They were working on this expansion for a long time before it launched. People paid for it. It is way off from done. Selling a product and then delivering it in parts is pretty shady business.
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I don't really care if its coding, plastic surgery or selling burgers, if you start taking people's money then you better well deserve it. If you are selling a product then you better make sure you are selling the things your buyers want. If you don't think your buyers will like your products then sell them to someone else. That's what it means to be in business.
RME at lv99 takes a lot of time and effort to build. I have seen people spending years building a relic only to lv95. I don't care if that triple-box guy can do that in less than couple weeks but to the guy spending years building his relic, it's A LOT OF EFFORT AND DEDICATION. SE just jumped out and say "all your efforts are worthless now, you can get something better in 45min with a bit of luck". How about just lower everyone's level to lv1 and erase all their items then make new and 'better' items that are easier to get? Wouldn't it be awesome? Aren't you excited about the better gear and items that are easier to make? Or will you just feel like you were slapped in the face and you're better off playing something else?
what's to say that the requirements won't get easier for them once they come out with something that takes roughly as long as a mythic to make? Also, it will kind of only be front line Mythics, emps and non utility relics (ragnawagon, etc) that will be usurped. if you think there's something that can replace a yagrush or carnwenhan, kenkonken burtgang or any other utility weapon i'm forgetting, please, do tell.
Some can not be, others can, I have seen very few Apocs for instance as of late, Bravura is dead, Liberator is now something you swap in for before a fight if anything because unlike before, DPS just cant keep up even with its AM3 fulltimed. This things go on. You mention mage RMEs mostly, as well as KKK and Burtgang, I am assuming you mean KKK's effects on overheating, great, but that's a very expensive piece for just that 1 effect, which you would only really use with soloing with your pet, since you would be crashing your damage beyond any reasonable gain by using them instead of Rigors. Burtgang is for a job which does not DD anyways, so just like the mage ones, yes, it stays relevant.
If they made a new Adoulin version of a Mythic, called a superduper weapon, they made you have to do all of the Adoulin content, an item worth 1,000,000 Plasm, 100,000 Fragments from Skirmish, all Delve KIs and WK KIs before you can start the quest, as well as doing the full mission line. Then getting 1,000,000 Rank points worth of Airlixirs turned in, and so on. Do you know what would happen? People would be ok! These weapons would take forever to get, they would be harder, more effort worthy, and it would feel like they deserve it. Would every person in Adoulin have one of these? Hell no, it would be rare, like a Mythic, but we are in Adoulin now and we are farming Adoulin now so its easier, like when ToAU mattered. We would no longer talk about RME weapons, it would be RMES weapons, Relic, Emp, Mythic, and Superduper weapons, and that would be how it happened, incorporated by players because of its difficulty and power.
Do you see the difference between that and what happened now or what you were saying before? This would place another hard to get weapon in the game up there with them, even if it beat them, it would still be fine if they made it hard enough. Delve weapons, easy by compare... Boss weapons, they are not really hard, they are not time taking, yes, they require a good group of people, quite a large group, but they are not close to RMEs by compare. So in the end, I think that your idea would be fine, a new Mythic for jobs would be cool from Adoulin, so far as the utility ones, some were gone, others weren't, most of the ones that stayed are there because the job in question does not need TP or to engage the enemy, any that are on a job that does, screwed.
you mentioned apoc and bravura, these weapons probably would be used if they were within a few points of the cap.
for example an item level 115 bravura (put its base damage maybe 8 higher than bloodbath) vs an item level 120(guessing that's what it is?) razorfury.
but as it stands now, we're comparing level 95-99 weapons against item level 113 or 120 weapons which is a significantly higher change in power than a post update against current content. I would expect the RMEs to be around item level 120-125 to be on par with delve round 2 assuming they come in at item level 125 which could keep them relevant for a bit at least, but not forever.
My opinion is that weapons that take ridiculously long times to get should be cool, but not necessary for progression. I think that the developers sort of have that opinion too, and it's the right decision. Doing things that way is an inhibitor to new players, which is more damaging to the future of the game than catering to a few diehards.
I'm an older player just coming back to the game. I never bothered with the R/M/E weapons because it's not worth spending years doing. Delve is doable with Skirmish weapons which are just as good as RME when upgraded. But it seems to me that shouters require RME DDs really more because of status. "I put the time into getting these weapons, so I'm only allowing people with RMEs" sort of thing.
I think the RMEs shouldn't get upgraded any further, and just let them be trophies. I think they should keep the focus on the new content, and the new content only. The progression should be completely focused within SoA content, and they can't encourage that by incentivizing old content. They have to make the current content simple to progress, and the endgame items need to be challenging enough to earn, but not take unreasonably long to earn.
@Peepiopi: REM as trophies? As in put in your mog house and look pretty trophies? Or wear around in town? Or something like a title? There is a reason why you don't see people getting REM a lot. It's not because it's a 'trophies' it's because it takes a long time to get. It's like leveling your favorite job back in the day when you only get 4k exp an hour. Would you level a job to lv99 soloing for 2k exp an hour for years so you can wear a piece of armor in town and never use it again? Do you really mind if all your job levels get reset to lv1, lose all your gil and items and you get a "trophy" in your mog house for being such a high level character? In fact, I think this is a great idea. Reset everyone level to lv1 and erase their items and gils. Everyone start out fresh and certainly no more REM or picky shouts. Let's see how many people will be playing FFXI.
You said it yourself "It's not worth the effort" - that means it takes A LOT of effort to make. So much that those who actually put the effort in deserve the reward. There is a reason why you work for every piece of your equipment. You don't want that piece of equipment becoming useless. Maybe a single piece of equipment doesn't make you feel really bad but imagine everything you have worked for all became something unless and only to be put in mog house.
People didn't shout REM cause of status. You haven't think through this point clearly. Since REM takes a lot of dedication to make, people with REM on their jobs will tend to be better equipped and skillful. This is not always true. I have seen a fair number of people with empy weapons and being pretty bad at what they do. However, I'm talking on average, a person who are better equipped tend to be better at doing their job than someone poorly equipped. If you have to pick a random unknown person who is critical for your party, would you pick a person who is well equipped or someone totally fresh? Sure you can try talking to them and you can get to know them but 1st glance like checking a resume then you will check their equipments.
Ok, listen, this is where people go wrong. There is no reason at all in the game right now that Delve requires Delve weapons, gear, or anything of the sort, it also does not require RME weapons. This is all done as a restriction by the players who lead parties, meaning, if people who do, in fact, make parties, do not want this restriction, then it will not be had. The content is not designed for RME weapons, it is players who shout for RME weapons only. I see Qilin shouts all the time asking for RMED only, do you know how easy Qilin is now? It dies in less than 2 minutes most of the time, its a stupid requirement. Upgrading RMEs is not them making them nessessary, its never been them doing that, its the players! If more people who do not care if people have them made parties, then no one would complain, but people never do that because they instantly realize the quality of their party is enhanced by bringing only those people.
It does not take a year to make a RME weapon... If you are worthy of having one, which to me means you are moderately well geared for the job you will be using it on primarily as well as knowing how to play it, then it takes a few months at most.Quote:
I'm an older player just coming back to the game. I never bothered with the R/M/E weapons because it's not worth spending years doing.
An Emp takes a couple days for the Lottery pop NMs, meaning a total of maybe 40 hours, does this seem like a long time? Well sure, but in this time, play something else, watch something, do something else in your life, come back every 5 minutes to kill a random mob and go afk again. Its boring, but its easy. Sometimes you can team up with people doing the same trial, if so, awesome, alternate whos on watch, take a nap, watch a movie, goto work, walk your dog, whatever you want. VNMs are easy, get a friend or two with a DD & healer or if you can fill in one of those, do it, tada, you have yourself well on your way, might even find a party for these, sometimes large, sometimes small. Then comes Abyssea NMs, they drop +2s, any new or returning player needs these, some long time players need them too, even I do, so that's not to hard to get help for, but the quality might vary. Now, you have an Emp.
A Relic takes doing Dynamis, depending how well you do it, this can take between 2 months, and 6 months, of doing a 2 hour run every day, but its only 2 hours, if you have more time, get money, buy currency, you will walk away with a Relic even sooner. If you can not solo Dynamis on your job using /DNC or another appropriate subjob, you do not need or deserve the Relic so far as I am concerned, so you should not bother worrying about it, and should instead focus on getting geared and skilled at the job. If you are to stubborn to use the proper subjob, kindly remind yourself that everything has a time and place, Dynamis is the place where /DNC is the most relevant thing around for almost every job.
Mythics, I wont even write all of the work out for, yes, they take 5~6 months, ignore them if you want, they are already trophies for the most part.
Its because of the level of damage they output. Even if Skirmish weapons are the same, they are augmented, and very few people do Skirmish, its the same reason why many people used to exclude Mythics, no one had them. If they removed RME weapons completely what do you think people would shout for now that Delve was 'fixed'? Delve weapons only, ignoring those who did not get in first, and guess what, right now, it would work, because it already does, I see enough people ignore RME weapons right now in Delve to prove it.Quote:
Delve is doable with Skirmish weapons which are just as good as RME when upgraded. But it seems to me that shouters require RME DDs really more because of status. "I put the time into getting these weapons, so I'm only allowing people with RMEs" sort of thing.
So abandon the last 10 years worth of game, and focus only on what is new and being worked on now, that sounds brilliant.Quote:
I think the RMEs shouldn't get upgraded any further, and just let them be trophies. I think they should keep the focus on the new content, and the new content only. The progression should be completely focused within SoA content, and they can't encourage that by incentivizing old content.
I agree, they do need to be challenging rather than time taking, sadly, that does not work with this player base because we do whatever we can to win, like stun-locking and such, so content is never really 'hard' more that its annoying and broken without exploiting certain abilities.Quote:
They have to make the current content simple to progress, and the endgame items need to be challenging enough to earn, but not take unreasonably long to earn.
NMs don't either, they just require a good coordinated party, something which should be expected from the content meant to be the 3 hardest pieces of content in the game as of right now when you think about it. Again, if you go only by shouts which include this, you are only seeing people who want only that, it does not mean that it can only be done with that. If you want to do it but leaders will not let you join, shout for it yourself, I have had to do it in the past myself, hated it, but it gets the job done, and everyone who is like you will be grateful for it if you let them join, if not, can you say your any better?
Bottom line, most groups without awesome weaponry like that are going to fail at killing most of these NMs. People would rather not waste their time with that.Quote:
Ok, listen, this is where people go wrong. There is no reason at all in the game right now that Delve requires Delve weapons, gear, or anything of the sort, it also does not require RME weapons.
Bottom-line is there is bottom line lol. People will rage on until they get what they want. RMEs are time-sinks, and they hardly require "skill". So it's silly to make the excuse that requiring RMEs is only a requirement as a "skillcheck". Delve content is doable through regular SoA progression which is going to get easier with the July update. So all requiring RMEs does is restrict the content to a few diehards, which is bad for the game.
A company that caters to a few diehard's demands is going to fail. They make more money off of casual players. More money generally means better development and better maintenance.
@Peepiopi: I know of casual players who play regularly for about 3 hours a day. They are as casual as your average Joe and Jane. They worked hard for their relic weapon. I have seen a guy who logged on for a couple hours a day and shout for Assault/Salvage so he can get his mythic weapon. Are these the 'die hard'? Or are they just diligence people who just want to accomplish something with the small amount of time they have to play?
There are lots of reasons why these people aren't playing like you or probably a fair number of other 'hardcore' players. Time constraints or just no longer like the groupie groupie large LS events. I admit using REM for a skillcheck is insanely inaccurate but let me ask you this: do you have a better idea for checking a player? Or are you just ranting about how bad it is. How do you know how 'skillful' a person is when you 1st meet them? I can tell you this, people use the 1st page of a resume as a 'skill check' but both you and I know that piece of paper is not the representation of the whole person. It's still being used anyways. Right now, it's the same: Delve weapon or you're not getting invited as a DD. Tell me how's that different than REM other than the fact that Delve weapon can be obtained must quicker?
Smart business carters to every single one of their customers. From diehard fans, hardcore triple-boxers to regular guy who plays everyday. Even that guy who doesn't talk to anyone and only solo. Even the guy who does nothing but craft all day long. You cut a piece of your customer base away, you will lose that piece. Your customer base will shrink. Also, FFXI is shrinking. It can not afford to continue cutting away its own customers.
Of course, you are always facing lack of resources to keep everyone happy. You can do a bit of everything or focus on one thing. However, what you don't want to do is alienate your customers. You don't want to have people climb up a ladder and kick it.
I think you missed my point. I'm not ranting about anything. I'm saying it's silly to rant about SEs decision to put more focus on delve gear and SoA progression rather than continuing to make RME the primo weapons in the game. It does not make sense to keep incentivizing the procurement of older gear for anything more than personal trophies. Doing so prevents players from concentrating on the new content they just came out with. It makes more sense to make Skirmish/Delve more appealing.
Pretty soon, more and more people are going to have the skirmish/delve weapons. As that happens, RME weapons are going to become less and less relevent. People are just going to have to deal with that. That's how MMOs work. Old gear gets old. If you're willing to quit over that, then go for it. Maybe it's about time that you quit.
If it were any other gear you would see no complaints, but show me another MMO with weapons that take this much work, this much of the population has, and then they were outdated in 1 update, after multiple years of keeping them at the top. Show me that, and show me the player base who accepted that as a good thing, or some expected occurrence. I would love to see it.
No, it does NOT make sense to make R/E/Ms irrelevant. Not when the game is 11 years old and people have invested hours and hours of playtime and millions of gil into these weapons. And please do explain to me how keeping R/E/Ms relevant will prevent players from concentrating on new content? I would really like to know. Because as it is now, Delve is the ONLY thing that's relevant for the majority of players. I would much rather go through the stages to make a mythic (i.e. do nyzul, assaults, Einherjar and collect alexandrites) - at least it offers some variety instead of spamming plasm farm runs over and over and over until I'm bored out of my mind.
Other MMOs might work like that, FFXI never did. And please don't bring up how 75 gear was made irrelevant when the level cap was raised. That's a different thing entirely - and even so, R/E/Ms were kept relevant through all that.
So, for you it's normal to be able to get the best possible weapon in 45mins when you spent months and millions for something that became irrelevant in a single update? Maybe you should work on a REMs to understand how it feels.
With your logic why did they allow players to push their R/Ms to 99 ? They should have let them die at 75 and make us work on empyreans right?
Well I wouldn't say that the BEST best gear should be available in 45 minutes overall. I think it should be a progression (through current game content) to get to the point where you can run the hardest raid to get the best drops. Then maybe if it takes you 45 minutes to a couple hours to clear the top raids/bosses to have a chance to get the drop you want, then you keep on running it until you get it. This would be something more in-line with other, more successful MMOs.
In regards to your second question, I do think it would have been better to leave R/M at 75. Reason being, it would put players' focus on current gear and content (then being empy gear). That's my same opinion for SoA. I think if more players had to focus on getting skirmish gear to complete delve rather than going back for RMEs, then there would be a richer volume of players in the new zones trying to earn their progression that way.
So I do think it was a mistake to allow those old items to be upgraded to 99 to keep them raid-worthy. And, I think that the current development team has similar ideas about this in this expansion, but maybe not to the same extent as me. I personally think that RME gear should not be the same ilvl as current SoA gear period. Not even skirmish, let alone delve.
You don't own a level 99 R/E/M, do you.
Also, the fact that you use the word "raid" speaks for itself.
way to judge me for playing other games than ffxi. Maybe that explains your elitist perspective on RMEs. "Raid" as in large organized events to kill high level bosses to get high level gear. Sorry for not using lingo you're familiar with. No, I don't have an RME item because I don't want one. I didn't play much endgame content when the cap was 75, and I don't see the reason to get them now with the availability of SoA gear. If you think that invalids me, then you're just as bad as the people who inhibit other players from progressing just because they didn't do the same time-sink as them.
The fact that you didn't have a real rebuttal to my point means it must be valid enough for you, even if you still like your RMEs. Which is fair, but the gaming community overall has changed over the last 11 years. People don't want to have to burn months and months in old content just to get a "pass" to get better gear in a new raid. That's not very fun progression. They want quicker, more linear gear progression in fresh game content. Don't be upset when the developers decide to follow current industry demands in an effort to revitalize the game.
You're just as entitled as anyone else here to express your opinions on any topic brought up here. However, I find it to be true that the majority of those saying good riddance to R/M/Es, don't own one themselves, and I think it's safe to say the same people would indeed be upset too, if they had spent countless hours and millions of gil for nothing.
That explains why so many people are so angry on this and other FFXI forums because their weapons have been reduced to a mannequin piece, right? So angry that they have already quit or are on the verge of quitting, even. Doesn't sound like a good way to revitalize this game to me.
That's just how progression works. For example, WOW has several legendary items that have come out over the years, as do other games. These items usually take the same level of time and commitment (if not more) than the RMEs (trust me, I've gotten some of these items in some oth/ler games. part of the reason why i'm not thrilled about undertaking those types of projects again). As the game progresses, and new content comes out, those items are not viable at end game anymore. However people still get them because they are rare accomplishments. Once people stop running that old content, the items become even more exclusive, which makes them cooler and more endearing.
Let's assume for a moment that SE decided to wait until SoA to raise the level cap to 99, then left the RMEs at maybe lvl 85 or something. People would still go after the cool top end delve gear, but keep their RMEs because of the coolness factor. The same thing would happen if they stopped upgrading the RMEs now, and decided to put full focus on SoA gear.
If that were to occur, then certainly some players who are attached to their RMEs might quit the game. But I can assure you that the number of people that would quit over that is far less than you think it would be. Vastly more players would just continue with the current content. In fact, if they make the new game content appealing enough, they can generate new subscribers even though the game is older.
You should probably stop talking about the subject thenQuote:
No, I don't have an RME
Well you see, as your part of the community who has no RME, you are less effected by this than we are, greatly in fact. Might I ask how Delve is currently helping the player base? RMEs got out done and to me it seems like casual players got even more fucked over in this way than when RME weapons were always on top, so to me it seems like this solution screwed everyone. Yet you say you like it, so yeah, sorry if people do not like your opinion on things when not only do you lack a RME, but also are saying you like something that screwed people without high end weapons than before.
In the 11 years this game has existed, that has NOT been how progression has worked. This isn't WoW or "another game". That's the whole point here, which you seem to miss by miles.
I pity anyone who's a newcomer in FFXI now. SoA and Delve made the gap between new players and veterans even wider than it was before.
Get back to me when you've made a weapon worth 170 mil gil in heavy metal plates and riftcinders because you really enjoy playing this one job and want it to be as well-geared as you can possibly make it, only to have SE tell you that your efforts - and the efforts of the people that helped you - have been made worthless less than 2 weeks later.
Not to mention mythics. Thank God I never started on Kogarasumaru.
As a player who has played since 2004. Allow me to say the following things about this game.
You go through the game, you make friends, and you achieve pieces of equipment that end up being those trophy items you will cherish. You know they have become useless, but if you ever wanted to put those old dusty pieces on you just for old time sake, you can take them out of your slip and show your friends how cool you used to look.
Guaranteed though, these pieces of equipment may have taken a little bit of effort, but nothing like the effort you put into getting a R/M/E.
I remember being part of Dynamis Linkshells where full alliances of players across the world would unite to slay the evil beastmen and nightmare mobs in order to achieve their relic equipment, and even Relic weapons. I know a number of players who achieved Relic weapons by sponsoring runs and having their fellow adventurers give them the Dynamis Currency that they all earned as a team.
Now if you multiply the amount of linkshells that did that, across all servers, you can see already the amount of pure effort that some players put into making their Relics.
And then we get onto Mythics! Oh my lord! These beasty weapons are the demonspawn of Vana'Diel, only given to those absolute Aht Urhgan fanatics who just love to spam Salvage everyday. Then there's all the other extremely tedious tasks you have to do, that result in you achieving a weapon that make all other players look at you and think ... You are a God!
Oh, and then we get to those Empyreans. Just think of how many players died to that damn Glavoid hmm? What about those players who spanked Ig-Alima so many times that he should have a red bottom by now?
Empyreans are somewhat .. easy, if you dual box or can manage to trick some friends into wasting their time to get you a weapon you might use on the odd occasion. (Yes, I forced my father into helping me make a Redemption while he made Ukon.)
Even so, I remember getting my first ever Ultimate Weapon. It was a Redemption, shaped like a Colibri beak, but the effort I put into it, gave me such a lovely weapon skill that many other DRKs don't have. I felt a little ashamed of its damage, but I still love it all the same. Even after I made a Fulgurante (OAT GS), I still loved my little Empyrean weapon... because I earned it!
And then you know, after spending eight years on this game, I finally decided to build a Relic. I couldn't tell you how many times people would ask me if I had made a Relic yet, and I just never had the time to get round to it. I was determined this time, and with Dynamis the way it is in the modern era, I set out on the task to make as much gil as I could.
It took me a few months, on and off, but I scrimped and scraped like a snake. I found anyway possible to make gil in the short term so I could fund my relic. Then I even forced my dad and other LS members to come and get me the attestation and fragment. And then I did it! The day was here, I finally achieved my first ever Relic Weapon, the Ragnarok.
I loved it right away, I made it a mission to upgrade it, and before I knew it, it was at level 95! I was so happy, I felt like I had finally reached the top!
Then it happened ...
The following day, I came across the breaking news. I came across the rage. I came across the mountains of burning rubble that FFXI players had created in the horror of this breaking news. Delve Weapons were being introduced!
So.. that dream I followed, ever since I first stepped into a Dynamis zone, all the deaths, all the hours, all the jealousy over other dedicated players who sported relics. It was for nothing? It was just to make me feel special for a day?? So I could just take my freshly made Ragnarok and play with it a tiny bit? Til I get Bereaver?
Well that is what happened. Now I feel super special.. because that Ragnarok helped me to reach level 15 Bereaver in barely any time at all. You got to admit though ... the weapon looks very boring :( All of them do really, they look like something you would get at level 30 from the shop for 10k.
I guess I shall continue swinging this Bereaver, just hoping that the day will come. Maybe one day I will no longer hear cries from my freshly made Relic Weapon. It cries out to me every time I use my Bereaver. It doesn't want to gather dust, and I don't want it to gather dust ... but it's just sooo ... useless.
I am all for waiting. I can have patience. I just hope SE does the right thing in the end, after Seekers of Adoulins endgame has come to a stop ... they can finally get to rewarding those players who earned the respect by creating an R/M/E. Do not let all that hard work go down the drain. The players will respect that you respected their accomplished dreams in the end.
My issue is delve weapons are nice. But they have no specific weapon skill. Why unlock a weapon skill and not being able to use always. With that weapon or any other. This is what I hated about WoTG campaign weapon skills. I feel you worked hard for it but you couldn't use it in all type campaign events or everywhere.
I do feel 99 REM's should unlock that weapon skill. And in most cases that weapon skill should be best for that weapon. But usable by the player with any weapon. The 99's can have a 40% bonus weapon skill on them like relics. WOE, fine they unlock the weapon skill as well, but its not upgraded 40% Similar to a 75 relic.
They can't just forget these and keep all the worked weapon skills locked. And by no means should a bought weapon with plasm be able to out do a 99 REM weapon skill itself. "Plasm "myrkr" staff vs Empy 99. same for whm club.
Lastly I don't how their is any verity of use. Take a look at Upheavel weapon skill. Drk could get it but not use any great axe from 87+. SE has done this with many jobs. Or like the new club, Geo cant use it with hexa strike.
What's the point of saying your job can use many weapons but SE only adding one job per weapon. War is an example of this. They can use most weapons but SE only gives them GA/Axe
More variety please.
to sum up, we all think se should keep r/e/m on top, unlock weapon skills with WOE weapons, and we all hate anyone that doesn't agree. FIX IT FIX IT FIX IT!!!!!!
Rem should be the top of the chain right now, the 30k plasm delve weapons are a joke to make and you can farm one in a day, most good ls are now downing Tojil etc and are even selling the wins which you can get the new weapons from.
So how are these harder to get than a empyrean 99 again ?
If you read that statement about R/E/M weapons not being the best, it was more of a statement to explain their decision to boost levels by gear, not increase the level cap. They have changed their decision because R/E/M was never gonna be updated at first, until massive number of players quit. So just maybe ppl are getting uptight over nothing and it probably wasn't the best translation possable
I agree that new weapons should be equal to rem if there as time consuming as a rem to obtain, no one would have an issue with them introducing a 4th super weapon. and I really hope pete is right, an I will apologise to dev team for all my threads an posts if he is
They're still deciding if they're important enough updates.Quote:
Originally Posted by Producer Akihiko Matsui
personally I still think there holding off hoping we all jst get into delve weapons enough that we don't really care about rem weapons.