Make a fake image too, along with a category on the weapons page. That would be funny. Don't forget for jobs make it for level 1 MRC or ENG for mercenary or engineer.
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its a big sword and a gun, thats the best weapon of all time. you can cut an arm off and then shoot them out of their misery.
too far to hit slash them up?? shoot them!!! its devil may cry to the 2nd power.
I would crap my pants in a good way if they made this job.
I've seen a few jobs that would make this game more interesting. No matter what you come up with, people will try to relate it to other jobs currently ingame now. Amanie, you like my trigger ability? It's a little something to match the ability to pull your trigger when you hit in ff8. I'd love something like that.
well i was making the junction JA somewhat like the trigger JA you came up with.
i figure the "trigger" would be an additional effect put on the weapon that has a % rate and uses up gunblade ammo. like dmg boost, double attack, non/elemental dmg,
Oh, the ability I was speaking of would be a smaller scale type, like if your ammo was "Gunblade Ammo" it would add a slightly higher attack mod to your next attack. That wouldn't hurt your junction ability, just give a small constant effect you can spam.
Gunblade Ammo
(Ammo) All races
Adds a attack bonus to your attack when used.
Lv. 1 (MCH or ENG)
This ammo would add +10 attack to your next gunblade attack when used with trigger. But if you used junction, you could choose what it does. But ammo like this:
Darkness Ammo
(Ammo) All races
Adds blinding damage to your next attack when used.
Junction: Higher chance of blinding foe.
Lv. 5 (MCH or ENG)
It adds Attack+10 plus a 10% chance to blind when used with Trigger, but increases your chance to blind when used with Junction - Blind.
But, if you don't like status afflicting ammo, then could just have a bunch of ammo like this:
Shocking Ammo
(Ammo) All races.
Adds some thunder damage to your next attack when used.
Lv. 10 (MCH or ENG)
This would add Attack+10 and a +10% Thunder damage bonus. Also, it would have the same effect to junction as any basic ammo.
Tell me whatcha think amanie.
Sure. We'll go with that. Tactics shows the most similarity to ffxi of any other final fantasy, with attacks being melee or ranged, how far you are from your enemy compared to what you can use. Sorry, coulda sworn V had over 30, didn't bother checking because I know there were atleast 2.
My point is, there aren't any jobs that will do anything new. They're going to reuse the same spells/weapons anyways. Looking at you BLU, DNC, SCH, COR, PUP. Anything new would either be worthless or be overpowered tremendously to invalidate previous jobs. Right now SE needs to balance the jobs it has now.
Balancing the jobs is simple: don't do it just to satisfy players. Every job needs to have options, but not every option players whine about.
SE has DDs tanking, Tanks sidelining, and everything else balance-wise is thrown off by atma's in abyssea. However, balance can be worked on WHILE they begin introducing new jobs. If they spend all their time JUST balancing, there won't be much new content once we see 99, just updates on balance. zzz
oh i like it, seems very gunblade appropriate
but i would get tired of hitting the trigger macro every 10 sec. of course playing around with macros would fix this somewhat. this is my bane of lvling rng, also, the hell with my rng DoT, i used wooden arrows to tp
Forcably under power it so they all want more.
Oh, of course. Why I came up with Trigger. If you go trigger-happy, you don't feel like you're just standing there. You can either spam additional effects or elemental damage, so long as your ammo keeps up.
But, had to come up with something so that amanie's Junction abilities are still useful, making them non-dependent on specific ammo like trigger. Resetting TP to 0 repeatedly just to use an ability would make alot of people not like the job.
It really isn't that simple. Let's say they introduce the Gunblader specialist. What are they going to do with it? Make it a ranged DD? We already have RNG, and to a cetain extent, COR. Make it a melee DD? We have a billion of those already. Add elemental damage to their bullets? RDMs and SCH/RDMs can already do that with spells. Make it a tank? WAR/PLD/NIN/DNC/THF/BLU can all tank.... Front line support job DD? COR can already do that, and, Evisceration BRDs too. Plus you risk invalidating their buffs (If the Gunblader was allowed to give magic haste to the party, BRD would be dead. COR's buffs aren't too useful, if Gunblader can mimic their attack/mdef/acc buffs, while out DDing COR, it would be more dead than it is now compared to BRD). Front line debuffer? We have NIN/DNC/RDM for that. Front line healer? RDM/DNC/WHM can do that job well.
Now matter how you look at it, you're going to step on someone's toes and as far as the game mechanics go, there's no room for new jobs that won't be a duplicate of another job.
Unless you work for SE, saying there's no room is just an opinion. Besides, every job can fill almost every role. I say almost because war healer is lame, along with the no-fun blm tank. Either way, introducing jobs to fill one of the four roles isn't "toe-stepping", it's options. The four roles being tank, dd, healer, buffer/debuffer.
There isn't any room. Why add another job that will do the same thing? Just for looks? FFXI already has enough balancing issues as is. WHM being the strongest healer, WAR being the Strongest DD, MNK being the strongest tank. Those three jobs could pretty much destroy the game already. Se should fix the ones that are already broken.
If SE were to add any jobs, it should be ones based off the old job based FFs. Gunblade specialist just sounds like a fanboy fanfic gone wrong. I would like to see something like a geomancer, assassin, templars, etc from the older FF games if they did add any jobs. This job sounds like it's trying to be way too many things at once, and quite frankly sounds quite lame.
Thank you.
Those are Tactics only jobs, not really old. Plus, Assassin always looked Ninja-y anyways. Templars are pretty much PLDs/WHMs.Quote:
I would like to see something like a geomancer, assassin, templars, etc from the older FF games if they did add any jobs. This job sounds like it's trying to be way too many things at once, and quite frankly sounds quite lame.
variety is the spice of life.
the game is leaning towards low manning a lot of content. hybrid jobs really shine in low man situations. remember when you couldnt do anything because you didnt have a healer, or you didnt have a brd/cor or no tank.
now if you wish to go back those good ol days of looking/waiting for hrs just to get something done....
furthermore, im all for adding more jobs to the game. i want gunblades more than i want something else. so i made this thread about what i want. you want geomancer, go create a thread for it, ill support it. ive thrown out ideas for machinist/engineer, geomancer, elementalist, green mage,
also, those jobs are only that amazing in abyssea, and all that will change soon enough. abyssea isnt the end and there are still 9 more lvls of goodies for the other jobs.
Just because you want something, doesn't mean it's realistic.
Wait, what? Changing your argument? I thought your argument was against a new job, that wields gunblades. Or does the following post not say that?
That post right there, is why I brought up giving gunblade to Corsair. No where in that argument did you actually go against the pure addition of just the gunblade. If you're going to, then you need to eat your own words about job balancing. As adding new weapons would be a good way of doing so.
No, you misunderstand me, I'm against both. There's no reason to add Gunblade just as there's no reason to add the gunblader job. Why am I going to eat my words about job balancing? Adding the gunblade is just unnecessary and is going to be useless or overpowered.
Just sounds to me like your anti-adding to the game now. At the same time as saying that it's unbalanced. Which is completely absurd. You need to add and subtract to balance, not just subtract. Your argument for not adding the gunblade boils down to fear, if you're only going to say it would be useless or overpowered. Anyone can say that about any idea that is ever spouted, regardless of any form of truth or falsity behind it. There is no logic in it, only fear of the unknown.
No, I WANT things to be added. Do you really want the precious space we have left used up for a useless weapon only one job will use while they already have a competent WS (Hi2U Wildfire). Adding a new weapon class to an existing job is a pretty *** idea in general.
Your logic is pretty flawed. You feel that anything should just be added to the game without respect to balancing. And balancing is about adjusting what you already have as well. DRK is in a pretty bad state right now, do you really think adding an entirely new weapon class is the best way to solve the problem? I would rather work on their existing WS and weapons and adjust them.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
Cross Hair Lv30: Cool down 3 minutes
Increase the attack and accuracy of your next attack.
Auto Fire Lv60: Cool down 5 minutes
Add extra ammo damage to your next weapon skill.
How am I flaming? You were the one who attacked me first. I am just pointing your the errors in your defense. All i've been doing is backing up my arguments, which you haven't done. Corsair is in better shape since their WS is pretty much the best Brew WS in the game. Not to mention even without brew their WS damage is consistently higher than DRK's and their ability to use high regain atmas allows them to WS often without feeding TP, while still providing buffs and, if needed, /whm to back up heal.
Its called the Socratic method, + Ignoratio Elenchi. He is going to ignore your argument, by trying to prove another completely irrelevant point via defining terms from your argument. It is a logical fallacy, and it kind of is lolworthy when people try to use it, huh o: