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  1. #1
    Player Juri_Licious's Avatar
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    Mar 2011
    Posts
    369

    Am I the only one that dislikes the procs setup?

    Regarding Abyssea, when it comes to getting seals people want you to be a certain class even if the monster that you're facing doesn't drop the seals for that class.

    Why should I have to level up a whole other class just to get accepted into a party to get seals for the class I actually play/care about?

    And to be honest, "Proc-ing" something isn't really fun anyway. As for a challenge, it's not even that either. I don't see the point in it really.
    (4)

  2. #2
    Player Pikel's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Garthbds
    World
    Valefor
    Main Class
    DRG Lv 95
    Well I agree it does seem stupid to see shouts for say whm rdm nin smn seals and they ask for blm blu brd jobs for procs I do enjoy the system itself. I like the alternative to having to find a Thf for everything and I love seeing red procs just to freeze the nm's while we full attack. I don't understand why they are removing one Blu proc per element thou. I also don't like how there isn't a red proc for each weapon.

    As for leveling up an entire new job to be able to proc your right that can be frustrating. My only comment to that would be some procs can be obtained thru subs and that in my experience has been accepted by some groups. I generally go Bst/nin for procs and killing. The only nin proc i can't land would be blind which can be frustrating since there's so few drk spells odds are it could very well be nin and we can't get it. Subbing whm is also decent if your nearing lightsday.

    With the few jobs like Rng Cor Drg or Sam I can't really see much that wouldn't in some way be partially helpful with farming nm's thou and even then they could get some procs thru subs anyways.
    (3)

  3. #3
    Player Chronofantasy's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    266
    Character
    Chronofantasy
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    1) 90% of the playerbase have 2+ jobs at 80-90.
    2) It only takes 1-2 days to get a job to lvl 90 nowadays. BLM is a much needed job as well, so you won't have to worry about seeking forever either plus it's one of the jobs with most yellow procs available.

    The system itself is a smart idea and allows for more co-operative play within Abyssea. It's better than a thf only trying to solo each NM or a thf + rdm or whm duoing everything. At least it'll allow for most group to find 4+ players each time.
    (0)

  4. #4
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I personally don't care because I have every job leveled so it does not hurt me but I can understand the faults in it.

    I can understand "hey I want to gear SCH, why can't i go SCH?" o"h you need BLM for procs" ok....

    I do find it a bit unfair that abyssea is singled down too mnk, thf, blm, whm, thf, blu. (add war or nin for red)

    Quote Originally Posted by Chronofantasy View Post
    1) 90% of the playerbase have 2+ jobs at 80-90.
    2) It only takes 1-2 days to get a job to lvl 90 nowadays. BLM is a much needed job as well, so you won't have to worry about seeking forever either plus it's one of the jobs with most yellow procs available.

    The system itself is a smart idea and allows for more co-operative play within Abyssea. It's better than a thf only trying to solo each NM or a thf + rdm or whm duoing everything. At least it'll allow for most group to find 4+ players each time.
    why can't i just get 4 jobs that can work togher, and not the 4 specific jobs i listed?

    if it was not for procs and pld being useless you my find groups that do pld, sch, drk, rdm

    or something...
    (4)
    Last edited by Rambus; 04-26-2011 at 03:58 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    The system definitely helped curbed killing speed and TH being the only things that mattered anymore for items and killing something fast alone wouldn't really reward you.

    That being said the proc system certainly isn't perfect as it does greatly skew towards certain jobs and combos like Mnk+Whm and Blm+Blu.

    I certainly think it's a step up where all you have is an alliance full of DDs just trying to kill the newest HNM as fast as you can like they're trying to set a record for a BCNM because the player base has pretty much proven that unless the monster is virtually impossible if we want something dead in a matter of seconds we'll kill it in a matter of seconds.

    In the future I certainly wouldn't mind seeing a system that not only helps prevent the zerging of NMs, but also is flexible enough that a wider range of jobs can help attribute to the item acquisition unlike currently where only a handful of jobs are useful for procing. Maybe something that less relies on the job, but more relies on the role.

    A random example could be like a system that gives you a certain assignment to do during the fight if you want a certain reward. Like it might tell you that to "proc blue" you need to magicburst any non damaging spell (something that most job combinations can easily do, but also require more out of the fight then just obliterating the monster).
    (3)

  6. #6
    Player Anethia's Avatar
    Join Date
    Mar 2011
    Location
    San Doria
    Posts
    113
    In regards to the removal of blu spell procs, several of the procs were either massive mp cost, with no garauntee of landing even with capped skill, or counter productive. For example 1k needles was either hit or miss, took far too long to cast, and its mp cost was enormous. Blitzrahl was removed because the resulting stun effect was counter productive to the proc process. Those were the main two I wanted removed as procs. I guess SE decided on removing 1 from each element just to make it balanced.
    (1)

  7. #7
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I would much rather have seen a system where:
    If a mob droped blu/blm/drg/drk seals, then only those jobs can proc the red/grellow/blue and with only the skills of their main. That way you would want a blu/blm/drg/drk on every kill.

    A logical way to set it up would be in 3 sets where each mob requires:
    Healer - tank - support - magic dmg - 2x physical dmg
    EG
    Set 1: Whm - Mnk - cor - blu -rng - Sam/war
    Set 2: Rdm - PLD - brd - smn - pup - drg/drk
    Set 3: SCH - NIN - dnc - blm -bst - thf

    That way if someone was doing a set 3 mob they would want dagger/axe/katana for red/blue and blm/ninjutsu for grellow, and not have to worry about bard or blu procs.

    The reason they didnt do it, was it would take way to much time and coding on a per mob basis.
    (4)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    478
    I think you are the only person that hates it.
    (0)

  9. #9
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Juri_Licious View Post
    Regarding Abyssea, when it comes to getting seals people want you to be a certain class even if the monster that you're facing doesn't drop the seals for that class.

    Why should I have to level up a whole other class just to get accepted into a party to get seals for the class I actually play/care about?

    And to be honest, "Proc-ing" something isn't really fun anyway. As for a challenge, it's not even that either. I don't see the point in it really.
    Make groups instead of joining them and you can do whatever you want, then your problem is solved.
    (3)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  10. #10
    The problem is that the useful procs, grello and whatever that sorry excuse for "red" is, can only be done by a few jobs; jobs that noone may be interested in having in their group. Beast can't red on their main weap-axes, ninja comes up alot (for both) but ninjas tend to be in short supply (and the ones that are out there are frequently soloing), bard is considerred useless now except for grello (but I will red or blue with dagger and staff to save the War 1 more weap to try), you get the idea. It would help if the triggers were expanded, allowing more jobs a chance to accomplish !! with their higher skills rather than trying with their lesser skills or subjob abilities.
    (1)

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