This isn't enough of a change from what we already have. You're not lotting against anyone else, but you're having to do more work for a lower chance at the item this thread is about. The proposed solution actually makes the problem worse.
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Yes please. The current system isn't making it any easier for lower tier players to get clears. People doing the bosses multiple times to get a super rare, good item are not bringing scrubs along for clears. So the current system benefits no one, and just means tons of people will never get to upgrade their empy armor.
Forgive me for interjecting but isn't the entire point of Tartarus Platemail and Pulse items and their versions in Escha to be rare achievements? You don't have to have tartarus to be good at your job it's a trophy item that means more because it is hard to obtain. When you lower the requirements more people will be running around with one and it won't mean nearly as much to have one, it will also make upset the people that did put in that hard work to achieve one, maybe every once in a while a person just gets lucky, but that too has it's place and makes vagary a draw. I feel like SE can't make anyone happy no matter what they do. There's a hardcore crowd that misses the old days and having the game be harder, and then there's another crowd that hates anything that involves lots of effort and extremely low chances. RNG can be a harsh mistress that is true. But the hexed +1 gear, the pulse like escha gear, and tartarus is really about all the hardcore players have to shoot for that enjoy doing that sort of thing.
If they do change it, they should strongly consider giving people that have obtained it prior to the update something. When rare things are made easier to obtain other games I have played do this, such as when League of Legends released the Kitty Kat Katarina skin to everyone to purchase rather than those who bought it during the event being the only ones who had it. As consideration they gave people who had it prior a badge as well as a special border for that skin (which was ugly and rushed) however I did appreciate the consideration and if they'd spent time making the border look less rushed then I would've been ok with the change. Maybe a special item or another mog pell or something for those that already obtained it if you do make it easier to obtain would make peace with both sides I am not sure.
Nether of those options do anything for the problem. After doing 100+ runs of no body dropping these options look terrible.
They should ether:
A) Add nni type system where you do x amount of kills and choose a drop.
B) Delve system where you pay x amount of etched memories depending on the piece. (Also need KI and/or title from clear to be able to purchase items for each boss.)
C) Up the drop rate from .0000000001% to like 10-20% at least. (After about 50 kills you should be seeing at least 1 body if not more.)
D) Quit adding terrible systems that need other people to help constantly for a small chance of seeing said item. (People get bored of doing 100+ runs of the same thing with no drops trying to help get it.)
I'd be upset if they gave something to people that obtained it prior. If they did why didn't SE give something to those that paid for dynamis and obtained relic years before the way dynamis is now, same goes with emp and mythic.
I justified that they DIDN'T give us any boost for finishing it before was that we've had it and had time to use it.
I remember a time when SE said that relics were not intended for everyone to get, yet look at how dynamis is no, no lockouts(if have KI from RoV chapter1), soloable, and procs that stun enemies. Same would apply for platemail, means that se thinks more should have it.
I find it greatly humorous that the solution to the problem proposed in the Tartarus Platemail drop rate thread basically solves the problem of droprates of everything but Tartarus Platemail. And sure you have "another chance" turning in KIs... but that's not as good as you'd think given how you can more or less spam Plouton while KIs require killing 4-5 separate runs per turn in. The main improvement is if you can get a group to just farm those over and over it's a chance per person instead of for the group
I'd much rather just have the ki you can turn in for something other than the plate. Because of the new recipes I need a lot of sweat, and that ain't cheap.
The way it's worded is that it's not either Option 1 or Option 2, their system will allow to pick either option after getting a KI from each Vagary boss, so you either pick a drop apart from Tartarus Mail or let the RNG pick you an item from absolutely anything that can drop from Vagary which, knowing SE will include etched memories.