Actually, Arcon's a good guy. But as you can see here, he's no friend of the sheep.
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Actually, Arcon's a good guy. But as you can see here, he's no friend of the sheep.
I think SE is afraid of making BST any more powerful of a solo job. An easy fix for that would be to make JAs that lower a pets survivability in exchange for DoT increases. That may have been what they were thinking with run wild but they went about it all kinds of wrong. Something that floors the pets evasion and defense in exchange for att acc and haste would be pretty neat and would make BST more attractive for party situations without overpowering them for solo dynamis and such things.
The only confirmed effect of run wild is the regen.
haste, attack, and DD tests have returned no results.
testing attack is a royal pain w/ a 5 min timer limitation.
Let's not forget here that SMNs have unlimited access to pets given they keep an eye on their mp pool, and that smns dont neccesarily rely on keeping a pet out for long periods of time like a pup and bst do. Its more like burst and run. and that pups not only get haste from interchangable gear for pets that most bsts have acess to. They also get haste from the automation attachment that grants them up to 25% haste with 3 wind maneuvers on. has anyone done testing on this yet to see exactly what the pet haste cap might be? if they have can somoene provide a link.
My only qualm with the JA spur is that you have to keep hitting it, I'd rather the Spur effect last 10 minutes or 30 minutes and have a 5 minute recast if possible.
A 5-10% haste doesn't sound too unreasonable, given if its a 5% haste we also get an attack boost based on how long the pet has been out.
Keeping the dream alive.
I agree with everything Arcon says, and its pretty obvious why.
BST is fine, the only thing it cant do is Voidwatch, and why would you want to go BST anyway?
Level useful jobs for the events you wanna do, dont wildly buff the crappy job you wanna use.
Your face is crappy.
Ok, enough with the trolling.
And beast-haters need not comment because we know you're opinion is skewed.
Your logic is non-sequitor, sir. We beastmasters know that our job abilities are lacking so we are asking for a change.
Yes we can!
Yes we can!
Yes we can!
Except voidwatch isn't the only group content where bst is excluded. It's not exactly wanted in NNI or Legion. It's not wanted for any relevant event. I certainly don't have people beating down my door to join their groups when I hop on bst. In fact, the only time I get tells from anyone is random tools in Abyssea and Dynamis sending tells that say "F*%#ing bsts." And it's really funny, because I'm usually actually in a group doing those events (cuz my friends and ls are cool like that).
I find it funny that the overall impression of bst on these forums is that we're all a bunch of anti-social, always-alone, assholes but when one of us actually asks to be included in group events (imagine that in an MMO!) we're shouted down and told to go back to soloing (which the playerbase seems to have a problem with too, lol).
Malthar, the way to deal w/ a troll is to not respond to them.
Arcon only wanders over to the bst forums when he wants to troll. Please don't feed him.
IMO, Bst damage is pretty good since we gained Ruinator. What I would most like is to skillchaing w/ pets. This would increase our damage also, but I mostly think it would be fun. I like self-skillchaining.
I think spur is a bit lackluster, but I do find it useful. It is useful to use right away w/ a new pet to build up tp more quickly on a new pet and you want a ready move available quickly.
It is also useful for spamming 1 charge ready moves more frequently, such as proc'ing in dynamis. The limitation is never the charge timer for Single-charge ready moves. I is also useful when you are doing a 2-charge followed by a 1 charge ready move.
Spur is useless when you are following a 3 charge ready command for any reason or a 2 charge ready move with anything other than a 1 charge ready move.
Run Wild is the ability I think should have a very large and noticeable boost to pet DD. (I've tested, it doesn't have it).
Funny, considering some of what you said was the same I did. Also funny you're calling me the troll when arguing against the guy shouting "Yes we can!" repeatedly for no reason other than wanting to have the last word.
Also, I'm never in the BST forums. These threads happen to come up when I click on "New Threads".
Arcon, just stop already. So what if I have a guttler and a double attack +11 offhand axe, and awesome gear and wipe the floor with you while I whoop your behind in farming dynamis. So what?
Get over it already.
I know I responded to this in my previous post already, but Malthar just proved the point I wanted to make with an exceptionally fitting post:
Zero objective information. Zero relation to the topic at hand. Full of unfounded egotism and superiority with the sole aim to offend. An arrogant tone and directly singling out and addressing one individual. This is an archetypical troll post. I honestly don't think I could have done it better myself if I tried.
A troll trying to accuse me of being a troll. Wow
Sounds like my ex.
This thread is only still going because Arcon is jealous of BST. It's hilarious, and kind of sad at the same time.
let bst have trial of magian scythe access
Read the original message. It was a request to add 15% haste to spur. Spur as it stands is pretty useless.
oh OK i just REREAD it. now let beast make a good scythe with ToM
Keeping the dream alive.
By any event you mean Odin v2, Neo Nyzul and Legion, I presume? I've seen BST used on pretty much everything else. Sometimes it's even wanted. Oldin without BST was a royal pain back in the day, and it's still useful to soak up 10k Needles. It's king in Dynamis, something I'm sure just slipped your mind, it's used en masse for pet strategies everywhere (like the 95 limit break Taru), and it's one of the best, if not the best general-purpose soloing job, soloing everything from VNMs to Abyssea NMs.
So what you mean is that BST isn't eligible for any group event with a strict time limit and steep damage requirements. In that case I agree. I just don't have a problem with it. Just like most of my jobs are never and will never be used for them. I'm either WAR or SMN. Not even THF, and if a THF is needed at all it's just a TH whore and will probably die anyway because it doesn't get the same support as any other DD.
I think what Olor means is that Beastmaster isn't widely accepted in many group events. Beastmaster is indeed a very strong solo job if not the best but it is rare people would be asked to go Beastmaster for group content. Sure every job has its own role and people are encouraged to level many jobs and use what they need to but in a game that prides itself on group orientated content its sad that Beastmaster isn't widely used. In my eyes every job should have something useful to bring to the table in group related content to allow people to actually play the jobs they love.
For events, Beastmaster is def amazing in Dynamus and can solo other events (though without solid drop rates which TH3 used to help but I digress). What we are talking about is group related content. Yes there are strategies that utilize full pet groups but is it to much to ask for beast master to be accepted in other group content?
The same goes for other jobs that suffer a lack of use in events similar to Beastmaster.
All that said I wouldn't want 15% haste on spur to be what Beastmaster would bring to the table.
I really like the general sentiment of increasing Beastmaster's damage, but I'm not sure if increasing the offense of the pet end is the right way to do it.
I had high hopes that Run Wild would do this instead of adding a potent Regen that allows me to...uh...save money on pet food if I know a pet is only going to be out for a few minutes either way. I'm as tired of Beastmaster's glut of defensive abilities as some guy who has had to watch a level naked level 97 Beastmaster spend an hour of quality time with Sobek. I just feel like my defensive abilities are more than fine and I'd like some offensive abilities.
Beastmaster isn't Paladin. The job doesn't have a dedicated niche. Like all pet jobs, Beastmaster just kind of hangs out and smokes weed behind the dumpster behind the Arby's off Exit 95. So, why not a new offensive ability?
I feel like enhancing the player character would be a more balanced method of adding offense to the job than enhancing the pet further, however. A player-oriented enhancement would be even stronger for group situations where buffs are involved. A player-oriented enhancement would be less epic in solo situations, because a bro would increase his or her risk of accumulating enmity faster than can be dealt with using Snarl as he increased his or her kill speed.
I will back-track and say this, though. Spur adding Store TP when the Ready charge system works the way it does, and Ready commands often contribute relatively little damage when not needed for utility, strikes me as odd, too.
In Abyssea where we have Ducal Guard they are fine. Outside, a war pet is pretty vulnerable on anything that begins to read Decent Challenge (That's with a solid pdt set). You'll have to consume pet food to keep things green.
Some sort of offensive addition to Spur or even Run Wild would be welcomed. I'm not sure I agree with offensively boosting the master. You mentioned buffs, and this is where I feel bst is still getting cheesed. Surely there is some way to give buffs to the pet, even at a reduced rate? You can buff the master, but the problem is that in those situations where we'd desire buffs, the enemy is probably too dangerous to melee in the first place (Barring a group setting, which I guess was your intention, but why would one be on BST if the goal was to pretend your pet doesn't matter?).
Spur is indeed weird, since you're forced to wait on charges, while Run Wild is so underwhelming you'll be sitting there for the 5 minute duration wondering what you just did (And then your pet disappears).
Run Wild is hard to eyeball, but if you really pay attention you can see the bar ticking up slightly. Spur is dumb, we already have charges and can generate enough TP before the first charge is even ready to use a Ready move, it either needs to be removed and the effect of the Ferine boots changed or the ability itself needs to be changed. At this point I wouldn't care if it made my pet shed butterflies when struck by enemy attacks, at least I would be entertained.