While I despise your use of the term 'welfare gear' I agree that SE's definition of 'difficulty' seems to be repeating something umpteen times means it's 'difficult'.
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With a massively declining player base, and all focus moved AWAY from MMO. The game is NOT the same game it started out as.
Funny thing, the people soloing are doing so usually solely for the gear, reduce the amount of time it takes them to get it and you'll alleviate some of the congestion.
Similar to how people called assault gear welfare gear...
Then called Allied Note gear welfare gear....
Then called VW gear welfare gear unless you got the rarest of drops...
Then called Bayld gear welfare gear....
Then called sparks gear welfare gear...
Etc...Etc....Basically anything that is easily obtainable by the masses is considered "welfare gear" no matter the era of XI you played. It has nothing to do with "difficulty" in that regard, it's gear to get you started since not everyone wanted to deal with ground kings or could actually do higher tier content until they had "welfare gear."
With XIV's success in making it so anyone who can roll their face on their keyboard can obtain the highest rewards, what do you expect? XI was known for having difficult content that wasn't just about repetition, but now that MMOs are more about handing everything out or "players will quit!" it has to be something akin to this.
In the old days when there were not many MMOs, regret is the only driving force that makes players spend their lives and real world money to get the equipment in FFXI. As Elexia noted, things have been changed from 15 years ago and SE IS STILL LIVING IN 2002.
SE only blame the mechanical limitation of the game architecture and never bother fixing the Ambuscade wait which is the only go-to active event of the game currently. Main reason as I see, is that SE still employs that regret strategy to make players run on the mouse wheel, which requires wait after wait after more wait.
This must be changed.
Edited:
SE had been blaming game limitation for storage, then eventually introduced paid storage, which is big slap to their own face. Now they use the same limitation excuse for Ambuscade instances, which most of us knows it's a lie and SE just want people to have the wait in the equation as part of the FFXI culture.
Why not just split the event up into two (or more) different zones? We don't need V1 and V2 to both be in Legion. You have places like Everbloom Hollow, Ghoyu's Reverie or even the Assault areas that are barely ever used these days. You could even make it so you go to one area on VE-N and another for D-VD for each of V1 and V2, splitting it into 4 different instances. There's really no good reason to jam it all into one single zone. Last I checked, the different instanced areas work off of separate max # group limitations, so why not make use of the ones that are just empty most of the time?
It would be helpful to have some details on what system limitations are being problematic in this scenario, most of the suggestions you've turned down sound like they've had almost no thought.
There are tons of solutions, but it seems SE is determined to stay true to the mistake that is Ambuscade.
To begin with, congestion is only a problem on some servers. The server I'm playing on, as of this, post, has no idea what Ambuscade congestion is. How is a population difference like this even still possible? Dying servers never get merged, flourishing servers are always accepting new players to further congest them. What gives? Does SE not watch their servers at all anymore?
What exactly is the limitation problem here? Instancing? Is it not possible to just get more ambuscade instances at the cost of less used instances? We have no real details about this. You've said making a 2nd entrance would not work, but that sounds like you misunderstood the intention. Why not make other Ambuscade locations that aren't in Legion? Why does it have to be in Legion in the first place? It just allows people to congest it by doing Legion, and limits us. Ambuscade is literally just a room with monsters. Pick any room, instance it, put monsters in it, sounds like it should not be as hard as the Devs are making it out to be? Worst case scenario, revamp Ambuscade to not be an instanced battlefield, as clearly it can't be handled properly.
I agree with you, they should change Ambuscade, but they should go all the way with it and make it an 18 people only event. Congestion happens because people low man it, and thus making it a full alliance event would be the most efficient solution by far.
And before you start crying and saying "omg wtf you loser don't tell me how to play" realize this game is a MMORPG so it should be an 18 person minimum entrance queue and 32 people for Intense.
That said though I'm not in Asura and don't even participate in Ambuscade, so I don't really care either way. :cool:
I don't get what's wrong with specific job setups. Last month's Intense really benefited from having a BRD. Other times SMN or something can be really useful. In a 15-year old game where you can level and gear 22 different jobs, are people unable to intelligently maintain multiple jobs?
Interestingly, I think soloers are the ones being selfish. It's all a matter of perspective. To me, a soloer is the selfish one, occupying the zone for 15 minutes (or however long it takes) while competing for the same 10 kills for KI as a 6-man group. Compare this to a 6-man group who can be in and out in 5 minutes.
Given the apparently limited rate of entry and instances, it's important to cram more people in per instance. Gallantry was a good start, encouraging people to team up by providing greater rewards the bigger your group is. Additional seal rewards have been discussed; maybe a few should be buyable with Gallantry. I don't get how people can't at least duo instead of soloing.
The other thing that needs to be considered is lowering the number of kills required for a new KI. 10 mobs is a lot especially for specific beastmen. 5 or fewer would not only get people in and out of a camp faster, it would make additional camps viable. As an example, there's a group of 5-6 gigas in Vunkerl could become an option if the kill requirement were reduced.
The problem is FFXI is a dying game, this is not WoW with 10 millions of active players or FFXIV with 500k. FFXI hardly have 30k active players between all the servers.
Square enix create the trusts to allow us solo content cuz the game lack of players.
For play OMEN you need have a GEO, COR, BRD or WHM if you want to use a DD class you need an AG-WEAPON.
For play Escha again you need people you can't solo escha with Trusts unless you are godly geared and with all vorseals unlocked
Ambuscade is for excellence the CASUAL content for returning players. If the Dev team remove the rewards or do a stupidy they will lose more than WIN.
Also FFXI in my opinion is not anymore a MMRPG is more like PSO, PSU or PSO2 a "ONLINE-RPG" 95% of the content can cleared with 6 man.
If this was 2002-2004 era FFXI I could understand, however, it takes very little work to do basic ambuscade on any job, let alone leveling said job when exp is rained onto you. You won't have mastery of every job besides the one or two or three you truly like, but being versatile has always, always been a plus in FFXI, which is why end-game and event shells chose versatile players over 1 hit wonder players unless that was a BRD/RDM/WHM.
According to NA gamers, FFXI was dying since 4 months after release and "died" after WoW launched 2 years later.
Your join date is 2011 meaning you've played FFXI at least 6 years purely based on your forum information, meaning you should not be surprised if people expect you to have a powerful weapon, especially the accuracy requirement post Ilvl FFXI. If you played longer than that, you should remember RME requirement for things like certain VW fights overtime and eventually becoming the defacto requirement for everyone but healers (however the extra stats and such helped.)Quote:
For play OMEN you need have a GEO, COR, BRD or WHM if you want to use a DD class you need an AG-WEAPON.
Likewise during Abyssea, where you can become a literal god you needed to build up in order to do this content at its prime. Including some of the higher end NMs and eventually Shinryu prior to brews being handed out like candy.Quote:
For play Escha again you need people you can't solo escha with Trusts unless you are godly geared and with all vorseals unlocked
What you talking about plenty of other jobs are useful and there are other useful weapons. Heck I trio several routes of omen with 2 pups and a cor. No AGs heck most the gear is stuff from soa area with a smidgen of ambuscade, escha and some reforged af/relic/empy stuff
People always over-exaggerate just because it's common for shout groups to want the best geared possible, and that's usually to overcompensate (as in have more than you truly need.) So you don't need an AG weapon is insanely useful, but ujust having something more than AH weapon that took some effort is doable lol. Since It's a natural progression like any of FFXI, Omen is the 'latest' content so obviously you don't (can't) want to jump straight into it if you're fresh off the boat.
Why not add a benefit to the Daily Kill 1 enemy. Example: For the first one you kill whether it be Vol 1 or Vol 2 it will grant a temporary effect similar to the Abdhaljs Seal with a 1~2 hour timer. That way you get a benefit for doing it daily. It may not help congestion massively, but it will help the people congested get triple points on a daily basis guaranteed and make it so it's less painful when you get congested.
Legion/Ambuscade does not have to be the sole location to acquire Hallmarks and Gallantry.
It is clear Ambuscade content is to supliment content that no longer has a current purpose, and the re-use of assets (monster models and ability mechances) with a new twist helps you provide a new experience without new development.
Why limit yourselves to 'new' content subtitutes to suppliment old content that no longer has player driven purpose?
RoE quests could resolve most of these issues quickly and without true development changes.
VWNM - Content is old, Proc system is built for a large array of jobs which is hard to gather up when people just ride the Spambuscade train for easy currency rewards.
If standard SE probabilities leave me to getting 1 HMP or 1 Pouch out of every 10-15 clears of a VWNM, give me an RoE that allows me to earn that Plate or Pouch at a steady rate.
Example: RoE that gives sparks/accolades/pouch reward for 25 clears of a VWNM that would typically provide only a chance to drop a single Heavy Metal Plate.
Steady Progression remains possible, as if you can't wait for a Lights event, or can't get the number of people required to push the existing reward system to the point you can feasibly receive one through a monster reward.
Example: RoE that gives a Single Heavy Heavy Metal Plate every 10 clears of a VWNM that would typically provide only a chance to drop a Heavy Metal pouch.
Again, Steady Progression.
A over-arching RoE that has kill 100 VWNMs that rewards a Riftcinder or Dross, so that the same activity works mutiple reward earning avenues at once.
SE might find better ways to expand the 'Time' required, but I think a game with 15 years behind it might be ready to start easing off the Time = Subscription Renweal = Money formula so that the Time currency we all face as the rate of progression limiter isn't in the way of enjoying the game and participating in current content.
This same premise of rebirthing original content with supporting RoEs can be used in Dynamis (plenty of content RoEs to kill Dynamis NMs, which could be another means to earn Relic currency)
RoEs for Alexandrite based in the Aht Urghan content, ZNMs, Beseiged, all could lead to progress toward those major milestone goals for any player.
We're still repeating content, but it allows a steady rate of improvement of your character's situation, be it items for your goals, or items to sell for Gil toward your goals.
Many folks have already suggested using the Kill 1 Vol1 and Vol2 Daily RoEs for Ambuscade can rewards a Seal, to enhance your daily rate of gain without increasing your daily sit around and wait for the queue.
There are about 20 "good" ways to fix this problem.
But square only has one tool in their toolbelt. A Hammer.
Be amazed that anything gets done at all, even the worst possible fix.
Greetings, everyone.
Thank you for continuing to share your feedback concerning Ambuscade. I'd like to share some information based on the responses we've had so far.
This would mean removing Ambuscade and creating a new form of battle content from the ground up. Next, it would be difficult to assess if that new content would be able to hold the same numbers of players that Ambuscade can. Additionally, some content, like Limbus, does not use a layered area system like Ambuscade. One area alone is being reserved for the group participating so if we were to use this type of arena, congestion would become much greater than it is now.
There have been other suggestions on the Japanese forum as well, so let me share some of the questions and answers which were posted there.
Currently, players can earn up to 3,600 Hallmarks using the Abdhaljs Seal. If we were to set it so the item offers 1,000 Hallmarks, those who enter the Intense Ambuscade with the "Very Difficult" settings would earn significantly fewer Hallmarks. If we set it to offer 3,600 Hallmarks, those entering the normal Ambuscade with the "Very Easy" settings would earn too much.Quote:
Q: Currently the Abdhaljs Seal increases the amount of Hallmarks players can obtain from an Ambuscade victory.
Would it be possible to just give a set amount of Hallmarks?
The main concern here is the difficulty in balancing the amount of rewarded Hallmarks.
We discussed this internally to see if it would be a good idea to hold a trial period as well.Quote:
Q: Since the Ambuscade content changes monthly, would it be possible to try out the different suggestions made by the dev. team to see how it may affect the congestion?
However, even if we did this for a month, it may inconvenience players, so we're still debating if this would be the right approach.
We can consider the trial periods if the majority of players are willing to try out this approach, so please continue to give us your feedback concerning Ambuscade trial periods in order to help us alleviate the congestion problem.
We encourage the discussion to continue and thank you for your continued feedback.
Sicycre has the dev team considered borrowing a method used in FFXIV?
The daily roulette rewards players for touching on some of the content daily, but discourages spamming. Adding a 1st kill reward daily would allow some players to budget their ambushcade runs as they can predictably earn a good amount daily and reduce the congestion in the first and last week of the month
This can be achieved through adding a daily repeatable Records of Eminence quest.
I believe this suggestion is also among the few that doesn't a) require the team to punish solo players by imposing time & group size limits b) punish players by imposing a hallmarks cap
Sicycre, would you be kind enough to pass on my request for a JP devpost sticky on the English Forums? This thread was started with the lack of dev communication on this side of the forums (especially when compared to the constant stream of devposts on the JP side,) as the primary point and it derailed into a discussion about Ambuscade balance. ^^;;
Continuing with the derailment, I'm sure there would be very little complaining about everyone getting a free month of service while various Ambuscade tweaks are experimented with.
they won't put a jp development sticky on this forum because we're not japanese, they have to be manually translated for us (Other wise we're likely to misunderstand with our lack of understanding of japanese or google doing a shitty job translating)
If you wish to see japanese development notes, you gotta go look yourself manually on their side of the forum.
not only that, when the Dev reps reply in concerns on the japanese forum, they will be aiming to answering questions which might not be in the Dev post (What i mean is they have answered a question, however you'll on occassion have no idea what the answer is ment for because you didn't read the peoples questions to begin with).
You nyariko should know better than to ask beyond their capacity, Zhexos said himself They can't dump off unbalanced replys, not only that it has to be translated to us with a meaning and in alot of cases, half the responds on the japanese forums don't involve us since they will be responding to service issues from their location too or random crap (In which case your gonna get angry why they didn't post the translated version on why poop is out of the question ingame or something)
Edit:and to all you guys that keep writing Sicycre Sicycre Sicycre, he's not the only rep on this site, and he might answer on occasion but there are others that are involved, at this point he probably answered to give some clarification but thats about it, he might not be involved in the general maintenace of this forum as much as you think.
I know that they have to manually translate devposts. In fact, what we just got was a partial translation from two combined answer posts on the JP Forums. This thread was started in order to ask for ALL JP devposts to be translated and posted in a sticky here instead of only the occasional one that happens to match up to a currently active thread on this side. They also always quote whoever they are answering, so we'd get the question along with the answer.
The point is that there is a ton of info being shared with the JPside that we currently do not have easy access to. The post about Ambuscade that I used in the OP serves as evidence that there are definitely some important things that the English community should, at the very least, have access to non-machine translated posts. There is no valid reasoning for why this portion of the paying customer base should be kept in the dark about important development decisions, even if the position vacated by Camate is still unfilled.
I actually do pay attention to the JPside personally, but my Japanese skills are primarily spoken and I have a hard time with kanji. Thankfully I'm pretty good at translating GoogleTrans>English. XD This would be how I knew about the post that I used as evidence. The problem is that we should not be expected to jump through those hoops in order to have access to simply learn what is going on.
Sicycre IS the only dedicated com rep we have right now. The only other rep (feel guilty that I still can't remember the coeurl's name, ><) seems to be pitching in recently but is mainly part of the XIV team. Plus, as Sicycre is the one responding to this thread, it makes sense to direct feedback directly. I think Sicycre is a "she" not a "he". "Aya "Sicycre" Montoya" does not sound particularly masculine to me. XD
this thread on the japanese side that you refered to on your first post was marked with a Dev number, however it was a japanese player who started the thread, not the dev team, it wasn't even a official thread and was simply replied to by the dev team.
now then, The japanese forum (Which is ment for the japanese since by the looks of it Salalaruru (the heartwing) is their dev team source) Salalaruru's replys are aimed for the japanese, not us. (Our forum isn't active in comparison to theirs anyways)
if you need getting information from the japanese side so badly, click on the "Forum top" button which leads to http://forum.square-enix.com/ffxi/forum.php
Now then, you'll notice the japanese forum appears first on the list, on the blue bar with the name "Japanese forum" on the right side of the blue bar is 2 hyperlinks with stars in the middle. This particular hyperlink (Dev tracker and Support tracker) is aimed for the japanese and follows the reports of the japanese dev team or Salalaruru (the heartwing) (On the dev tracker button) since he handles the majority of their concerns.
Be aware this is the dev teams responding to players concerns as such its not always ment as a official annoucement for both sides. if all responces are officially translated (this makes it a stand alone thread on our side) this becomes a official annoucement on our side instead of a reply to a thread. main official annoucement are generally handled by Gildrein (The moogle) who handles both the japanese and english official annoucements and threads (Because he's so cool like that).
While our sides dev team is considered official, however there is a limit on what can be immediently translated, as replied by Zhexos (The coeurl) (I copy/pasted it before however i'm not gonna do it again) Summaries-> Until the information is finalised, they can't reply in concern to those matter's until the responce is finished since its directed to the japanese player base (And is over all handled by the japanese dev team)
As for the gender of the dev team, I don't really care and simply respond as him as a general responce, if you wish to use she, go right ahead. Myself as i presume for yourself as well means no disrespect to any of the dev team in that matter.
Edit: As a heads up, i like the idea of dev posts being translated on this side, i already wrote to the aggreement that its a nice thing earlier, my disaggreement is having a new thread that makes official something that might not be ment to be official on our side. once something is put here, if its misinterpreted by people like Khiril or Ladyofhonor or those who take a dump on something that simply isn't a official annoucement but is simply a request for further information.Since it'll be continuous, it can lead to this side of the thread being nothing more than a complete rant feast at the japanese
Also, Zhexos was the first to respond to this thread, not Sicycre
you mean your (khiril's) unrealistic and down right belittling and insulting posts get banned right?
Your posts where you insult absolutly every single person out there because you have a self obsessed thing that your always right huh?
Try contributing instead of insulting, we'll argue yes but if you'd actually look beyond yourself, you might actually be helpful. comments like get rid of everyones weapons to teach em a lesson on smn useage is down right unwanted.
I do post aggressive posts every so often too and down right static on some of my opinions, but even i know theres a limit, if someone has something that i disaggree with, i might argue, but i atleast try to keep most (not all) heavy words to a minimum.
Nyariko for example, i go toe to toe with him however i respect the fact that he has a opinion with alot of it making sense and having a meaning behind it, I got no resentment against him, I have even thrown a few harsh words at times towards him however i always aim to recheck myself of his honest opinion and aim to find a solution somewhere. it might not come right away, and we may have to argue heavily first to find a answer, but as with everything it requires time and team work.
To quote a wise mans responce to you for them suspending you .
Not talking about me at all.
Talking about people worth listening to. Every single worthwhile voice in the community is banned from the OF. Read the threads on bg or ah.com
The only people left here are people like me and you. People not worth listening to.
A lot of the people who have contributed most to the wikis and knowledge base that did post here have been banned at sometime or another. One user even got banned for actually finding the cause of the fishing bug SE made awhile back that randomly makes you dc while fishing and making a bug report for it. A bug that I think still exists
I happily accept the title of being one of the "People not worth listening to."
I am aware of such a thing in concerns to other people,however it doesn't mean that everyone banned were banned for no reason or without a point. some more than likely went too far in how they commented and directed there posts (Not just this forum but all forums), people will go off their nutter and complain like no tomorrow swearing and absolutly saying things that really shouldn't ever be said, then they turn around and say their were in the right all along saying such disgusting things.
As for the ones that remain shouldn't cut each others throats for no reason. it is true SE does and doesn't do alot of things that need or shouldn't be changed, however it can be said in a better tone of manner or you'll end up as one of the cut down statistic (I'm probably not far from that myself with how some of my posts are writen, I'v even deleted a few as soon as i wrote it realising how bad they were or extremely pointless they were)
You bring up a great deal of things towards this forum that could change things for the better, however your attitude on how you approach it is extremely unreasonable sometimes. honestly every time i get in a arguement thinking we can find a solution to make things better, it becomes absolutly clear that you don't wish to resolve anything, thats probably the saddest thing about this forum is the lack of co-operation (Not just from you but from myself)
and as for Urmom post below your post (I'm refering to the player) There will be those who get caught up in the mess of everything for sure, the guy could be completely innocent. however you can't place the result of everything based on 1 thing, for all we know there could have been something else that lead to the ban decision, if they thought he was cheating from the start or abusing a bug, they would have banned him from playing completely ingame too.
A man can be a ass all his life and decides to do only 1 thing right then expects everything else to be obsolved is unreasonable.
Songen: I am fully aware of how to access the JPside devtracker. ^^;; I've been posting rough translations on bgwiki for a while now, but as I've mentioned before, my grasp of kanji is barely existent, so I'm sure that some details slip past me. The entire point of this is that there should be no reason for any of us to have to jump thru any translation hoops in order to get equal access to publically accessible information from the dev team. There's an average of ~2 devposts daily on JPside (excluding weekends,) which are typically rather short. We're talking maybe 5-10min worth of work daily for the translator, and most likely less.. Far from a level of workload which can serve as a justification for rejection.
I believe that it would be a far better situation for our side of the forums to filled with discussion over dev statements than complaints about the lack of info from them. A good part of the greater activity on the JPside is likely caused by the increased amount of communication with the dev team. There's also nothing on their side that is "for JP only" other than perhaps typos or the like which is directly linked to the client language. Any/all statements about planned updates, game mechanics, etc. can and should be shared equally with both sides of the forums here.
Thanks for the reminder about Zhexos' name... One of these days my braincells will finally retain that info instead of "that comrep w/ the coeurl avatar". :x
I think I shall heed your advice and not listen to you in that case. :D
Well, to be quite frank, that's great.
For one it means I don't have to bother replying to you, wasting my time since you're always wrong.
For two, it really doesn't matter anyway, everything said over here falls upon deaf ears (blind eyes?) So regardless of how right I always am and how true it is, it's irrelevant to all parties.
Still like to say it though, maybe a jp player picks it up and runs with it.
You learn pretty quick the accusers are usually the ones that are guilty of doing what they're accusing others of doing. In context, you can tell just from their replies they were just trying to stir drama. You normally only see this behavior with FFXIV players because they tend to want people gone if you dare say something is wrong with the game.
Take a look at Abyssea, Unity Wanted Battles, or Voidwatch. These are all content systems that are relatively open-world, and I've never experienced long congestion this way.
Another alternative is making the RoE that rewards Abdhaljs Seal a once-a-day deal, or repeatable with different requirements.
The seal would have to be new type that is R/E , or make tthe reward just a bonus hallmark/gallantry once ROE is completed.
The issue with seals is people will still save them and then spam. The whole point of a daily reward type system like the daily roulette in FFXIV giving a big bonus to that game's currencies is to do it once a day. You can't carry over a week's worth of rewards.
The bonus should be separate from the abdshaljs seals, though if they add more abdhaljs seals, sure that's cool too. But as it is, I know some people already save seals during slow months and use it on good months. So adding daily abdhaljs seal reward may add more congestion in some cases.
The daily bonus would have to be an RoE points reward that's distributed like sparks or a seal reward that drops with the daily flagging that is R/E so people can't save multiples of it for spamming.
Once you get used to the hallmarks/gallantry you get from seals, you're a lot less likely to settle for anything less. It may very well be that people save seals up as you say, but there's a decent chance that a lot of people will quit running for the evening once they are out of seals because a regular non-seal run isn't worth their time anymore.
It's a lot of things that was just the obviously egregious well of actual users that I know. Like I said a lot of the contributors that actually bothered posting here have gotten bans or suspensions.
And yeah he can be an ass but he kept it clean and civil here and they didn't get him for cheating they claimed he was backward engineering there stuff or something in order to figure out the bug...
I could reminisce of how when they got rid of th3 on bst pets they said they'd add pet th gear to compensate then when asked about it claimed they didn't then when someone linked it they deleted all the original posts they made about it and pretty sure they did something to that poster. Or getting suspended for quoting a guy who posted pics of him using 3rd tools telling him you shouldn't do that. Or banned ig for "rmting" on a account that only every talked to, partied with or did anything with another account owned by me because apparently you can sell gil to yourself <.<. Being banned on the OF is pretty much a badge of honor on other forums lol
This probably has more to do with what server you are on. Because on my server - rarely do I ever have long waits for Ambuscade.
Everyone wanted to transfer to the more populated servers.
#Edit
Slight exaggeration. Not everyone - but lots.