Bayld gear is irrelephant!
Bayld gear is irrelephant!
To be honest, he should probably focus on pleasing the rabid, ravenous masses and work on updating Relics, Mythics, and Empyrians, figuring out how to patch said upgrades in later.
Here's a tip for Matsui; Players .dat mine, you want to please the players, whip up upgraded relics and throw them in the .dats, even if they cannot yet be obtained. Also, never use lack of manpower as a reason.
I think there is a concept behind delve the developers either didnt tell us or got lost in translation. it seems delve was intended for higher tiered up players but all players of the game can compete at different levels and play sat the same time for the same rewards essentially... the fighters are fighting and the colonizers are doing their thing and we all get rewarded for it cause the stuff is everywhere. there are different ways of aquiring the same lewt based on how fast you wanna go thats how fast its gonna be.. i know i won't be getting that OP Drg lance anytime soon and im already building relic lol
They went with the WoW philosophy this time around. When you release an expansion there is a gear reset. With weapons that have 100 more damage on them no use even using our old r/m/e stuff. All your old stuff and old content is no longer relevant as well.
They never done this before with other expansions which is why some people are upset by it.
and FYI only some players .dat mine. the amount of players represented on the forums is only a percentile of the amount of people who play the game... If SE is trying to bring players back wouldn't it make sense to make sure the people who don't min/max are pleased while giving the harder people all the rediculous OP shit their hearts desire? Isn't that the essence of FFXI and most ff series?
so many different ways to play a job have been introduced over the years lol but min/maxers imho crushed all that.
I'm so certain your actual job and profession is to be on these forums and defend the Dev team regardless of what they say and do. They could delete your own character for lolz and you would defend them and find some way of arguing you had it coming.
It just infuriates me more that SE needs to hire people to "balance" the opinion on their forums - because i am just so certain you are paid to white knight everything SE says and does.
Here lemme chime in tar!
To be fair SE does own his character so if they feel like deleting it it's their choice...
I wanted to do the new content from the expansion since it's release, but that all changed since The update. It's not the level of dificulty that bothers me, but rather that the new content hasn't really inspired me to "want" to do any of it.
I don't mind the damage increase given to weapons that currently surpasses any R/M/E, SE must have their reasons (I recently obtained my first ever legendary weapon after playing the game for more than six years). But I think the SUDDEN inclusion and presentation of these new weapons was not an appropriate decision. This gives the impression that the time and effort that developers gave in creating colonization and reives was in vain. Again, not a good decision even by a company that's been making games for years, these resources went waste unless an update is implemented in respond to this loss. Probably if these Weapons and equipment were given more time before the new update was Introduced, these items wouldn't have felt to be a waste. I WANTED TO TEST THE GREAT KATANA THAT ENHANCES SKILLCHAIN, BUT THE NEW CONTENT HAS MADE THAT WEAPON OBSOLETE IN A VERY SHORT PERIOD OF TIME. Now, let's say I do the new content and obtained new weapons or gears introduced in the new update, should I be concerned that these equipment become obsolete in a short period of time as well?
Aesthetically speaking, new equipments are unappealling, and I've been very vocal about this. Not sure if the eastern culture disagree, but I'm pretty confident that most of us with western influence will find this to be true. Remember, it's not all about stats, appearances is also considered.
But I'm REALLY glad to hear that the looting system has changed prior to the accustomed extremely rare drop from VW. I am also pleased that there are no atmacites, TARGET WEAKNESS, or temporary items involve in any of these events (Or is there?).
My apologies for the post to be long and unorganized, but I typed this via cellphone with limited battery supply. I'll reorganize it later when I get home.
But if you look at it from their perspective they said this will be a lvl 99'ers paradise the whole continent is intended to be endgame for all levels and manners of play. And they recently stated that they are done with high end content for now and plan on working on low man stuff for example I'm every interested in monstrosity and moogle island thingy.
The main problem is that it's easier to earn the Delve gear than the lower level gear Naakual / Skirmish gear.
Any player can get into a leech party and defeat 6 delve NMs and obtain all the key items they need to have the ability to purchase all delve equipment. Then the leech players can get into a medium size party and fight easy Delve NMs over and over again until they have enough points to buy delve equipment / weapons.
Or they could spend hours upon hours earning 100k bayld to fight a naakual for the chance to obtain the gear they want, rinse and repeat many many times, spend days upon days fighting mobs for skirmish drops and weeks upon weeks trying to earn upgraded skirmish weapons all of which are completely inferior to the equipment and weapons one could easily purchase with Delve.
To make matters worse, Delve has absolutely zero connection to the coalition system. 90% of the expansion is the coalition system and it was made irrelevant within a month.
To be honest, I felt everything was going smoothly before delve was added. You should have just made skirmish easier to enter and added more Naakual fights. Delve made everything else in the game meaningless.
In addition, why release uber powerful weapons before having developed and implemented the system to upgrade your relics, myths, emps and coin weapons? Wouldn't it make sense to release them at the same time? All of these problems that are occurring were completely foreseeable.
I remember when I wanted to get to Sky because there were new mobs and quests and other content that I could only dream about. Of course, there was equipment, too, but I will never forget the day I arrived in that floating castle. The same thing happened with Sea. It was such a struggle to get the missions finished and I had to farm gil and go at NMs to get the stuff I needed to even have a stab at them. But I wanted to, because I wanted to see the new areas and see how the missions ended.
Why do I want to do the Adoulin content? I don't. I don't want the strongest weapons. Why? Because other than in that content, there is no need for them. Yeah, I can run around Jeuno or Western Adoulin looking really cool and getting gasps of 'He's got that new piece!' But, I am not interested in that.
As a rant, I have to let SE know (even if it is on a forum that I doubt anyone will have the time to read judging by the lack of thought that went into the new content), that I hated RPGs until I played FF11. I never even touched one. FF11 was different for me because it had a backbone. Things were a-brewin' and if I didn't get gear good enough to kill that dragon, heads were going to roll. It was fun, but it was important. Now the only thing that is important is the gear. Get new disc, download update, get gear, run around the place with said gear. I don't want gear just to get more gear.
End of rant.
I like the sounds of this for the most part, especially that the adventuring fellows will get a lvl increase (though it seems weird since they have always been below you in lvl), but why are the KIs for Wildskeeper Reives sp expensive? I know Bayld isn't that hard to obtain, but it still requires a tremendous amount of time to farm it all and I can't be the only one who might want do other things than farm Bayld.
Wonderful! 50-75K is far less daunting than 100. I'm all for reductions in AOE and knock back, and in general, all of the points outlined here!
Just make them all 50k please, I understand the other two areas are further away but really it does not make sense, the quality of reward is the same, and they are all Naakuals, and if nothing else Morimar is a complete pain to get to seeing as you have to do like 5 Reives on the way there since (at least on Phoenix) we have only had the first Waypoint for the last week or so, and I doubt that is changing soon. Foret is not as bad as Morimar but it is still harder to reach than Ceizak by far. As I said, I feel they should all cost 50k, not 100k.Quote:
Ceizak Battlegrounds: 50,000
Foret de Hennetiel / Morimar Basalt Fields: 75,000
Besides that I have a question as well, right now when we get a Coalition to its max personal rank we get a 5k discount on the KIs, this is for each Coalition, meaning if you cap out all 6 its -30k you have to pay. Now at 100k total cost that's a 30% reduction, but with it at 50k it means a 60% reduction all the way down to only 20k a run, and on top of that its also going to mean you can enter practically free if you do one and win because of how much Bayld you obtain. So my question is, will any of this change?
I am glad they are lowering the Bayld for Wildskeeper. Its not delve level but the gear you get is still half decent and it would be nice to be able to do it a bit more often.
Pretty sure the price has nothing to do with your coalition rank, its the Imprimaturs spended and fame or something like that. When they introduced lower points i had 2 coalitions at (current) max rank, and i had 95k KI, and i still only have 2 at max rank and now i pay 90k. Raised 3 other coalitions to rank 2 though
I am only going by the people who I know and what BG says.
Which from what I hear means with level 4 rank in a Coalition it goes down by 5k for each one, if fame effects it as well then it might be possible that you got a fame level, basically as though for Fame 1 you can have 1 discount if you have enough level 4 Coalitions, with Fame 2 you can have 2, and so on. It is simple speculation but possible never the less. In any case, I still would like to know if this will effect the discounted prices given via Coalitions.Quote:
After receiving the barometer, you can purchase one-time use key items which allow for entry into a single Wildskeeper Reive for 100,000 Bayld each (this fee can be reduced in 5,000 Bayld increments depending on the players Adoulin fame and coalition standings).
I approve of these Reive adjustments, especially the insinuation that craklaws' and matamata's standard attacks being AoE will change. There isn't enough room to be out of the craklaws' AoE in the I-8 Sih Gates colonization reive unless the craklaws are all right up against the roots, and the people who can't take the craklaw attacks are away from the roots. It just takes one craklaw being fought anywhere except right at the roots to wipe an entire ragtag reive group in a few seconds.
Regarding monster behavior adjustments, could you consider having the monsters at certain quest-blocking reives not be aggressive? It would be nice to safely clear the aforementioned I-8 reive safely solo if necessary so that I could complete Vegetable Vegetable Revolution.
Camate, is the development team looking into an incentive for players to rank up in multiple coalitions? As of now, a player can spam the same coalition tasks over and over again, optimizing the amount of bayld they earn, while earning discounts to bayld items without ever having to take up a new coalition.
Tbh yeah, it doesn't really make sense.
I mean I would understand "new" naakuals to cost more than the old ones, but the current 3 ones should have the same price regardless of where you fight them.
Altough if this 50-75 new price "stacks" with the reduction you can get from other sources (currently I 'm at 90k, not 100) then it's gonna be awesome, 40-65! At that price I'd probably do Wildkeepers Reive multiple times.
As for the rest it's all good news and I'm happy but there is one thing that they should have been working on and yet I don't see it. That's a "dynamic" difficulty for Reives.
Its difficulty should scale according to the number of players. There should be "tiers", and after a certain amount of players is reached, monsters should become stronger, or pop faster, or something like that.
The game can clearly see at each moment how many players there are who received the Reive mark, so I don't see why n ot going this way.
If they just make Reive easier/harder they will still be situationally inbalanced. Sometimes too easy (i.e. boring, you won't even manage to engage mobs because they'll die too fast) and sometimes too hard/frustrating.
This. There is no progression in their system. People will go straight to delve gear, skirmish and WR gear is much harder to get and has mediocre rewards (compared to delve), and I'm not even talking about salvage where 1 piece takes at least week to get. Most KI are doable with AH/abyssea DDS (in alliance). Using R/M/E DDs only means you need less people (1 party of R/M/E can farm all KIs on their own).
So why do wildskieper reive? The lag there is insane, the shark sucks with his 20' range aoe death (seriously?) and the super evasive bee, its not even fun to do, and too long, and you need usually much more than 18. At least the T-REX is easy and dies relatively fast even with few people. And skirmish: too random on the +2 stones. By the time your PT gets a +2 stone for everyone, they would have time to farm 3+ delve weapons with plasm farming. The unaugmented delve weapons are much better than +2'd skirmish gears....
It is good to hear that you are going to increase the fellow NPC level cap to 99. However, please realize that this alone might not be enough. the adventuring fellows are extremely weak compared to player characters. Even a lv 90 adventuring fellow set to fierce attacker with a greataxe or great katana will have a lower damage output against lv85 enemies than a level 75-80 player character would have against a level 85 enemy. Even their strongest WSes are very weak, and they don't even seem to want to use their best WSes very often anyway.
Furthermore, the healer and soothing healer NPCs tend to burn up their MP on unnecessary healing and debuffs, leaving them with no MP to cure you when you really really need a cure. They have no way of restoring MP on their own either, except waiting for the player to /heal, which is impossible if you are fighting. Healer and Soothing Healer NPCs should have auto-refresh. At level 99, they should probably regain at least 4 mp per tick. Furthermore, if you equip a healer NPC with a staff or a club, it is pretty dumb that they never use MP-recovery WSes when they are out of MP.
I hope these points make it pretty clear that just increasing NPC level cap to 99 alone might not actually make them useful for anything that matters. They need additional tweaks to be useful.
There's just one problem to the things you're planning : it won't change anything. No matter how low the KIs to join Naakual fights will cost it's currently not worth it because Delve gear is already more powerful, easier and faster to obtain.
I'm really starting to wonder if you took the time to discuss about all of this before releasing all those new piece of equipements and battle systems.
yeah, if you want skirmish gear to matter now, skirmish needs to be an event where 6 random players fresh out of abyssea with medium-tier AH gear can smash things to bits and be guaranteed 1-3 weapon drops. The event should also throw moderate amounts of plasm at you (25-50% as much plasm-per-minute as a decent delve run, perhaps?), to give people incentives to help new players after they have acquired their own skirmish weapons.
-edit-
Also, make the Coalition weapons actually good, guys. Make the damage in reives the standard DMG rating.
The problem with scaling content like they are trying to do is the fact no one in their right mind wants to go out, spend a week farming for a WK Reive, just to spend a week or two spamming Skirmish for a slightly better weapon, just to spend a day farming Delve, and each step of the way completely trashing the thing they just got last event. Anyone in that situation would simply jump straight to the end if possible, it takes 1/10th the time and your reward is twice as good... I am sure they thought it would work, people would do it how they planed, but the truth is that we only do that kind of thing with actual gear, and only when its really hard to get or really expensive gear, weapons, not so much, not with that level of work at least, I admit some WK gear is good for stuff, Skirmish though, its nothing but weapons so far as I know, which means that event is dead, completely.
you miss a point: for a lot of people a +1 augmented skirmish weapon is better than what they have(Emp85-90 or ToM), and cant buy delve weapon even if they farmed 10^10 plasm because they don't get invited in successfull TIV-V clear.
disagree, since delve weapon are Rare skirmish's are the best offhands until RME99 upgrade
On Siren, you can already see that the vast majority of the populous already has the required delve KIs and no longer shouts for anything other then plasm farms. If you missed the first wave, and did not aquire your KIs at the start, you're pretty much SOL already. This is one of the things that needs to be looked at.
I suggest, dumbing down the force spawned counterparts. There's no need for them to have the same drops as they do in delve or even be of the same power. They should be changed to being able to be taken down by a party of 6 or so depending on the tier. The only important aspect of them is that they drop the same KI. This will give access to those who missed out.