I agree with Protey. The game is way too damn easy. Might as well go play WoW.
I mean, yes... something have gotten a lot easier... And there are very few and far between things that are challenging. A relic of some sort is something that is well within reach of anyone with time to do dynamis and the knowledge of how the system works. But the problem I'm facing is as Protey said: The assaults were made for 3-6 people but allow for 1 person to go in. When this was introduced there were still lots of people around on every server, regardless of the time zone you lived in, but nowadays I'm lucky if 20-50 of the 450-500 people online are actually doing something instead of just muling away items. And it's only the assaults that are really holding me back. I think, though now might be passed the ones that require 2+ people to complete, but I've still have 24 or 25 more to go, and these will be the first time I do them, so I've got no clue what I'm getting into when I do them.
Don't you have friends, or a linkshell you can do this with?
Funny, if you replace "relic" with "mythic" and "dynamis" with "Salvage," that sentence still means the exact same thing. Learn the system, make like minded friends, make progress. No one really cares about the "trouble" of finding a friend or 3 for a few assaults.
So you haven't even flagged the Mythic quest? Gotta love the Oforums.Quote:
And it's only the assaults that are really holding me back. I think, though now might be passed the ones that require 2+ people to complete, but I've still have 24 or 25 more to go, and these will be the first time I do them, so I've got no clue what I'm getting into when I do them.
I have a friend that was playing, but he had to take a break from the game for personal reasons, I've join a LS recently, but most of them are more interested in the NNI event.
As I said in my original post, I'm working towards Captain, which means I have to do this all over again. But all the other things can be done out of sequence. I don't have to be done with assault to Kill the Kings, Odin, and Salvage bosses. Those were easy. Farming the ZNMs were bit more challenging but I'm 1/2 through the 2nd path. I've been doing Einherjar and gathering the ichor. I've also been doing Salvage and farming the Alexandrite. But the vast difference between a Relic and Mythic is that a Relic only requires to do a few things in Dynamis: the relic base, the shard, the coin, the paper. The rest can be done on the labor of others. With the farming to subsidize the cost and the willingness to pay the large price tag, you can buy the synthesis materials and the currency. Where a mythic you are required to do the assault and wait for the tags. Outside of the alexandrite, nothing can be purchased to really expedite that process.
And your point? Relics are easy, so Mythics should be just as easy? A large majority of Relics serve no purpose beyond a personal goal at this point, while a large majority of Mythics still serve as the strongest weapon for their respective job. It takes time, be glad it takes less time than it did back in the day. Be glad there's thousands of hacked Alexandrite in circulation before gathering 30,000 of them is your next complaint. Just work at it. QQing here will accomplish far less than working at it, posting on FFXIAH server forums looking for other's building them, shouting in game, etc.
Again... You're way off the mark. My complaint is with the assaults. I've been working on it today. So, please stop implying that I'm being lazy. I've already got 1000 pieces of Alexandrite that I've farmed. I know that it takes times. I'm on a stage 3 of a relic, working for the pieces I need. I not above doing work. But again, I can't say how many times as it is, I've shouted for people, but most people don't want to do them. Overall, most of them aren't fun, they aren't rewarding outside more Assault points, but why do a 'hard' one when you can do something like the Golden Salvage and just get Assault points for that clear. Plus as I've mentioned, the NNI Event is also a big thing that stops people from helping. You get one back every 24 hours and it caps at 3 if you're under captain and 4 otherwise. Even the The Campaign Tags cap at at least 7. What I'm asking for is a more of a margin error recovery. Sometimes, You get unlucky.
Having made a mythic myself, and reading over this thread. I can't help but wonder, when you go to do Assaults, do you take the time to read up on how to clear them before you attempt it?
With limited attempts (1 tag per 24 hours, with a max of 4/5 tags a cycle) you should be aiming to reduce the difficulty of each Assault mission at hand. There's truly only a few that are 'unsoloable', with Lebros Supplies being the only one that is truly impossible alone.
Armed with such knowledge in advance, it shouldn't be hard to know on which Assaults you need to shout for help, and which you can simply go in and clear by yourself. This would largely expedite the process, as well as have you shouting for the ones that often other mythic makers would be stuck on as well, furthering the odds of you receiving assistance for known difficult Assault clears.
Certainly would do a lot more for your time than complaining on the forums I'd think.
I do read up on them. The two major ones I failed on were the the Evade and Escape because of the Lamps, and Lebros Supplies because of the NPC speed and time. I failed a few others on my first go, like the Searat Salvation, but that's because I tried escorting all 5 at once and the stupid fish scattered them everywhere. So in instances like this, I try to aim for the bare minimum for the clear. Most time I failed were are on the one that have 15 mins to clear, with the exception of the first 2 i mention. Lebros Supplies had 12 NPC to feed in 30 mins, which should be doable, but each of the NPCs has a slow recognition of input and can't do multiple interacted like other NPCs. So, for instance, when I got help for that one, if one or the other talked to the Food Supplying NPC the other person would be locked out from getting food for a couple of seconds. Where if 2 players were to talk to a store or some other NPC, both could get the interact. But this doesn't just apply to the Food Supplies, it applies to ALL the NPC in the zones. So no two people can rapidly feed a single target, and 5-8 extra seconds to wait adds up real quick when it's just 1 or 2 people, especially when it's all luck as to what food you get.
you should be bringing at least 5 people to lebros supplies. for someone as inexperienced as you, i suggest the full 6. COMMUNICATION is the key to that assault. I suggest splitting up into S, SW, E, N, and NW. That leaves one extra person. He should help out with E or NW. Since if an NPC is full and you talk to it you lose your food anyway, communicate, communicate, communicate. Do so by what type of shield the NPC has that is being fed. Everyone should have movement speed gear + on, and I suggest one person be a BRD for nightingale/troubadour mazurka, and another be a COR for bolter's roll. The crawler's will take off the speed buffs eventually, but you can at least have them at the start. Don't bother wasting everyone's time by trying to coordinate for everyone to gather to put it back on. Just use your movement speed gear and people going as /thf helps too. Can also use powder boots on some jobs. With 6 people all of that isn't necessary, but it helps if someone is retarded and feeds the wrong NPC.
Thank you, I'll most definitely take this advice when I go back through. I was using Fleet Wind on my SMN for the boost to speed. The 2 of us just barely cleared it, I'm sure there were only seconds left. So, I'm hoping that with 3 maybe 4 should win with little trouble, and hopefully the Nyzul Isle Event will be done and I can snag an extra hand here or there. :3 Also, I'm sorry for the way I talked to you the other day.
Nothing involved in making rems are hard in terms of actually doing the tasks. The time it takes to do them is just highly inflated by time gated events and ridiculously low droprates/supplies of some needed items.
One idea to appeal to both the I want a challenge crowd and the people who literally just don't have the insane amounts of time these require is to introduce high tier version of these fights. Imagine a salvage where you could make 500 a run... but good luck doing it solo in just sparks gear in 20 minutes. Similarly do ilvl VW that have plate droprates higher than 5% etc
You realize they have made it MUCH easier than when these were first introduced? No they don't need to do anything to make them easier. If you don't want a top tier weapon then use a subpar weapon from delve or skirmish. Make a Relic or empy if the quests are too difficult. Aht Urhgan is 7 years old it's your fault for having to do assaults 2x since you should have been captain 7 years ago. I don't understand why you think Dynamis coins and Empy items can be 'bartered and exhanged' so can alex if you find someone willing to trade Alex for coins/dross/cinders/plates. If your expecting the instant rewards like WoW offers then no, go back to WoW and don't try to devalue peoples hard work because it's too much work for you.
I've triboxed it legitly. Granted all my characters had some movement speed, my brd mule had full +duration +song, and it took I believe 3-4 tries but did it. And yeah I know 3 is more than 2 but on the other hand it's a lot more difficult to properly control that many characters separately (basically just had them follow when not talking to npcs and had to slow down to let them catch up a couple of times) so it's comparable to 2 real characters. Probably wasn't possible before they raised the base movement speed
And I'd like to add, that 7 years ago, it wasn't nearly as easy to level jobs as quickly as today. Even now SMN is something of a Black Sheep and Rarely gets an invite to things. So, saying that devalues my hard work that I spent to get those jobs raised to be ready for things like this. And I keep saying this, the Alexandrite isn't the problem. That is something I've been farming, and is only a small part (A little annoying). You don't even get to that part until after you've traded the 5 journals to the guy. I never say anything about some instant reward, I said more so that the tag system for the assaults was what needed to be addressed. And I've listed a few of my ideas periodically through this post. My favorite idea, thus far, is still like the level 75 Maat/Paper fight premiss. Allow for me to re-do the assault if I fail. Perhaps pay an extra fee of Imperial Standing to the BLU at each of the staging point. I mean if SE can take away the requirements to have to complete the story of CoP to Reforge equipment, a mulligan for an assault is hardly game breaking. Also, under what impression do you get that I play WoW?
I Dual Boxed a second character to carry an extra item. But if the other guy hadn't been there to go to the otherside, I'd never have made it. I didn't count the second character in that equation because It's still me.
How is asking to try again not working hard to achieve something? There's nothing wrong with learn through experience, and People tend to forget that there was at some point time you did something for the first and it was new to you. So what if it's 7 years old, I didn't do them then. Outside of the CoP Empty Fights and SMN Burns people didn't ask SMN to do things in parties. So instead I went and cleared story content and other things in general. When they made the change to how many people could enter, I thought to give it a try, but as Protey said, they only changed the access number, not the game mechanic to go with the fewer people that enter. So there's no: "Wanting instant gratification" - if I has said remove the assaults entirely from the quest line, then maybe, but I didn't. So, please don't putting words in my mouth.
I generally agree with the sentiment here that assaults are kind of the least of your worries. However, don't feel like you have to rush them. For most normal people, Alexandrite will always be the limiting step. Even if you struggle with Assaults now, you'll still probably have them done before you finish Alex. Getting Captain and starting the quest isn't going to help you finish that any faster.
Just make sure you are always doing Salvage and making money to buy more Alex and also doing Einherjar whenever you can. Everything will sort itself out. But I highly recommend you either get some friends or at least one dual-box account to make things easier.
Thanks for the advice. I'm on the last 20 assaults now. I just have to do my rank for Sergeant Major. I didn't do Salvage the last couple of days, when I really should have. Been trying to get my Seraphicaller, too. If you've got any wise words about the last couple of assaults, let me know.
This is incorrect. You can trade in alex as soon as you start the mythic quest - Duties, Tasks, and Deeds; which is the same quest in which you get the 5 journals from the Qiqirn.
that is more reasonable. but even with 3 characters you were lucky. if it had swung the other way where you were getting mainly 1 and 2 point items you would not make it.
In the May version update we’ll be making adjustments to the mechanics of Nyzul Isle Investigation as well as other Assaults so that they can be undertaken by smaller groups more easily. We’ll be announcing the specific details on which Assaults will be addressed and what will change in the near future.
But assaults are already soloable... the main problem is the time gating stuff a couple of assaults. Anyways given this is an asking to lower the restrictions thread might there be any restriction lowering or at least a way to spam stuff?
Not all assaults are solo-able. The feed the soldiers one can really use an adjustment.
A few of them sort of got harder with the ilvl as well, azure ailments and maybe the imperial agent rescue come to mind as an annoyance.
Azure Ailments is a pain in the neck as well. Σ( ゚Д゚)!
Not to mention the one you have to find one invisible thing using a NPC....
Tried that one not long ago with a party of 6 where you have to have the mamools break prison doors to free prisoners. Even naked they couldnt hit us to gain TP to use moves to break doors. we couldnt hit them or they would die super fast. Then if/when they had tp they either used the wrong one (warm up i think) or would miss the door completely. This one has always been pretty frustrating as its too easy to miss the door with their tp moves anyway. I dont understand why we cant just attack the door to break it down anyway. The other day I had the thought to try level capping it maybe and see if that would go any better but not sure how well that would work.
1-3 damage weapons on a low crit job, either naked or wearing gear with low dex + high haste to minimise the chance of criticals and breaking their weapons. If they successfully pull off one of their weapon throwing moves it 1 hit kills the doors, even with that the weapons break easily and it's a real pain of a mission.
Also finding the ring assault is very difficult solo, I've never had to experience that as I'm always dual boxing.
For the ones about giving mobs tp (azure ailments and Imperial Agent Rescue ) dia(ga) spam helps a lot. Also make sure you aren't wearing subtle blow gear or on a job with it natively
Coming back to this after making some progress, It's good to see that at least the idea is being considered. I've finished the rank to Captain, so yay~! I finished my Nyzul Climb, and Token farm. Finished my Zen Pop set. Just restarted doing the assaults, and that Imperial Agent Rescue, one was the starter. :P Failed 3 times from timing out. Slowly, I'll make it through again, but now I just need to finish Einherjar and Salvage Farming to get the collection portion out of the way.
Since it's in the mythic thread, cotton pouches need a DRAMATIC drop rate increase.
For building bridges, can the lamia disappear when the 4 switches are unlocked? Thank You development team.
Please reduce the repop timer for all of the ??? for znms from 3 minutes to 30 seconds.
Really? Go grab a coffee, tea, beer, water or whatever drink you fancy. Or just use that time to throw all the drops you don't need out of your inventory.
I have a better one:
This is for the people that still need to rank up:
Please reduce the places where the Warhorse Hoofprint can show up to 1 per zone!
You want to talk alleviation? This is a big one!
You must not have ever built a PW pop before. It requires 30 znms to build one pop. If you are building it with a friend - the 3 minute wait time * 30 = 90 minutes of just standing around - for no reason. If you have 3 people building a pop at one time, make that 180 minutes of wait time.
Oh wow, a whole 180 minutes? I'm glad there's a while 1440 of them in a single day.
You know, I might sympathise if you were actually doing that waiting for a single nm or if there was an actual deadline to catch.
But this is a game, there are no other deadlines than the ones you set for yourself. What's the bloody hurry?