Originally Posted by
Mokeil
I agree that it seems like very weak reasoning.
Back in the Dark Ages of XP, when we leveled up via VT-IT mobs (man, those were the days, huh?) it was a good thing when avatars stole hate for a few moments. Tank wasn't beat on, healer didn't need to spam cures, and Summoners got to feel like something other than a /whm for a few moments.
I can actually think of one time when it might matter - on mobs with direction based TP moves (e.g. Spike Flail). That's really the only time I can think of, and the problems with that can be easily be ameliorated by a Summoner who knows what they're doing.
I don't see enmity transfer on avatar death being a good path for Summoner. For example, it would be the death of avatar kiting, unless they also give us an ability to transfer that hate to a fresh avatar. And given that avatars are rather flimsy, the ability would have to have such a short cool down as to make you wonder why they even bothered to have the hate transfer in the first place...
In a group scenario, as the fight dragged on, we would eventually wind up near the top of the hate list, which would drag the mob way away from the front line and over to the support team. One good (read: nasty, annoyingly timed) AoE would then have the back line in disarray.
I don't want to have to go off to the special Summoner-gets-killed corner all by myself...