If they do another merger, they really need to make it so no one has to change their name unless there's two active players with the same name. No one should be forced to change just because someone gave their 11 year old retired mule the same name.
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If they do another merger, they really need to make it so no one has to change their name unless there's two active players with the same name. No one should be forced to change just because someone gave their 11 year old retired mule the same name.
I would say they should base it on last login date. I too lost my original name during the first server merge years ago. Haven't ever seen the name logged in or anything on ffxiah.com ever. Bummer
Moot point. It's been stated several times that the way the coding works, target servers get name priority. Very sad, so sorry, ain't changing. And since my server won't be a target in a merge, I am terrified of losing any of my names. Eight of them were very carefully thought out.
That's not even a compromise. :/
I don't want anyone to have their name deleted/stolen because of something they couldn't have predicted, even if they were inactive. level 1 mules are acceptable only because people don't and aren't and won't actually play with them and probably didn't put thought into the names. And there are a LOT of level 1 mules.
I like my level 1 mule's names... but as long as we were given time to level them to 2 to keep their names, I'd be cool
Wonder how hard it would be for SE to implement cross-server stuff common in other games now. This could potentially help alleviate some of the hardships in forming groups for certain content or sales without having to worry about open world stuff and things like dyna being more of a mess then it already is.
for events in the newer expansions where dedicated servers handle the zones (e.g. salvage areas, and WOTG battle areas which play host to quests, meeble burrows, maze mongers, etc) this would probably work. For the regular battlefield areas and places like walk of echoes etc. it wouldn't work without a total revamp.
the real solution is to end locking characters onto servers. make world choice open at log in, so players can go to the server that has active content of the type desired. Natural attrition will empty do nothing or excessively cliquish servers. Also unify all auction houses from all servers into one overarching single AH.
You have know way of knowing how active individual players are. Some may be slightly active, some lots active, some still subed but playing rarely. Everyone has different circumstances, who are you to decide who should keep their name and who should lose it? Who is anyone here, really? They all are or were paying customers, losing a name may cause people considering returning to change their mind, so to me (and probably to SE) their names are no less valuable than yours. The only really real way to handle this is to make everyone choose their destination before the merge (e.g. ask ingame so you cant not make the decision unless you're not active) so that you can choose a server where your name isn't taken. Someone is going to get hosed no matter what you do. The only characters whose names shouldn't be safe from incoming transfers are obvious storage characters (e.g. level 1 or minimal playtime).
But this whole debacle is one reason why I don't want to see a server merge. Another reason is that current SOA content and systems have been designed around current populations, a sudden increase could mess with a lot of things. There's also a very limited number of good places to party for CP among other things, and yada yada yada dont want a server merge yada.
I think they should just reset all the names on both servers if they merge. If people wanna keep their names, they better log in and claim them.
SE would know, if they were to implement a renaming system. Login timestamps are logged server side. There's tons of monitoring software out there that will manipulate your logs however you please. Accounts that have not been paid for, for a certain period of time (maybe 1 year or more?) I think absolutely should have their name reset. The same should be said for Linkshells, there's plenty of Linkshell names out there that are stuck in perpetual limbo due to sitting on inactive characters forever.