I'll jump on the Jubaku: Ni and Utsusemi: San Bandwagon.
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I'll jump on the Jubaku: Ni and Utsusemi: San Bandwagon.
don't think you will ever see Utsu San as with nin af3 boots you get 5 and 4 shadows
I think paralyze NI will come in next merits.
I also thought ninja should get some kind of sleep spell or something like hide that thf has. I mean ninjas are suppose to be sneaky and able to vanish or go undetected so gives a vanish ability
throwing WS's is a must if you ask me
what i'm really looking forward to is the statement SE made about increasing the skill up rate of parry and guard. 285 parry skill and playing ninja all day long and seeing maybe a 1 lvl skill up per day is depressing
A+ Katana skill <Yes Please>
Lets be reallistic about all this JA's and stuff I read so far. NIN only needs 1 thing, Ni version of the Ichi spells we got after 75, nothing more. If you cannot perfor the job well as is, if you have a hard time keeping hate, keeping shadows up,getting hit, then that means this is not the job for you. It makes me sad/angry that back in 2007-eary 2010 you could count the amount of NIN players on any event around: Merit groups, Dynamis , Sky , Sea, Limbus, etc. Why? beocuse NIN was a complex job to play back them before Abyssea came out, In order to keep hate of 2handers you had to be good at keeping hate with your tools, WS sets, and JA's, chosing the right sub job for the right situation. If you think you need 10 clones to attack a mob.. go play Naruto games, If you think you need more evasion after you get hit.. go level THF and get an evasion set, If you think you need a throwing WS.. go level RNG. While the need of Ni spells for Yurin,Miwagari,Yubaki,Myoshin is needed badly ( becouse by the time you enfeeble an enely already lost 40% of its HP) San spells are versions are not. If you can't land your Ni spells as is then something is wrong with you ninjutsu gear set. If you need warp as a tool..then having 10 Conquest point warp scrolls,Warp sticks,Warp items from events,Teleporting rings, and your 2hr should just disapear no? . Yes I sound full of anger but if you jumped from the SAM bandwagon to NIN becouse its easy on abyssea and still want all this "Reallistic JA's" get real play the job right.
P.S. Yes I was a NIN since 2007 and always played NIN when it was needed. Some mobs are better off to be left alone for your fellow PLD's.
Edit: Katana skill A+? We are the only job with 4 A skills, and able to weild a GK too, Torque,AF3, Merits should be enough katana skill to be Q.Qing about not having A+
What's RNG have to do with a throwing WS. last time i checked RNG didn't have a throwing WS but guess what they have archery and marksmanship AND weaponskills for axe, dagger, etc. So what's wrong with having a couple throwing WS's for a ninja? No one said they had to be super duper powered up WS's but since alot of ninjas carry boomerangs, chakrams, because of the stat bonus some provide and heaven forbid may need to range attack something to pull it, or to make use of some of the nice dmg a nice shuriken has. If you really think about, whats the use of having throwing skill if theres no WS to go with it. Oh i know cause that throw you use to pull a mob to camp needs to hit right? Oh and theres Sange or w/e its called that you can merit on ninja, cause with the availability of the highest dmg shuriken sange is so sought after by nins right? With no throwing weaponskill theres really no reason have skill associated with throwing. The only real things throwing skill would even matter would be throwing winds at sky gods, but who does sky anymore and at lvl 90 who even cares about throwing the wind at it, or throwing the ash at Ixion cause i think it has to hit to claim him but not sure and if doesn't have to hit proves my point even more or the actually usefulness of even having throwing skill in the game if theres no weaponskills to go with it. And even throwing at sky gods or Ixion who uses a nin to do it anyway, most would use a RNG to unlimited shot the throw and sharpshot for increased raccQuote:
If you think you need a throwing WS.. go level RNG.
5 A- skills, NightBear. Katana, Throwing, Parrying, Evasion and Ninjutsu. More than any other job. So if everyone would stop crying about not having A+ Katana skill, that'd be great.... it's not even worth whining about. Ninja doesn't need Utsusemi: San by any stretch of the imagination. Ninja also doesn't need to be tainted by Naruto anymore, so if you could cut it out with that crap, awesome. It's like 2/3 of you aren't even thinking about what you type before you type it.
I totally forgot Naruto was in the game.
I guess he trained Kagetora (S) and Hundredfaced Hapool Ja. Because that's (Naruto) totally where we all got the idea of having shadow clones from Utsusemi and not those two NPC mobs.
Nor was it the three year old post from POL regarding 'New Mercenary Ranks and Assault Missions'.
I think allowing the PC's to use some form of this ninjutsu might have some nice role to play in game. Imagine if you could pop out your shadows as clones through a JA and then when they are killed or released you gain all of the Enimity/TP/HP that they had prior to the point of release. (Now yeah, I did kinda take that from Naruto where he learnt how to power level train himself) tainted love, oh oh oh oh....:pQuote:
Originally Posted by Imperial Army Special Operations Commander Rasfhul
so with a Job Trait called Fade you want ninja to gain evasion when they are hit? Sounds broken to me. We should just have ninja's be able to not die at all while we are at. Ninja's have Utsu and good evasion skill as is, and you want an Ability to increase their evasion even more when they get hit, Yonin is already there to increase the evasion yet you still want more? I believe asking for this so called Fade ability is a little much. The thread is titled REALISTIC job wants i believe fade is slightly on the unrealistic side in terms of its something thats already there in game through yonin. Asking for even more evasion on a job that already has good evasion skill, a job ability to increase that evasion even more, Shadows to absorb physical hits, and plenty of evasion gear to use if you choose is a little far fetched and over the top if you ask me
...because a ninja never gets their shadows AoE wiped twice in a row and left to eat hits to the face like a MNK while waiting on Uts recast, never.
While fade does seem over the top now, maybe it could be looked at as a T3 merit for 99. Fade could work like a Job Trait that activates only while Yonin is up. The Eva wouldn't be so large as to make you never get hit, but maybe dodge a few hits while waiting on Utsu recast. But who knows what SE has in mind. 99 is still a bit away from now.
I'm not pointing fingers at anyone so put the flame throwers up for now; I'm just tired of seeing people bash other ideas for whatever reason: seems over the top, doesn't fit the play style of a NIN, unrealistic expectation, the name Imadouce was already taken and they are bitter about it....
If you've nothing to add to someone's idea other than being a negative Nancey, let it go. If you have some real constructive criticism add it. If you're just here to say: that idea is lame, have better gear, you should level another etc. save it for another Forum. I really get tired of wading through negative replies while looking for the actual post that matter.
the ideas weren't originally mine but i did like them though which is why i quoted them up there but there are trolls that just like smashing other people
That is real constructive criticism to how the person describes Fade. In the logic presented its very unrealistic and unbalanced to add something like that to ninja when they already have a job ability that increase evasion and given their evasiveness by nature etc. Something that would make more sense would be ability like perfect counter for monk where if used you will evade the next attack the monster does, but even then i'd say its not needed. The thread is titled realistic job wants and to me i feel the way the fade ability is described is unrealistic and would be very unbalanced, you think differently thats your opinion, good thing we are all entitled to our opinions.
My comment is constructive as it describes why i think the Fade ability is unrealistic. I provide reasons and evidence for my statement. Now you could call it unconstructive if i simply said your idea is stupid and farfetched because i said so!
Yeah, at first I thought something was wrong with my cookies and it took me back to some post I had already read when I clicked "unread post" and there will always be trolls so I'll just have to scroll through.
I just hope people won't get discouraged and not post because of them.
If we keep tossing out ideas maybe the Devs will see something they like from a few of them and put them together to make something.
I really did like the perfect parry idea. And then image trickery sounds like a nice way to generate more hate for the ninja. I'm still not convinced Fade would be needed with the way ninja is now but who is to know as the game progresses with level increase and newer content outside of Abyssea.
i agree with you in the matter that fade is not needed and as I stated the way the the poster described Fade would be unbalanced imo. But i took the idea and applied something that way work like using it as Perfect Evade like Perfect Counter works on mnk, this could seem like something that could be added and not unbalancing at the same time.
Fade was my signifigantly toned down version of FFTactics' Ninja ability: "Abandon" which doubled both physical and magical evasion rates. SE thinks this general concept is part of being a ninja. The implementation may vary.
The real use is not a permanent boost to evasion, but a way to occasionally have time to recast utsusemi against enemies that have very high accuracy or wipe shadows very quickly. I could see some modification to it, such as only activating as often as Monk's counterattack rather than all the time (based on evasion skill), or cut the evasion bonus in half unless under the effect of Yonin.
However, I don't think this is a horribly unrealistic or unbalanced trait when you reach the levels when it would be most potent. Just as a point of note: Ninja gets A- evasion skill. Both Dancer and Thief get at least Evasion Bonus III (+35 eva reported) as traits all the time, and while Dancer only has B+ evasion, Thief has A+ evasion and up to Evasion Bonus V (+60 eva reported). Ninja may get more evasion from gear(I didn't check that), but I really don't think it makes this job trait sound as bad as you make it out to be.
That's cool about FFT.
Maybe if Fade was trait that activated with Yonin/Innin it could increase physical and magical evasion too. With the major boost effecting magical evasion and a lesser physical evasion trait while in Yonin stance. The Innin stance could have Fade offer a greater Enmity reduction (like Muted Soul) and maybe a DA or TA bonus so we can do more damage in the Innin stance without worry about the mob turning to us.
here's the way the JA was describe. When you look at from top to bottom its talking about being a Trait which level increases, then at the bottom it describes it more like a Ability with the "lasting long enough to evade the next attack.Quote:
New Job Trait: Fade
When a Ninja takes physical damage, their evasion increases for a brief time.
Tier 1 Level 20: +5 evasion
Tier 2 Level 40: +10 evasion
Tier 3 Level 60: +15 evasion
Tier 4 Level 80: +20 evasion
* It's +5 per tier, total of 20, not 50 (just in case there's any confusion)
* This is a very short effect, but it should last long enough to help evade at least the next enemy attack.
* Gear could be added to enhance Fade's duration and amount of evasion.
Now as i've said this origingal description seems somewhat unbalanced. Make it a job ability not a trait could work and make it like perfect counter. The situation for use that comes to mind would be say you are trying to get shadows up but can't cause the mobs accuracy is over powering your evasiveness. /ja "Fade" <me> , /ma "Utsusemi: Ni/Ichi" <me> blame o. Could be a practical implication of a new job ability. Thats how I use perfect counter on mnk/nin. Can't get my shadows back up cause i'm getting hit, pop perfect counter cast Utsu, blame back in business
I would love to see Innin and Yonnin on separate timers, the same as hasso / siegan. They already have more negative effects than hasso / seigan, why penalise the timer's as well?
the problem i find with Innin is that if i'm not the tank i can actually get behind the mob to use it its not long before the mob has turned around to face me and innin is now pointless. So yeah, maybe do something with yonin/innin timers to make them operate more like hasso / seigan. I find myself having to cancel innin more often than actually being able to use it effectively
1) A+ Katana--we're the only job that can use it, doesnt make sense not to be masters of it.
2) Jubaku: Ni, Monomi: Ni, Dokumori: Ni
3) Perfect Parry Ability
4) 5-Count Utsusemi On Status'
5) Migawari: Ichi- You need to increase the duration of this spell or decrease the recast. Its ridiculous right now.
6) Update NIN 2hr, Mijin Gakure is great now thanks to the elimination of weakness upon using, but if anything it should be a K.O. type move similar to Odin Summon. That or leave the NIN with Auto-Reraise upon use or with 1HP instead.
7) Yonin and Innin on seperate timers.
8) Decreased Futae recast. 1minute is long enough considering how little Ninjutsu spells still do sometimes.
I agree that currently, in abyssea ninjas don't really need any adjustment. Our versatility is really allowed to shine whether it's DDing with high crit hit rate and damage or evasion tanking heavier NMs, there is an atma for everything. We even have a leg up over monks in some situations being able to VERY EASILY hold hate back taking NMs with nasty gaze moves or high damage spikes simply spamming the whee With the appropriate atmas. Having all of these tools has made us the new rdm and a whole bunch of new people trying to change it.
I think throwing skill actually being useful missed the boat many years ago. While I would love to see some nice synergy shuriken or reasonable npc sold ones (with boxes stacking to 12 stacks) it just does not seem practical at this point. Too many things would have to be changed in order to implement it.
A high recycle rate would have to be added for ninjas
The damage of throwing weapons would have to be reworked with the calculations for ranged attacks how they are
However cool a throwing weapon skill would be just seems well.. Like a waste of data. Thoughts of sitting back and peppering a mob with hundreds of stars is perhaps a dream that will never be implemented.
Now for my own crazy ideas.
Yonin/Innin timers definitely need rethinking. Even just separating them would be a huge step in the right direction.
400 skill weapon skill that implements the damage of your ranged weapon in its hits. (The animation would obviously be awesomesauce) hits with Katanas + jump back and throwing. Backflips and flying galkas /joy
Jubaku:Ni and dokumori Ni ... just sad it hasn't made it to players arsenals yet. They don't even need to be more effective, just an additional timer and a faster casting time would make me more than satisfied.
Changing the way shadows functions or giving us another level of utsusemi would honestly in my eyes be a bit over the top. A more stylish work around to everyones (I can't get shadows up) problem would be a job ability enhancing parrying. I'm thinking more like.... Parryingstance anyone? Perhaps not as broken as counterstance is for monk, maybe a 1/5 minute duration/recast 99 merit? Or 30sec/2min...
I've always liked ninjas in FF. They are the sexy, stylish and a little narcissistic.
Parrying: sexy
Evasion: Elegant
Shuriken: sexy (Boomers/chakrams: not sexy)
The biggest issue for us and developers I think is the unclarity of what players want from ninjas. I believe in it's first implementation ninjas were intended to be DDs like in so many other past FFs. The players took it's survivability to an extreme and demanded that the developers catered more to it's abilities as a tank. Since then it has been a tug of war going back and forth. What I would like to see out of the 99 merits is that they really define how you will play your jobs.
Something Innin like as a job trait.
Parryingstance
Quick Cast
It's too easy to get experience in abyssea now and you can pretty much change your merits around on a daily basis as you see fit. (this is not a complaint about exp). But 99 merits should at least show some sort of dedication towards the way you wish to play your jobs, either by being rediculously expensive (20 merits per level) or by making them more specific
i agree with the smoke bomb escape that would be cool but you are missing the best point evasion bonus. Why give thf and dnc duel wield and not give ninja evasion bonus
Because ninjas can use blind II? And now, yonin if necessary? In terms of mitigating damage delt to them ninjas are far more versatile than thfs... Dnc idk it's a SJ and I haven't explored the mechanics of it's dances and such. It's loldnc however useful it is in abyssea.
Isn't parry capped at 5% regardless of skill?
That needs to be fixed.
They just need to take away -ga spells taking ALL shadows AND causing FULL damage. Not just 1 shadow should be gone like it used to, I never agreed with that tho it was nice, but if you have 4 shadows up and a mob is casting -ga IV on you, you shouldn't go from 1800 HP to 250 HP with a DEFINITE melee swing incoming as soon as the -ga spell lands on you killing you more than likely.
Say if you have 4 shadows up it should mitigate the damage of the -ga spell completely, 3 shadows you take 20% of the dmg from the -ga, 2 you take 35% 1 you take 50%, 0, you take the full blow.
Basically that is all it takes unless you have a Cure Bomb coming at you when a -ga spell lands on you from anything EM or Tough and up. Almost ALL your life gone, with a 100% for sure melee swing coming as soon as the casting is complete. Sure you can recast most of the time, but unless your /DNC or in a party your screwed. It doesn't even take a very hard mob to tear a ninja up with -ga spells. 2-3 and you are basically dead from a DC.
And Yonin/Innin do need seperated...or 1 minute combined recast. I find myself in Abyssea while not tanking running around chasing the mob so I can be in front of it. But while in Abyssea, even if I am tanking I'm just gonna blink my way through my hate and not cancel Innin because of the idiotic recast time.
BUT...one thing I DO NOT understand at all, why impair invasion if you have to be behind the mob to deal this extra damage? I mean come on...it's not like you are going to pull the mob ontop of you and keep it on you causing you to cancel the JA for 5 minutes, especially when it lowers enmity. They didn't think that through.
Jubaki: Ni a definite. Uts: San...naw I'll survive without....really....I'm not holding my breath on that one. Stronger elemental wheel...or a JA that makes ninja nuking worth doing consistantly, Innin just isn't enough. Futae is cool when you can land a MB. Like I have Doton: San, landed it with Futae and Innin on for 1100 on a MB. That mob didn't leave me after that.
I'll take Kuryami, Hojo: San, screw Dokumori: Ni...meh..maybe..I'd rather have a landable sleep spell. Something that you can sleep the link instead of being stuck with tanking 2 mobs hoping Kurayami and Hojo and Jubaku are enough to keep both the mobs from tearing your ass up.
I'd love a sleep ninjutsu spell.
But my favorite suggestion, I've been wanting this for a LOOONNNNGGG time. Would help SOO much with a ninja tanking. A Job Ability, able to give your remaining shadows to a party member, increasing ninja's Enmity exponentially.
With Uts recast up, Ni or Ichi, having the ability to Give your BLM your 4 or 3 remaining shadows and gaining Enmity off of that like crazy to get the hate back ontop of you would go great with Yonin. Being able to blink up your BLM, Recast Uts, Provoke and having the mob back ontop of you would be so great. I've thought about this for the longest time, it would be so worth it...the ninja's version of Cover.
Who wouldn't want that? Would be a great base for enmity when things need to be focused on you and you only or at least mainly you, it still would bounce, but it would give a ninja a fighting chance to be able to give another player, that has pulled massive amounts of hate off of you, to get it back from them instead of not being able to do much but hope that when you Provoke and WS it wants you again.
1 Min recast to btw. Being able to give your shadows every minute...it's not like it would change the balance of the game. You'd be giving away the very thing that protects you if you abuse it and not wait on recasts to be up you would be basically killing yourself..
Hell, PLD can cover and absorb MP while doing it, Samurai can give people TP, RDM and WHM MP and HP, why the hell can't a Ninja give Shadows and cause a massive hate turn in doing so? All just so the ninja can do his job...Blink tank.
As much as people are throwing it around and not gaining more attention, one of the things I'd like to see implemented is the quick cast, and so people don't bitch about their jobs not getting it or making their jobs obsolete (Looking at you who complained about Battery Charge), should be applied to jobs with native skill. E.G. Ninjas should be able to occasionally quick cast ninjutsu, WHM/PLD/RDM should be able to quick cast healing magic, divine magic, enhancing magic, etc. BLMs, elemental... you get the idea. It could even possibly be implemented easily as a job trait post 50 as to systematically prevent sub jobs having quick cast on something they don't have skill in, similar to how you cannot skill up magic from a subjob. As something exclusive to main jobs, anyone using /nin would see no change and can continue playing as they were.
As for changes I'd like to see, I'd have to go with the consensus: Jubaku/Dokumori: Ni, seperate/adjusted Yonin and Innin timers, Ni spells of Yurin, Aisha, Myoshu and Migawari, and Perfect Parry.
However, I do want Utsusemi: San for a few reasons: 1. It's already in the dats. 2. Everybody and their mom has access to Utsusemi: Ni. That being sad, /RDM was recently given the ability to cast refresh and THEN was given refresh 2 for RDM mains. If they do decide to ever implement Utsu: San, it would have to be without giving NIN that perfect parry JA. 3 sets of shadows to absorb single hits and tack on perfect parry? Yeah, that'd be overpowered.
As for throwing WS, I'm on the fence about simply because I don't have the inventory to carry more crap lol. My NIN having all my equipment (WS, Eva, TP, Enmity, Fast Cast, Spell Interrupt, Nuking, Blade: Hi) already takes up close to 70 spots of inventory. I tend to leave my ninjutsu skill and pdt gear in the mog house or satchel, and that still doesn't include tools I have to carry (Universal tools are a godsend). Add in the stack of shuriken, the throwing skill/racc equipment and I'd have to be furiously swapping out things into my sack/satchel and tossing random trash whenever I see a drop in the pool I want to lot. But on the flipside, having something else to do damage with would just be plain cool.
Fade would be a bit unnecessary, but would be nice to have something on the player side in decreasing a mobs accuracy, since we already have Kurayami and it doesn't always land (See: Dark based abyssea mobs), a natural evasion bonus would suffice honestly.
imho, nothing else needs to be changed in any way. Most non 2hander jobs max out at A- skill in offensive combat skill with the notable exception of PLD and MNK for a clearly defined 1handed weapon. If SE gave NIN A+ katana, (which would be nice, but unneeded) they would have to give THF, BST, BLU, and WAR A+s as well in their respective 1 handed weapons. Ninjutsu on the otherhand.... would be a very welcome change to have an A+ skill.
That Image trickery JA that was brought up, should totally be called Genjutsu. /narutard.
Ninja is over powered at the moment inside of abyssea. Outside we are still a joke with the exception of those of which that have blade Hi. I started playing again because I heard ninja was getting new spells. I assumed Monomi:, Jubaku:, Dokumori: Ni. Instead the spells are alright but not great most i don't use aka Aisha. Since we are considered magish we have no JA. Parrying stance but that might be a bit to much or a spell that increases rate of parry. Sort of like reprisal 4 parry, also I think ninja should get parry mastery
ehm ninja already has it, it's just called tactical parry
1. jubaku:ni (and maybe dokumori:ni)
2. affordable/farmable throwing ammo (i just discovered Sange is GORGEOUS)
3. better recast for yonin/innin (it's way too frustrating when a dispelga just eats your fresh yonin)
imho this is what ninjas really need, no more no less, and also what's more likely to be given
i was meaning some kind of increase parry rate. To the throwing ammo comment Sange is when fully merited some thing you can use there 5 min. Everyone cries about throwing ws and ammo we don't have any ways to pack them up. Once again the great shuriken with only stack to 12. When ninja was created I think its safe to assume that ninja was meant to be a puller job. If they do make a throwing weapon it most likely gonna be a lame low damage dart.
I don't know about you, maybe its placebo, but ever since they gave us tactical parry, my rate of parry has gone up. But that could also be attributed to me going from 245 to 290. And tactical parry isn't a stance, its a job trait, much like counter, most people here have been talking about having a job ability that gives us a guaranteed parry akin to Seigan+Third Eye and Perfect Counter.
edit: oh nvm, i see what you did there. Parry mastery = Tactical parry haha.
koga shuriken stack to 99, but they're a real pain to get
they should make a Shuriken Synergy recipe like all the other ammos. x99 NQ x198 HQ1 x297 HQ2 :(
Also: Make the shuriken you make with that recipe not suck ;_;
What I'd like to see:
1. By level 99 give us Auto-Sneak. I'm a Ninja goddammit. I don't make noise when I walk places. This would get rid of the people shouting for Monomi Ni. (even though that spell should exist).
2. Throwing Weapon Skills. Yes I want throwing weaponskills. No, I don't want them to do damage. I'd like the Aim-Leg and other types of debuffs for the skills. Things like bind, gravity, def down, mab down. Debuffing Throwing Skills. I see no problem dumping 100%TP or more for a debuff. It wouldn't be overpowered but it could find it's way into usable situations. Accuracy would obviously be based off of your Throwing Skill, and duration/potency based off of your throwing weapon base damage or other bonuses.
You could get into some simple synergy that allows you to get Shurikens with additional effects for Bind etc. I find it silly they can make drain/sleep/elemental etc arrowheads and bolt heads. But Shurikens ... they just can't quite figure out. -_-
3. I don't have a three, this is me saying Ninja rocks as it is and outside of Jubaku: Ni (I've been asking for this for years) I can't ask for anything else.
I completely agree. Ninja needs A+ skill and new job abilities/new Ni scrolls. They shafted us in other updates and it seems like only after 90 will Nin see something worth while.
What I would like to see:
-Katana A+ skill
-Jubaku:Ni,Monomi:Ni,Usti:San(might overpower nin but w/ any job able to do Ni with Nin sub, would be nice)
-Better parrying rate(way, way too low)
-2hr adjustment(right now, its little more then another form of warp)
Nin is my main and I hate to see it so mixed up in and out of Aby. Great job just seems to have been shafted recently.
NIN got the long straw regarding the later updates in my opinion, so I would just replace a few of the most recent terrible traits that we got from 75-90 with these.
1. Instead of Magic Burst Bonus - change it to Magic Attack Bonus. (For Ninjitsu spells obviously). Because let's face it, that is a terrible job trait as is.
2. Instead of Skillchain Bonus - once again a terrible job trait. Change it to what has already been mentioned - Crit hit rate or crit hit dmg.
3. Tactical Parry?? Seriously guys.. wtf? Perhaps instead of that, simply a Parry Bonus (similar to evasion bonus etc for DNC). I would much prefer to parry more often, rather then get TP if I parry. Unless you are going to throw us like 100% TP every time we parry or something crazy - this trait is useless and if anything should be a lvl 10 job trait.
However I don't believe nin needs fixing. Beef up PLD instead.
I had an idea to make better use of Throwing Stars as they seem to be left behind in favor of boomerangs.
(JT) Saijunkan - Chance to recover throwing items for reuse. Chance per trait level: +5%