I've never heard of a case where drops from a monster vary by the time elapsed. I don't think you should jump through any hoops for a drop rate increase that most likely does not exist.
Sure, I understand you. However, the implementation that we perceive does not have to be inherently fair...at all. In fact, anecdotally, I have witnessed more people get Volte body armor drops from Wave 2 Bosses when attempting a Wave 3 run (i.e. the Wave 2 boss is killed much earlier in the run). Hence, why I posed the question to SE here: do wave 2 bosses give better drop rates on Volte body armor if they're killed earlier in the run vs later on?
I mean, after much badgering, SE gave us the exact drop rate tables they use across all content. This is just another Crafting Compass or other stupid fabricated myth (SE also later told us direction doesn't matter for crafting)
Believe in superstitions if you want, but without data, all you have is that- a superstition. Ancedotal evidence is not evidence. You need to keep track. But what you're postulating makes no sense at best- If there were external factors that affected drop rate, they would have to be things you do before defeating a boss, yet you're suggesting that things you do after matter, which makes no sense. The game doesn't know whether you're going to attempt to do the wave 3 boss or not, so there's no way to make a special condition for that in the first place, other than a timer, which would be unprecedented as that's never been done before as far as I'm aware.
Do it at least 100 times under each set of conditions then we'll talk. His question is not decent. It's dubious at best, based on "I've seen this a few times" and "I want to believe it".
100times is a huge sample for divergence.
Dubious
adjective
doubtful; marked by or occasioning doubt: a dubious reply.
of doubtful quality or propriety; questionable: a dubious compliment; a dubious transaction.
of uncertain outcome: in dubious battle.
wavering or hesitating in opinion; inclined to doubt.
100 times is actually a very small sample size. It's not my fault it takes a long time
I think you misunderstand. I am stating anecdotally, that I have witnessed more Volte bodies drop from Wave 2 Bosses being defeated in the first 30 minutes of a run (intended as a Wave 3 run) vs other runs, where farming occurs in Wave1/2 (and as a result Wave 2 Boss is killed in the last 30 minutes of a run). I've personally killed this Windy Wave 2 boss over 100 times over the last 3 years and never saw the body drop when Fii Pexu was killed at the end of run (having spent more than an hour in the zone). Meanwhile other friends have entered, killed the wave 2 boss immediately, with little to no TH, and still got the body to drop on a few occasions.
So I am postulating to SE the following question: Does a Volte body drop more frequently if the Wave 2 boss is killed earlier in the run vs later in the run?
Also, to Alhanaelem's assertion, there ARE at least one or two Salvage NMs whose spawn conditions occur if you reached a certain floor within 45 minutes, etc. (Therefore it's not entirely out of the question for a Wave 2 boss to have different drops rates depending how early or late he is killed in a run).
Again, spawn conditions are not drop rates.
I'm fully aware of such spawn conditions and they exist all over the game. Show me a monster whose drop rates change based on time elapsed of the content said monster belongs to.
You can not eyeball a handful of monster drops and invent a pattern that does not exist.
You can flip a coin 100 times and get 60 heads in a row, that doesn't mean that coins land on heads more than tails.
No, you're asserting that it's based on a timer, which is an unproven theory, not a fact. A theory based on a small amount of anecdotal "evidence" which is well, well within margin of error.
The rest of your post isn't even worth a response, just a bunch of radical assumptions and irrational logic. Where in the world did I suggest or imply "easter eggs don't exist? There is no way you could extrapolate that logic from my post.
IE: (HTB)
Items droprate can be enhanced with treasure hunter while difficulty lvl also increase%.
Why could it not have more variables to it?
You are welcome, Good night!
They don't respond to thread bumps. Add something meaningful to the thread or leave it be.
I'm just going to tell you right now straight up it doesn't, and let you keep concocting conspiracy theories.
You have no evidence that this even *could* be a thing and niether does anyone else. Your conditions for it are also completely arbitrary and have no basis in logic. The community team has better things to do than get every wild conspiarcy theory proven or disproven.
I want SE to prove to the world that refresh can't drop from a Taisai. It's never happened, but you can't prove that something never will happen!
Please stop with the inflammatory speech, Alhanelem. My question (and request) is reasonable.
If SE can confirm a change in drop-rate for Volte bodies early or late in the run, I can choose whether to farm Wave 1/2 or kill the wave 2 boss early and farm Wave 3. It's a fair request, give the 60-hour lockout and rarity of the volte body armor.
It really isn't, you just want to believe in a fantasy that doesn't exist. You simply do not have enough evidence to even infer that a pattern exists. Even Cid's teeth is more deserving of an official response. Again, this is like the crafting compass all over again. When special conditions exist, generally they say that special conditions exist, even if they don't state explicitly what they are.
Sicycre or any other GM staff,
Could you please take a moment to let us know if there are any special conditions that can change the drop rate of Volte body armor from Wave 2 NMs? After that, please lock this thread as Sicycre has gone above and beyond to help players understand this mechanic in Dynamis Divergence.
Doesn't workity work work.
Which you should have learned from the beaten-to-death "I wanna take all my gil out at once from the dbox" threads.
This thread has already recieved a direct reply. So the same thing will happen if this continues. But hey, don't let me stop you.Quote:
Originally Posted by Emdub
https://forum.square-enix.com/ffxi/threads/55340-Take-all-delivery-box?p=623851&viewfull=1#post623851
I think you once again, hit the Reply button without really developing an understanding of what's going on. This thread has already received two direct replies and if they choose to answer one of my follow up questions, I would be extremely grateful, but please don't imply or insinuate that needlessly spamming. It's a decent question.
Amazingly enough, I was able to get the volte body to drop earlier today, but if my questions help other people in planning how to divide their limited Dynamis Divergence farming time, then it shouldn't be something for you to get in the way of.
What you think is happening, and what is actually happening, are not always the same thing, and I find your comment insulting.Quote:
I think you once again, hit the Reply button without really developing an understanding of what's going on.
If you keep bumping the thread, it's going to get locked. That's my point. Because the GM didn't post in the cited thread until after all the bumping took place.
I'm just really sick of people thinking they see patterns in RNG that don't exist. Take SR for instance, you'll have people swearing that one or another of the three bosses will drop the reward doodad and the other one(s) won't or will drop them less. When the reality is they all have the same low drop rate and somebody just got lucky (or unlucky) and thinks they saw a pattern when they didn't. Just because you flipped a coin 100 times and got 60 heads doesn't mean the coin is rigged to land heads more.
That's what's going on here, no more, and no less. Get it out of your head that there's special drop rates based on whether you do a full run or not. There isn't. For every claim like yours, there will be someone who's had the opposite experience.
Back when Dynamis was new I must have done like 50 Dynamis-Xarcabards before I got the summoner's horn. If it was you doing those runs, you'd be questioning if there's some special drop rule for each peice of gear. But the linkshell that ran before us got like 10 summoner's horns in the same time span, and got hardly any of <some other item somebody wanted>.
This is one of those situations. Period. You want to disagree? Do it more times and collect more data and prove a pattern. Your data right now is "me and a friend (or something like th at) saw a couple drops this way and not that way.") That's not data. And whenever someone makes a dubious claim like that without data, I'm there to question it because the community needs reliable information, not conspiracy theories.