Are you talking about now or EXP during 75 era? Mages were not anything special during 75 era for exping...
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No pride, its just how I choose to play. I have lead an LS thru every era of this games life and now I consider myself retired and don't lead or really play as much due to RL. I have first hand experience with literally everything in this game and know it like the back of my hand.
Immortal is talking about 75-Era XP not being a badge of Honor, and I agree with it. Folks responding and arguing to his later comment are splitting hairs over a minor point: How busy is a Mage player at 75-era? Does that make them a quality player? Look, the point is moot. This is not related to the larger discussion: There are very few quality indicators for competent, human player (for any jobs). So, let's hear your opinion.
If I had a week of development and had to develop a solution that identifies a competent human player, I would create the Goblin Skillchain mini-game but relevant for each job. It would be boring as hell, but players would have to answer 10 questions their job by acting on it, i.e:
White Mage:
- Cast a spell with capped Fast Cast
- Cast a spell with capped Quick Magic
- Successfully remove Cursna on a dummy Cardian in front of you.
...etc
Red Mage:
- Hit a dummy cardian with enough enspell damage
- Successfully land enfeebles on a dummy cardian
- Stoneskin/Phalanx a total amount of damage from dummy Cardian in front of you.
- Recover a certain amount of RP in a particular encounter.
...etc
As you can see, this list would go on. It would be boring as hell and no one would really enjoy it. If you think you can do better, come up with content that makes it really easy to confirm that a player is worth partying with? Go ahead, I'll read every reply.
I can even think of a suggestion right now that will blow your mind and make everyone hate bring up this "Badge of Honor" nonsense. A new indicator / point system that counts how many players you helped. How many people did you help clear Dynamis mid-bosses for? (Everyone get's a personal pool for each player they helped, so if you're a helper, you get 10 Altriusm Points). Farming subjob items, Helping with missions, Helping with HTBFs, etc. etc. All of those things you don't need ==> Generate Altruism Points.
Let these Altruism Points be used to further upgrade Dynamis necks, REMA weapons, purchase new Gallimaufry Amplifiers, etc. etc. Boom, competency problem solved (but yes there will always be someone gaming the system).
At this point, your success and progression would be determined by how many people you help.
Given the 1 week limit, my requests would be related to mog garden:
1. Reduce the load time of Mog Garden.
2. When Mining or Harvesting the trees and selecting the multiple option, mine ALL and harvest ALL with one request vs. having to repeat it over and over despite picking the multiple option.
There are other QOL changes that I'd like, but I think those items would be well over a week. Hopefully, these might be shorter, particularly the mine all, harvest all.
Yes, I understand what you're getting at, which is why I said "People will always game the system." If we had to restrict Altruism points to an SE account, all POL accounts on the SE account would earn Altruism points. Those points would have to give items that indicate player competency/helpfulness. This could a special glowing appearance, perhaps a trailing/blazing footstep effect (there's so many effects in the DAT files). It could one bonus: Trade 500,000 Altruism points for a permanent Sub Job Level+1? It would really be up to SE's choosing. Sorry this couldn't be more helpful, but I'm open to suggestions.
These are good ideas. I personally would like to see Rank 8 in Mog Gardens but I'll take any quality of life improvement I can get.
Also, regarding this point, I think most people have now already done all the missions so everyone getting these points that you suggest will be quite rare, indeed. It depends which server you're on & what time of day. It ain't gonna work. Also the possibility of people powering up their own mules, just to get the points.
I still think the best suggestion so far is what i suggested a while back about giving us more ROEs but for "Content: Sortie" & "Content: Odyssey" for exempler pts, gallimaufry & mog segments. It's a quick temporary solution but a needed one.
At this point, your success and progression would be determined by how many people you help.
From the latest update posting, they mention "... We have also made various other adjustments and bug fixes as part of the update". Other adjustments? What does that mean? I hope it's some of the suggestions I said like having Gorad being a Kindred Crest Storer & Abbysea NM KIs we can buy from the Curio Vendor Moogle once the last mission is completed so the particular Rhapsody KI is activated.
The level of misanthropy and antagonism that you exhibit through each forum post is worthy of seeking professional help. It's just a vicious cycle for you because your neural reward pathways are so broken, you have to be a jerk to everyone in order to feel any kind of dopamine response. I'm certain there is a combination of serotonin and dopamine therapy, that would make SpicyRyan just turn into NormalRyan. There is hope through wellness therapy and medication if necessary, if you choose to seek it out. You don't have to be this way this forever.
That's the most unpredictable and ironic thing about Mental Health: You can be blissfully unaware of core cognitive and emotional malfunctions, but still be categorically high-functioning in many other human capacities. This is exactly why those with mental health issues cannot diagnose themselves but can identify when it's time to seek help. In SpicyRyan's case, he has to be an antagonizing jerk to everyone because he's physically incapable of experiencing joy, otherwise. I hope your behavior serves as an indicator for others experiencing the same symptoms and with a modicum of introspection, take the first step to seeking help.
How in the world do you ever find the time to post such yarns when it cuts into your budgeted "glance at diploma from armchair" timetable?
The irony being that the bouquet of flowers you just smashed into your keyboard there is a much finer antagonistic pursuit. Spare us all the thesaurus on the fine china though, please. As this is an Arby's, sir.
Turning fights against certain types of monsters equal to the rewards system we have in WotG Campaign fights:
The less you do to help win the cause/battle, the less you get for exp/rewards/prizes/etc.
Remember when you'd go to a campaign fight and barely get time to hit 3 or 4 times against one target, battle ends, and you leave with possibly 80+ exp and a few alliance notes?
But then you show up on time before it begins, fight for the whole battle, and end up with over 2,500+ exp and 1k+ notes?
Make fights against Locus, Apex, etc... types of targets have this same viability of rewards.
Basically you do nothing - you get nothing for just standing around. Turns off all bot camps fast.
Enable equipping of gear directly from Moogle Storage Slips.
Add Moogle Storage Slips for all Rare/Ex gear, not just specific events.
Some solo content would be nice, away from everything requiring groups, something to do in between joining groups.
Outside of group content (which let's face it, makes up a small part of the game now) - there isn't hardly anything to do.
Is SE listening though? Would be nice to have some feedback on our suggestions in this thread.
I would certainly be happy with more storage slips, like a Sinister Reign storage slip (probably would only work be feasible with capped augments, I believe).
Some other inventory improvements come to mind:
Reducing Omen card conversion from 10:1 to 5:1 or even 3:1 (but allow for a mix of job cards, because I have lots of combinations here).
Allow Sortie materials to be stored at NPC (and perhaps have additional uses, because I'm overflow with 100s of sapphires, drites, etc).
Not sure about the one week time... two weeks at least, or one month would be more like it, but... for something small'ish, maybe get the alter egos a bit stronger via an additional quest (probably would be just a RoE defeat more stuff).
Should require maybe master in job points on at least one job or something.
They can get pretty weak with the locus and such, and, well, the lesser big bosses in Sortie just wipe them out (aside from Ghatjot, whose area attack range is not ridonkulous).
That said, I've done Kei and almost Fu solo with them, and Ghatjot, too, but only because I can get them just out of range of things.
I imagine they do not want to do this though, since they'd be too strong for other things and so on and forth.
I would love some farming/grinding opportunities for crafts. Going out to the wilds, gathering stuff and making useful things out of it.
This is a really good idea. I hope SE does come back to this thread and implements this suggestion. Even if crafting materials came from Sortie or other content, it would be engaging. Food for magic users also has room to grow. (There has to be something between snow cones/crepes and Stewpots/Repasts). I also would like to see craftable ammo with status effects, like Sleep / Paralyze / Slow.
This kind of fantasizing is always fun and from this context, I approve of all this. However, there is one issue with the thread and that's people don't really know what you can do with "one week" of dev time. Also, are we talking one person for 40 hours or are we talking a team of people? One week is very little time in game dev land, and anything more than bug fixes or number/stat tweaks will likely take more than a week.
Thanks for the reply. I answered this here: https://forum.square-enix.com/ffxi/t...l=1#post656951
Just to repeat, it's 40 hours of development time. So, it could 5 people doing 8 hours of Developer Work or 1-person doing 40-hours of development work. (Let's assume the any necessary preparation or research that is necessary is compelted before counting 40-hours)
Going that route, my focus would probably be on QoL type stuff. there are quite a few small things in that category that would be really welcome, I will have to think on a few specific things. Maybe also a few probably unrealistic things but still stuff I hadn't thought of earlier.
I'd file it under probably not doable, but I'd say one of my fantasies would be equip sets for puppets, as re-configuring them is rather time consuming. (Maybe being able to mark attachments as "favorites" so the ones you use at the most would be at the top of the list might be more realistic, that isn't a bad idea either)
QOL things,
Einherjar: remove or lower the Entrance time restriction (make it 30 mins, or even every 20), that and/or up the points gained, even doubled it would still take you 25 runs.
Omen: Lower the number of cards needed to upgrade gear, OR Change the trade in system from 10:1 to either be any 10:1 or 5:1
Abyssea: Remove the timer, Does it really matter now?
AMAN Trove: Fix it so Shards and Cards are not "rare" drops, its nice to have them as an option on Aman trove, but so many times i've opened a loud thud and gotten 1-2 shards and that is it, is maddening.
Odyssey: Allow us to do more then 1/day, like maybe 2x a day or allow us to save up mooglephone like we can in Omen so that we could do 2-3 on one day if we wanted to.
Sortie: Allow us to trade in Starstones, or Rubys to the goblin for Gallimaufry, even if its 1/5th the cost, like a Ruby costs you 15,000 to buy, the Goblin would give you 3000 if you were to trade one back to him.
New campaigns that are relevant, Like what about Odyssey or Sortie ROEs/Campaigns for some extra points per month, or week
I actually like that idea, although it would not be very interesting unless they did something to add in some effort required, because campaign is pretty trivial now. One way might be surge campaigns like there are surge walks in WoE. Or they could just make it harder, but im not sure about that because the content wasn't designed to be endgame even when it was new, it was just designed to require a little coordination so there would be players at the battles that mattered.
Well I don't think you could actually do much with just a week of dev time, but in the spirit of the question I'll say trust positioning. Either positioning themselves in preset patterns automatically or even just something like a command like "/trust "Valaineral" <stand here>" to move them to your position manually in combat every time.
I've got a request that SE developers can do in a few hours. I'd like a command that can set/unset RoE objectives. The input to the command would be the selection criteria in the 3-tiered menu. So: Tutorial > Basic > First Step Forward, would be 1 1 1. Meanwhile, Other (12) > Monthly (2) > 1 would be the first Deeds objective for the month.
Example: This example would set (accept) the 4 RoE objectives that reward Deeds:Code:/roe set # # #
/roe unset # # #
/roe unset all
Example: This would set (accept) the 2 AMAN Trove objective, where "1" rewards you with an Mars Orb by talking to Greyson and "2" is "Examine a Home Point (M)":Code:/roe set 12 2 1
/roe set 12 2 2
/roe set 12 2 3
/roe set 12 2 4
What do you guys think?Code:/roe set 7 12 1
/roe set 7 12 2
It'd just be nice if all RoEs were set by default and there wasn't a restriction of 30. Seems a pointless restriction.
You must not have read the feedback about Vanabout. There was feedback that setting that many daily RoEs was a pain, especially considered the limit is 30. A command line would make it easier, but I see your point. How would people use this? Macros? ....It's not the best solution to an annoying problem, but it's still useful in my opinion.
Command lines would complicate things for people. I think (as mentioned in this thread) that an increased limit of RoE's that can be activate would be preferred. I myself had to remove a bunch in order to do the recently added Ambuscade ones, which isn't great because now it seems you have to swap in and out of different RoE's, just to activate new ones.
Also on the subject, I think the ability to store more Sparks would help as so many go to waste. Obviously keep the weekly cap in place to thwart RMT, but seeing Sparks go into the void is also annoying.
In one week? Something, anything, that stores received chat logs whilst zoning and prints them to screen when you load in. Or even to a website or app.