players in fact do ask for handouts. Some even demand them.
Also, doubling the number of NMs needed to kill but still getting all seals, sure beats not getting any seals at all and then whining about it.
And you blanketly assume they haven't tried. People are stubborn with the community stereotypes, and when it comes to procs, warm and fuzzy feelings won't suddenly make the grellow !! appear. You can't just throw any random two jobs together and expect success. A THF and BLU can work because the THF's evasion can play off BLU's lesser curative ability compared to WHM. Put a RNG and a BRD together, however, and you'll probably have two dead people. And we all know that the more bodies you start including, the more they're going to want their own rewards. The longer you make a PUG event, the more you also risk someone having to bail for whatever reason (sometimes conveniently just after they get their stuff, leaving the rest of the group hanging).
Point being, there's a middle ground, and at times the game is far from that.
Procs, whether by design or not, do two things: 1)Increase drop rates above the normal lame slow low drop rates of items. Abyssea is no different from the past... until you factor in procs. 2)to try to ensure no job is left behind in the interest of progression via procs. And they do sorta have their strategic uses because after all the procs do put a stop to spells, TP moves, and making the NM do nothing at all. Lights and weakness procs were a brilliant move by SE(whether they know it or not) to force the player base into inviting unpopular jobs. No one ever imagined BLM would ever, ever EVER again be welcomed to exp groups. This is one example of many that I can make.
People have been complaining for years about jobs being left behind. Procs help solve that problem. Maybe it's not perfect and could use some fine tuning no thanks to the player base unwillingness to do something different than the established "best way", but it's better than what we've been getting, which is nothing at all except job adjustment after job adjustment that just made things worse or better depending on your point of view. So you have to use magic to progress with seal farming. Okay, single melee sub nin, invite your cookie cutting jobs to proc azure, move along.
/NIN makes any job.. ANY job worthwhile in a seal farming group. Yes, the job everyone loves or hates. Lastly, you don't have to proc to farm seals. The only time it really applies is if pop items are worth a lot of money. That's really only in Heroes areas. I farmed the vast majority of my seals for my 7 capped jobs without procs. My oh my how easy we forget that. You know, that cookie cutting shortcut thing called azure weakness not being required. But it exists and you absolutely want it for farming your seals. Just like everyone absolutely wants to take as little as possible to farm seals while guaranteeing azure proc.
I don't care that the average drop rate is 0-2 seals without azure weakness. It's there. Use it. Stop complaining about azure procs when you know damn well you prefer to take advantage of it than not at all. "killing a NM for no seal drop is a waste of time" Sub ninja and GO.
It's probably too late at this point to change things up for Abyssea but if people have ideas on how to solve the limitations in seal farming then I suggest they spill the beans so that SE may consider it down the road to put an end to the player bases constant cookie cutting of content. To start, they could restrict certain jobs to certain monsters. Only those jobs can defeat the monster. In a Abyssea system, only those jobs can proc. Said monster drops items for only those jobs. Different jobs may achieve enmity by whatever means outside of doing damage. It took me 1 minute to think of that idea. GO.
In before the inevitable sorry good for nothing commentary "I shouldn't have to level ninja for sub" for crying out loud go play another game that doesn't have support jobs.
Tying job-related loot to weakness from said jobs isn't a bad idea assuming the spread is enough to keep some mobs from going totally neglected because they're "not worth it" for it whatever reason. People killing Shen for the WHM melee body back in the day kind of springs to mind here (Obscure location, no other worthwhile drop). Anyway, making it so only those jobs could hurt or kill it, though, is pretty silly. It's just taking the job-isms from the player's hands and making the game do it with no compromise.
I also think lot of people on here are just asking for hand outs at this point. With my feet seals for blu I started solo killing the mob after the first kill my mnk friend joined me with another friend on the way on whm. We ended up get 8 sam seals for the mnk and 8 whm seal for the whm and i walked away with my blu seals. We did all that in bout 2 hours having dfun and never bothering with procing.