Originally Posted by
Grekumah
Previously I mentioned that we would be adjusting pet accuracy with new job point elements, and I would like to add a bit more information about this.
First, on the basis that in the event the player’s item level, the pet’s level, and the content level are all the same, we feel that the proper situation is such that the pet’s attacks land if you supplement with the proper equipment and food. For example, with item level 119 equipment, if you challenge alluvion skirmish or high-tier mission battlefields at normal difficulty, they will be able to hit properly.
Currently, avatars in particular are lacking in accuracy, and for other pets as well, we understand that when trying to increase the stats for both pet and master, there will ultimately be a portion that becomes lacking. Besides the pet adjustments we have been making, we will also be looking at adjusting the master for these jobs and supplement the aspects that are lacking.
On the other hand, when it comes to high difficulty content such as high-tier mission battlefields at the difficult difficulty setting, we are looking into supplementing the aspects that are lacking for this with job points. (We’ll also be looking into special pet items and new attachments for the future.)
As we are trying to be very careful with job adjustments, we understand there are some players who are getting upset because no drastic changes can be seen right away, but we are taking in all the feedback and proceeding with adjustments as we consider the overall conditions of the game.
We’ll be continuing to make adjustments to dragoon, puppetmaster and beastmater as damage dealers, and to summoner as a support role that can also deal damage in future version updates.
Additionally, we’d like to add elements to job points that allow you to easily feel that your character is growing past level 99 besides just through item levels. Once the details have been fleshed out more we’ll introduce them to you. :cool: