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Originally Posted by
Demon6324236
Really? I just explained, we had a long time period where RME99s were fine, it was only when they decided it was a good idea to double the DMG on weapons that a problem was created. You say they have to updated them every time a new level of gear is released, its not quite accurate, its when new levels of weapons are released, and only when they are so vastly superior to what we currently have, that it becomes a problem.
I say that's one of the primary options if you accept vertical progression as the direction the game should be taking. Relics and Mythics stayed (mostly) on top of the game up until they raised the level cap. When the level cap was raised, we had vertical progression, but it was finite and easy to plan out. The devs probably assumed like we did that after level 99, horizontal progression would resume.
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Skirmish weapons had a few out matching Relics, not all, but some with +2 stones were doing the job, were people in an uproar then? Not really, some complained, but it was only a few here and there by compare, the weapons were ok.
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You make it sound as though updating the RME99s is going to be a constant chore that happens with every other update, that could be true, if they make weapons jump in power again and again each update. If they do that, I doubt people will continue to play this game, it would be the stupidest choice they could make right now, so I doubt they would do that, instead they will improve gear, we will get new weapons with the other Delve areas as they are released as well as the other Fractures, WK Reives, and so on. The update is probably the last one or second to last one that RMEs will ever see, which is good, they should stay where they are after this next update, but only so long as SE does not choose to throw balance out the window and go crazy with numbers once again.
They seem to intend to "go crazy with the numbers once again." For right now, they're focusing on patching some things up and making the content level increase a little more steady, but:
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Originally Posted by
Camate
With the release of the end of April version update, we've implemented Delve and have completed the battle content that was planned for the launch of Seekers of Adoulin.
I feel that the flow of content that we planned where players would take on higher tiers of content (content level) by progressing in stages is not going as smoothly as we'd like.
Specifically, I would like to adjust the fact that it's difficult to do colonization reives and lair reives in small numbers, as well as the fact that it is difficult to start Skirmish.
For the time being, Delve (the boss battle) has been set as the highest content level.
With this current state, I feel priorities should be placed on implementing and adjusting content for low-man or soloing more than adding further higher tier content, and I would like to work hard while heading in this direction so that a larger amount of players can enjoy the game.
For the time being. But when they move past the delve bosses and release higher content levels, complaints about RMEs getting outclassed will once again flare up and we'll go through this whole song and dance again and again and again.