LOL >< i just reread it and i agree i missed some words
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This is called an opinion, stop using opinions in a form that implies that they are a fact. I started this game when it came out and I find Abyssea to be the most fun option this game has had in an extremely long time(which is my opinion, see what I did there).
We get it, you think the old way was more fun and that's all good, however, this is the opinion of the minority and no matter how much you wish the game would go back to its roots FFXI has passed that stage in its life cycle. I'm sorry, you missed the boat and it was a one way trip.
Really? You weren't good you say?
Too many ways to take that and run with. Can't decide.
Well you could but that would leave open for me to call you ignorant, cause there are many ways someone can not be good. I was a Red mage that was attacking with my sword all the time and casting spells like Stone on Lizards in valkrum dunes, i thought stone would be best cause it took less mp. I wasn't kicked from parties and then i was a WAR/RDM with a Great sword and they said it was a stupid combination and WAR ain't suppose to use GS, but i had fun cause i got parties so fast probably only waited like 15min for a party...thats why it was fun for me i was able to always gain exp with parties and talk to people as i did
They should implement the Abyssea monster system into the rest of Vana'diel and do away with the old ways for good. This would put an end to the "3 level difference" rule of thumb and probably level sync, too. I'm not going to go into details at this hour but it would require some thought on how to go about it, and would require letting go of the old ways and having a minor inconvenience time from time as a soloer. Technically it could work, realistically SE won't do it. Pretty sure they'd say why not just let people leech and spare us the trouble. As a matter of fact I believe one of their japanese reps answered such a question on the japanese forums and it went along the lines of "we're cool with people leeching because it's a different game now." It was kind of hard to follow. Translation tools aren't great on the internet.
So yeah, we all might want to drop our day dreams of old exp PTs returning and invest that energy elsewhere. They just aren't going to suddenly change the entry level no matter how much some of us may whine for it. Stop letting other people and how they play bother you, and worry about yourself.
The only other way to go about it is for monsters to give 500+ exp as the standard. That would make leveling pretty fast outside of Abyssea but come on, that's just crazy. But so is Abyssea exp so why the heck not....? Be great for newbies and vets a like. Especially great for mages. Food for thought.
As for the inevitable ranting about 'oh great just what we need, the entire game modeled after abyssea' I will take this time to remind those people that the only way to fix the game to your point of view of what it should be, is to erase Abyssea and the level cap raise from the game. Basically a rollback to 1 year ago. That is never going to happen, so you need to adjust already, accept it's here to stay, and come up with ideas on how to better the game outside of Abyssea instead of doing nothing but moaning. SE isn't all knowing and they don't instantly know how to fix any and everything. With these forums and them seemingly glancing through our ideas firsthand and all in one place for a change, it is more important than ever to voice your ideas and concerns to aid them and speed the whole process up.
You are not alone with this view.
the problem of chaning it to 75 stems to human Psychology. I remember reading about a test to show this with babies. what they did was gave the baby a toy and it was happpy. they gave it a bigger toy and it was happy. when they took the new toy away and gave it back the first one, even though it was happy before became unhappy.
same with this, it is hard for people to accpet a concept of being givin something then taken away.
I would of LOVED SE to make it 75+ to begin with and i BET you if we go back in time set it at 75 no one would give a damn, it would feel natural. I was VERY confused when people started saying ohh i can enter at 30 ill just key whore my self to 85 or w/e abyssea got well learned.
The economy is also too much in ruin to go back i think ( people will find it hard to get gear as you level)
the other problem is the AB burns people do, I will bet you if abyssea was made to 75 the grief there would be obnoxious.
I have no idea how to say change abyssea to 75 while adressing the other problems.
you would have to give people easier acess to level up gear. (maybe buy more gear from NPC at reasionble price)
you would have to nerf AB burns.
If your only concern is for viability of exp camps.. and abyssea being unfair to low level groups...
why not make a few "low level" camps inside abyssea...
mobs that scale 30~60ish in abyssea and dont give exp to higher level people maybe?
I think limiting game content isn't a good way to go at this point in the game. If anything restricting it would be more unfair.
Putting a few low level camps in would be a decent middle ground... people can stop q.qing about having to leech in camps....
and it would be more interesting than keying boxes for hours on end... (been there done that >_>)
This. ^
And I cannot believe the amount of people bitching and whining about abyssea one way or another. If you dislike it so much, find ways to avoid it, or quit the game. Abyssea is here to stay, and it's not likely that SE will change the level requirement to enter. Deal with it.
I guess even though things won't change and you acknowledge that... it still doesn't stop said views from appearing in a new thread every day. We get it, it's the views of a minority and that's fine, however, I'm sick of hearing it over and over and over and over and over again from the same small handful of people on this forum. Maybe SE should invest in making a venting sub-forum for all the these "views" that keep getting spewed into every topic even if it has nothing to do with the current topic at hand.
Before you get angry I'm not singling you out, I'm aware that you aren't guilty of what I mentioned above. However, wait until tomorrow morning/afternoon and we'll have the same small group of posters in every single thread explaining their wonderful views all over again in some sort of twisted FFXI anti-abyssea version of the movie "Groundhog's Day".
hmm good question. I guess the players would be SOL just like when they nuked singing in campaign battles, bot fishing, and anyone who missed out on the ability to get a lot of exp in an SMN burn party
The game was not more fun before abyssea. It was highly outdated and people were SICK of the current endgame. Want proof? Go see the lack of people doing it. Is there a rule saying you can't do it? Nope. Are there more restrictions to the zone because of abyssea? Newp. So, all we're left with is people don't want to do it? Yup. People were dropping like flies from the game cause you can only do dyna, einherjar, sky, and sea for so long before you get sick of it. I'll agree. This topic is very stupid. Use your brainpower to suggest some better ideas. We've heard the same "Abyssea sucks" from multiple people. Abyssea only started sucking after you got most of what you wanted. There were very little complaints before then.
I think a good thing to be aware of is that if abyssea was capped 70+, I wouldn't level more new jobs, and everyone in their 40s wanting more party members wouldn't gain a single thing by the change. (From me, I'm sure some are still too devoted to leveling to care how they do it... but they'd probably astral burn)
Taking bets on how many replies there will be to this thread:
Neither side is going to convince the other of anything.
Certain people just won't accept someone can have differing opinions, especially about FFXI.
XI is a cesspool for new players, but it's heaven for long time players.
Skipped past all the rambling and nonsense that most threads tend to run into.
I don't know about you guys, but I enjoyed being invited to good parties regularly in the old days because I made a good impression on people and displayed that I can perform my jobs well. This is the kind of sign and acknowledgement that kept me going well before abyssea and even level sync were introduced. I looked at it this way: if you couldn't get a party that was at least half decent, there's a good chance it was because there was something wrong with you. Whether you had no idea what you were doing, were poorly geared, or just had a bad attitude. Nowadays all this doesn't apply to anyone anymore. You can be awfully gimp and still weasel your way into abyssea to get a job to 90, and the odds someone will notice your lack of performance is greatly reduced. If you ask me, I'd say you all got your get out of jail free cards in an abundant surplus that never seems to run out, no matter how man are used. I feel like certain people (mainly newer players) should have to meet requirements before they are allowed to gain access to the easy road, just so they can understand what we went through to truly learn how to play the game. Pre-Abyssea, I thought of exp parties as like the study time to perfect the skills necessary to progress to the end game content.
Gotta learn to crawl before you walk. Many players are trying to run a marathon with wobbly legs. Thanks Abyssea, MMM, level sync, and whatever else made peoples' lives unnecessarily easier. Let's just hand you all relic/mythic/empyrean weapons, top notch gear, and everything else that took real veteran players years to achieve, only so you can still be outperformed because you never learned how to use it.
This is a common argument, and no offense intended, it's a weak one. Unless you're a completely new player, burning a job up to 90 isn't detrimental short of gimping your gear, which is easily fixed. In terms of skill, any player who does the proper research can pick up a job quickly. especially if they ask advice from veterans of the job on the finer points. The problem is that a lot of the people who burn their jobs are lazy. They're content having that blue number by their job, not learning how to play it, not taking the time to skill up and gear it before trying to do big things, etc. The only problem with "easy mode" is that it encourages laziness.
tl;dr It's not that you have to have old-school parties to learn to play your job, it's that you have to not be lazy to do so. Most people who burn are. >.>
You need a solution? Learn to solo. Any of the jobs can be soloed if you're skilled enough.
You should not resort to bad attitudes and cursing unnecessarily when trying to make a point.
(The following is Not directed at quoted person )
Now, Maybe its just me, but Personally I find it offensive new players complain about exp at all, back when i leveled my first job, We didn't get 200exp for Even match mobs, or 400+ from Exp level mobs, We didn't have the "Signet' Bonuses to EVA/DEF on ~EM mobs, which meant back in the day it was much more difficult to solo than it is today. We didn't have Fields of Valor, or a lot of the new Low-level stuff. We didn't have EXP Rings, and back then 10k/hr Was a god-tier Party, even the best Merit camps were looking at 15k/hr being god-tier on RAMS and ROCS. Hell back when i FIRST started, a little before CoP Release, SKY was the best Merit camp.... SKY! Most of you new people probably don't even know what that is!
Leveling low level jobs back when the game was only ~2yrs old was harder than it is now, People crying they didn't get an invite after flagging up for 1 hour is insulting too. I used to sit LFG on my THF for HOURS back during the day, I couldn't even solo as well as i could now. I was forced to solo DC~EM mobs with the accuracy/attack of fking T/VT spamming Status Bolts to stay alive, killing 1 mob every 5 minutes for 100 exp IF I WAS LUCKY. It was awful. I remember getting owned by a Decent Challenge Antican PLDs on regular basis cause they resisted bloody bolts.
New players just complain so much. Go back to the time when the best party set up almost needed 2 Healers, always having downtime, and 10k/hr was AMAZING. Really, GO level in those conditions then come back and we'll talk.
I've leveled jobs In both eras, And i can say its 900x Easier to level now. All you need to do is flag up, and go do some Fields Of Valor while waiting for an Invite. It may take a while, But at least you guys have Options now. Back in the day we had very few options, and any options we had were criminally slow exp.
I know exactly how you feel and I agree, i'm a THF and when I played awhile back I would wait hours and hours and hours just to get into a party most of the time. I invited a friend recently to FFXI and he always complains about not getting into a party after waiting for like 10-20 minutes.
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However, as for this Abyssea topic, people have leeched and will continue to do so, I noticed someone stated earlier that there was another incident where they immediately took action and players were SOL.
I wonder if that is the only solution.
Yeah, I hate this attitude. I really do. No matter how you cut it - you can't blame someone for feeling like exp is not very good (even though it is much better than it used to be) when in the time they level from 40-42 they watch an LS mate go from 65-90.
That's backwards. The way it is supposed to work is lower levels take less time and higher levels take more. Abyssea has flipped that around - and new players have every right to complain that they are being asked to take 5-20 times as long to level a job as an established player.
Now, I actually don't give a damn about people leeching Abyssea and honestly I think SE was smart to do it - but something more needs to be done to even the playing field for newer players or this game will die from lack of new blood. And please - lose the attitude.
So people weren't around for the days of slow leveling (I was) - so what? The fact was back then, everyone was in the same boat. It is all about comparative speed - if back then some people were getting 100K an hour and others were getting 10K - you can bet your bottom dollar people would be complaining about that too.
Now that Abyssea exp is so ridiculous it is super hard to find real parties outside of Abyssea - and no matter how much you call down newer players for finding that frustrating - they have every right to be frustrated that they are being shut out of the best exp and left to level alone, with crummy gear, and very few opportunities to even meet people.
Its not super hard to find a party, Its much easier to find them now then even 3 years ago.. Like some have stated; 3-6 hours with no invite... some have waitied days. There was no level sync, so no more then a 2 level gap for max exp. What was done while waiting was missions, farming, level a new job to dunes, try out new things, Helping LS mates, research and so on. You would run around with exp search comment and wait, or make ur own party, or commit to a static party.
Abby (in my opinion) needs not to be entered till 76. Things in the game would come back full circle.
Olor, what server are you on???
SE NEEDS TO PUT PRIVATE MESSAGE IN PLACE.
I will lose no attitude of the sort. My opinion is mine, Your opinion is yours. We enjoy diversity in life, You should embrace different opinions.
That being said, I'm sorry to say, SE could make Low-Level EXP abyssea-tier, And it would still not bring a whole lot of new people to the game, Simply because of its age. Exp low level has become much more newb-friendly than it used to be, its such a massive improvement, and its so ungrateful to think so much more needs to be done simply because you can't Super-Burn 1-75 like you can 75-90 in abyssea.
But Low Level Exp is extremely easy, and i can't help but feel the people complaining its hard to find exp parties outside abyssea, are just not trying. In the 5 days alone while leveling PUP 1~32, its 32 currently as i type this, sitting in Qufim Island. I have been invited to 4 Parties, And i have never put my flag up. ON PUP. And as i exp'd in Qufim today, I watched about ~20 Different Soloing players come and go, and at least 4 Active Level-Sync parties at all times. And if i didn't see them, if i felt like partying i would simply take the initiative and start one.
So There are plenties of parties, If you're not getting invites, You can easily make one. Most players 10~70 Will accept a Level Sync party. You can simply widen your search area.
I mean, how much easier do you want it? Chub brings up a good point too. Back in the day we didn't have Level Sync either, We had to find people within 1-2 levels of where we wanted to go, and if someone leveled 1 too high, the entire party went to crap. Low level EXP is almost revolutionary compared to 2003~2005 level Exp.
I just think low level exp is in a much better condition than some people play it off as. Maybe "They dont have a right to complain" is a bit to blunt, I should say "They should refrain from complaining until they experience the hellish nightmares of these "Established" players went through for nearly 6 years."
I won't object to Low-Level exp having another revamp, Though i don't find it necessary, But Capping Abyssea to 75+ Simply would not be the solution as has been suggested before. And i do not believe capping Abyssea 75+ Will make new low level parties, It simply means less high-level players will level new jobs, if forced to do it the old way.
I personally try to level Exp style as much as possible on new jobs so I dont have to Burn-Skill-up, But i appreciate Square Enix has given us so much in terms of Low level exp, and also the Option of Abyssea Exp.
so TL;DR: I Think we really should be grateful at what we have now, compared to how awful it was in the past, And while I accept the idea of more low-level exp adjustments, I don't think Nerfing Abyssea by limiting it to 75+ Would be the Solution as some have suggested. It would not do as much as some people think.
It really isn't your business which server I am on - but if you want to find out - I am sure you can, it would just take a little detective work.
Myself I don't really bother with parties cause I am a BST and I have a friend in the same level range as me, but I have encountered a lot of people who have trouble getting a party - and them having crappy gear doesn't make it easier for them.
I actually don't agree with revising Aby entrance requirements - just so there is no misunderstanding. However I don't agree with people whining about noobs having it so easy when they can afk from 30-90 whenever they want to.
This wouldnt bring anything "back full circle". Raising the cap in abyssea would do three things.
1. people would go back to collibri syncing
2. people would go back to smn burning
3. people would stop leveling new jobs altogether.
I feel bad for people who enjoyed the stagnation of "post lvl sync - pre abyssea" lvling and act like it was so much better than todays abyssea leeching.
Well there went my respect for your posts and thoughts. I wanted to invite you to some great LS's and see about helping you and yours. With a reply like that, I'm glad i didnt. Good luck with your game play.
If we could PM then this would have went away from topic..... Sorry to you OP
Thats good :)
Though, Not Everyone Does Abyssea burn, As i have stated I do not Abyssea burn if at all possible, Cause I Do not enjoy having to massively skill up...
And just because one group has it easier, it does not mean that other groups dont have it easy as well. It would be a Different Tier of Easy. I don't think making the game Abyssea-Teir easy inside and outside would be a smart solution. But as a solution, it would be the only way to correct low-level Exping.
So I just don't think the idea will work. Doubling Exp across the board was a very huge jump. Outside-Abyssea exp parties can get absolutely redonkulous exp/hr compared to even just a few years ago. That coupled with Exp rings outside...
To give you some idea, I Solo'd (SOLO'D!) An MMM Maze a few days ago, I got 7,800 Exp from the box, about ~1.8k from the maze, and 780 from a Mini Box, i got 2 levels and about 700 into my level in about 15 minutes. At the time i think i was level ~24. Ended the maze at 26.
When Low level people exp, They seem to completely forget MMM Exp. I would go as far to say MMM Exp is better than Abyssea Exp in Small burst. Simply because of how Broken it is with the Double-Exp gain.
So low level players do have access to Abyssea-Tier Exp, Its called MMM :) People just forget about how awesome it is if you ask me!
Edit: No Really, MMM Exp Is broken for ~30-75. The Amount of Exp you can get per maze is insane. On Average you can probably make ~15k Exp a maze without an Exp ring if you keep chain, and your average maze takes ~20 minutes with good people. So baring mess-ups and people afking, You can reach about 55k/hr, That's pretty nice for low levels. Its not EXACTLY abyssea-Easy, but it is darn close for low-level players.
And thats not even counting using an Exp ring, I have a feeling with an Anniversary Ring, You could probably get damn near 30k+ in just one maze... (thats if you dont hit the cap of 1 level per)
Sorry if it came off as harsh, but I didn't know what your intentions were. I didn't mean to sound mean or anything but I didn't know if you were just gonna troll me or something.
That said I actually have a couple of great LSes and most of the issues that I talk about - I am not really advocating on my own behalf - but out of a love of the game.
Like gears - after I decided I was going to main BST my LS mates gave me a monster signa, bird whistle, corsette, two loyalty rings, and a few other goodies. So, for the most part I have had it really easy.
That said, I am highly cognizant that most noobs/rerollers are not going to have the same experience as me. I went to XI after the horrific failure called XIV burned me out. The people I am playing with now are people I met while prepping for release of XIV/through XIV.
So, I don't have much trouble with gears or exping - but I know if I was starting in the world alone and without a friend on the world - things would be demoralizingly tough.