Yes, there is something very wrong with any job which needs no gear or skills to perform well.
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Well some people who rather not do much effort in playing this game, for them, there is Beastmaster job to play if they choose to not engage, be forever gimped, or lazy. THIS APPLY to pretty much ALL JOBS in the game, don't single out just Beastmaster. OPTIONS is great, not everyone love to not engage and spam reward food, tons of other rather fight directly and engage the mob. There are 4 pet based jobs with various degree of play style for everyone out there who wants to have pet fighting alongside them. Yes beast master offer easy way out options, and rated the easiest compare to the other three pet based jobs with Pup being the most difficult and time consuming, Summoner second and Dragoon third. Options is great for this game. Not being pigeon hole on one role is good. Being able to solo hard bcnm with just a jug pet and pet food, OMG PRICELESS!!!!!
Then your idea of balance greatly differs from mine. To me any job you play no matter what should take effort and skill to actually be good, there should be no easy handout job for lazy people to play so they can get things easy. It has nothing to do with thinking someone is pro or awesome, simply balance, the job can do well where other jobs would be complete losers, in a way that is both lazy and unfair. BST pets have s high amount of HP compared to players, good damage, good eva, their defensive stats with their HP make them very powerful alone. The master should simply be stronger, and the pet be made weaker to accommodate it, the pet should not be able to do things alone while a master watches and waits.
O crap a pet that can rely on it's pet to kill things.... nerf it.
Honestly BST is great for OLD content but sux at newer content (Nyzle v2, Legion, Odin V2, VW) so why take it away from it.
Reasons were explained in my last few posts. Honestly BST would be somewhat ok as a DD in VW I'm sure if they made the Master stronger as I suggest. The merit Axe WS is STR based, seems to do some nice damage, with enhanced masters that would be even stronger. It wouldn't be a Heavy DD but it could some good damage and supply an extra proc as well. Now that they fixed the hate problems for BST it wouldn't be problematic for that reason either.
As for NNI, thats because only Heavy DDs, SCH, and perhaps BLU, are good for it, everything else basically gets ignored. Legion I have yet to really try so I wouldn't know, and Odin again, I haven't tried, so I wouldn't know.
Hello, there is such job already, it is called Dragoon!!! It is exactly like you describe it, and if you want more control, Puppetmaster to a degree. What is it that you do not understand about beast master job? Or you are too dense to get that beast master use jug pets to tank and deal damage, end of story, get with the program.
SCH and WHM being brought up to compare with BST being a "mindlessly OP' job? Did you playthis game AFTER abyssea got released? Did you read any other posts or did you just see thread name and start being super mad? You can't be a naked/gimp WHM and solo. Nor SCH, my point is BST pets are to OP, so many ppl just get the gimpest gear sets and just let an OP AI pet do all the work. BST is the most mindless and non-skilled job available. I just want SE to nerf to the point where you cant just leech it up and spend a total of 5 minutes at the AH buying awful gear then go out and start soloing endgame so to speak, its a slap in the face of the ppl who actually take pride in their jobs and spend vasts amount of time perfecting them.
Seems like the point is you are just jealous that beast master can have a really good jug pets and pet food and be able to play the game just fine and have a lot of fun without having to do much works on most anything else should they choose to. This is called giving options for any players who have different play style, period. Some may see the game as nothing but fun escapism and do not care about pride or whatever perfecting crap of a pixelated time waster. They just want to get to 99 be forever gimped but still be able to just log and play and have fun. SE is catering to many different type of gamers which is amazing change in comparison, no need to get butt hurt jealous - its just a game. Either level beast master or just do other things that suits your play style.
Jealousy has nothing to do with an unbalanced job.
Yeah this is like thief complaining why Dancer can do self skill chain and Red Mage complaining that Blue Mage is actually the real deal when it comes to melee mage job. Neither are valid argument since each jobs is just that, DIFFERENT. Or how White Mage can do a much better healing compared to Scholar and Red Mage. If you want to play a job where your pet is the main deal, you can be butt naked and still can do the job, play beast master, that is what the job designed for, to play as the master of a beast, using jug pet to take the brunt of the damage and doing pretty much the job. It is not perfect, and it is one dimensional but hey, it works for a lot of people. If you want the master to deal a lot of the damage then play Dragoon, if you want a more balanced pet jobs, there is Puppetmaster, and if you so inclined to play the bastard child of the pet jobs, then Summoner is for you.
You are all complaining that Beastmaster jug pet is over powered... if you take this one out of the equation then you have a gimped dragoon that is neither this or that, worse job than puppet master, and not even as useful as Summoner when it comes to buffing abilities. This is what the Beastmaster job is about, it is designed to be played this way, using jug pets. You should be grateful that SE will not let Beastmaster self skill chain with its jug pets like how Pup can do massive damage with a puppet who has unlimited MP and pretty much buff you into oblivion. You also should rejoice that they will not let pet to buff the entire party like how Summoner Avatar can do this at ease, even they can self skill chain with their avatars. Be happy that Beastmaster strength lies on the jug pet, and as usual a good player will make the master deal massive damage with perfect gears and weapon. At least a perfectly geared Warrior still triumph over Beastmaster when it comes to Axe damage. God forbid next you gonna start calling out for Puppetmaster nerf since that job right now after the updates are quite nifty as you can see with the recent discovery of pup sub... Yeah go figure!!
Would you rather have beast master able to charm mobs again?? Would you? And rule dynamis with charmed mob, and pretty much wreak havoc in abysea if they can charm. They are stuck with jug pets, forever.... and have to pay through the roof for the good jug pets and pet food.
Whatever your just going to keep saying that somehow a pet being super powerful and strong without any need for the master to do anything is fair, and its honestly very wrong to every other job. All jobs have at least skill ups to get stronger, puppetmaster has skills for its automaton, dragoon "levels up" its Wyvern, and SMN skills up summoning magic. BST simply pops a pet, at most it has to wear AF2 hands because they help its level, thats the most they possibly have to do for it to be stronger.
Your telling me this sounds balanced? You need to reevaluate what your sense of balance in a game is, because this is far from it. I don't want all jobs to be the same, or do the same things, I want them to take effort. No job should be able to go 1~99 without effort then do whatever they want shortly after without much (if any) work. Appealing to more players? That sounds nice, but the others who don't need that kind of hand out abuse it just as much and it makes things far to easy.
From the sound of your posting, jealousy is rather evident lol. Saying that one can level 1-99 without doing nary anything is total BS, most people do at least something. The fact that the jug pets are quite powerful, well that is the strength of the job, by taking away Beastmaster charm ability in all the new contents, SE is giving them a jug pets replacement that is quite good and well worth the effort for crafters to supply the demand. Otherwise all the beast master will come with craptastic jug pets, and they will ask for the master to be powered up to the level of Dragoon or Warrior when it comes to melee skills, sorry not gonna work, if you want that go play Dragoon or Warrior. Each jobs has its strength and weaknesses, good players know how to take advantage of this. Many other jobs such as Puppetmaster and Blue Mage are over powered as well on certain events, lets not name them in case you get jealous over those jobs as well. Even Summoner can do what the Beastmaster cannot, with pretty much unlimited avatar to resummon less than 1 minute, not a 5 minute timers, and can tank when it comes to NMs with matching elements. Between dawn mulsum and BP ward they can also perform similar duties. Basically you can exploit game mechanic, people do this all the time. Each jobs has their own strength, beast master just happen to be THE jug pets, which is quite strong. Don't blame the way the jobs is designed because a bunch of people took advantage of it and run around with gimped gears. Blame the players for realizing how to utilize the strength of the job and run away with it.
SMN=Level skills, acquiring gear, summon pet, keep MP up, watch it kill.
BST=Use a pet, watch it kill.
How you make it sound is that its a cheat-code in the back of the Manuel for a game. Its there if you want to use it, sure it makes the game easy but you don't have to use it if you don't want to. The problem with these kind of things are that when the majority of players see this cheat-code they feel like using it, especially if it betters them when without it. Like playing a game with infinite HP to get past the hard parts, then going back to normal. Or in this case, players use it for BlackBelt, Dyna, Emps, and then go back to the jobs that would use it. Other people like me, look at the cheatcode and ignore it, we want to earn our stuff and have a challenge. My Excalibur for example, sure I could go out and do BST, make more AC, have it all easy and fly through it, instead I do it the right way, I do it on my RDM. Its challenging, its fun, its geared well and that shows while I play it and make it though my fights.
OK you choose the hard mode, which is YOUR choice, so be happy for it. Other people choose the easy mode, which is THEIR choice, so get used to it. Hey if you want to feel like you earn it, by all means, do it. This game is nothing but grind grind grind grind grind and more grind. Smart people take advantage of short cut and avoid the grind trap. Why bother taking the long hard road when an easy way out is presenting itself. I got 2/3 of my black belt items this way, with beast master and summoner, but go with normal set up on turtle and still yet getting that items. Being able to low man the bcnm is PRICELESS!!!
The problem with attaching some kind of skill level requirements to the job is that it would only be a temporary set back. It may deter a few less-than-bothered players from taking up the job but it's not that difficult to get it up if you really wanted to. And considering that BST is as powerful as it is, the rewards for players that take it up would probably see them through it. The only reason I'd like to see such a requirement is to even out the playing field with the other jobs that have to push through that set back.
This is why I play the game. I mostly do things with my partner and a mutual friend, and occasionally do things with PUGs/linkshells, though I do often like to solo too. I couldn't care less that someone decided to level BST to farm their empy or relic weapon because it was the easy option (sometimes, even I like to take the easy option from time to time). If that makes them feel like a decent player then more power to them. It doesn't affect me in the slightest. My own personal experiences are what makes me the type of player I am and that's where I get my enjoyment in this game. And to be quite honest, these players only copy and do what others before them have long since achieved. They'd fall over backwards if they tried anything original or remotely difficult (as far as that word can be applied to the game, before someone goes on the "this game isn't hard" rant).
The only thing that annoys me is the arrogance of these players who feel like they are above everyone else and can't seem to grasp the concept of common decency. But that's a player base issue, not an issue caused by the job itself. I've even stopped feeling threatened by a BST in the dyna camp I am in, simpy because I make use of less favourable camps or move to decent challenge mobs. It made me laugh a little when I realised that most of the BSTs in the zone don't actually use them because they're probably unsuccessful there.
I do agree that some of the jug pets I've seen are a little overpowered with regards to individual hits (seeing Falcorr hit for 250-300 a swing and having triple attack, is a little silly sometimes) but I can chew through EP/DC in dyna faster than most of the BSTs realise what day it is and when you weigh things up they do have a cost and it's only really decent BSTs that are capable of doing more than what you commonly see (bar Abyssea related content but that's incomparable in my opinion). Of course, I do dynamis on THF mostly, or BLU which really is strong against trash mobs (and with some decent MP management/choosing mobs appropriately can go all night without struggle). I could see an issue if you were comparing RDM DD with a jug pet.
Considering that BST is pretty useless in anything that matters, it's hard not to sympathise with the job itself, it should be left to be at least good at what it can do (even if 5k HP for a pet is a bit silly). If anything, I'd prefer to see a bit more balancing between the jugs themselves. I find it sad that there's such a repertoire of available pets to choose from but only a select few ever get used, especially once you hit 99. It really shows how bad SE is at making, and keeping, things relevant.
Do feel free to /slap arrogant individuals who don't understand playing nicely, though. Because that really is the biggest problem with players of the job.
If we're bringing out the nerf stick, Ochain Paladins in Dynamis need one, also. I've seen them aggro multiple, a lot, of mobs. Then stand there and get beat on while stocking up MP. AOE weapon skilling the mobs over and over, while another player continues to gather more mobs and bring them back to the PLD and positions them so that the PLD's AOE hits the newly pulled mobs. Takes almost no skill whatsoever and the duo gets way too many drops for the amount of effort put in.
I'll add more nerfs we need later. Because, it makes me mad when someone else's job is 'overpowered.'
Except Ochain is the hardest Emp in the game to make next to the Harp, the PLD has to be geared fairly well I would think, and probably isn't procing many if any mobs. If they arnt procing them then honestly you would need to throw in WAR as well with Fell Cleave as I'm sure a PDT WAR & a PDT RDM could do that without any problem at all, simply FC the same as you would in Abyssea with more PDT to make up for not having atma.
Come to think of it a smart FC group could probably FC Dyna... RDM spam diaga for procs in magic time, WAR spam FC for WS time, have WAR and RDM /DNC for when JA time comes. All would be somewhat fast depending on luck of procs and you could move between 2~3 types of mobs due to the small distance between mobs in Dynamis.
So much crying over a solo job NOBODY wants in a party being able to solo. Who needs devs to cry balance when the playerbase does it so often even to the jobs NOBODY wants....... a sad, sad, way this game is in.
Except, in your view it's still OP, or does difficulty of making an OP weapon/shield suddenly change that in your mind?
BST's pets aren't affected because Call Beast is a JA.
And as far as I know, there is no JA that is directly influenced by skill level. There would be no way to incoporate a nerf without everyone suffering greatly (by having all JA influenced by skills)
or nerfing both good and bad BSTs in the process or killing BST completely. BST is already excluded from group play and removing it's incredible power to solo means the job could literally never be played at all.
The goal is not to nerf BST via make the job weaker simply to make a naked/undergeared BST suffer the same as most naked/undergeared jobs would. As it has been said over and over again a BST naked can perform decent enough to do things with nothing more than a jug and some treats for reward. Other jobs must gear and/or skill to become as strong as a naked BST. Fully geared BST vs fully geared other jobs they perform about the same or other jobs pull ahead. In which case wouldn't it be bad for BST? If jobs pull ahead of it when geared/skilled and its only better when everyone is naked and unskilled you would think there is little room for growth in the job which means it should probably be better rewarding and more spread out.
Bullshit. Utter ignorant bullshit. Try that anywhere without the right atmas or without a considerable level difference between the mobs and the pet. If you don't have your BST geared properly you and your pet will get smoked like a cheap cigar. Not only are you ignorant, but you're highly insulting to anyone who's put effort into their BST like I have. Please just stop now. Listen to someone with actual experience with the job. It doesn't work the way you claim.
In basics yes. As I said a BST needs no skilling and needs no gearing to perform where as SMN, PUP, both do. SMN without skilling summoning magic, avatars, and the gear for it is not very good. PUP without attachments, frames, and gear, is not very good. BST naked using a jug pet, is decent and easily kept up with reward/dawns, it starts strong, but can get stronger. Part of what your getting wrong is that its not necessarily about your BST being geared, its about BSTs who arnt geared. A BST poorly geared performing well, thats what this is about, if your well geared good, I would think it would be equally insulting to you that someone naked can still perform on your job decently.
Pointless thread is pointless
Ok, "decently" is the term I keep seeing thrown around. And here's my comparison, a naked bst with a jug pet is really about the same as a naked sam with a gk spamming shoha. Sam is another job that requires almost no skill to perform decently with and the total overpowering of Shoha just adds to this. Now, let's say this naked sam suddenly geared up, added ws gear and a tp set, this same sam who was performing "decently" before is suddenly a powerful force. The same can be said for bst. A well geared bst should be able to to far more damage than the pet he commands. Any bst who is getting the majority of his DD out of his pet is no bst at all. I for one am not insulted by the bandwagon bsts, I barely acknowledge them at all. They will never ever be able to come close to the power of a real bst without real effort.
And everyone keeps using dynamis as an example of how overpowered bst is. Last I checked, dynamis isn't hard. Not at all. Bst can hold 6 mobs at once? Well hey, I've seen plds and thfs and dncs and nins and even a mnk every now and then, do the exact same thing. So clearly they're overpowered right?
That's absurd. Difficulty or not the issue people have will exist for BST or PLD. The issue is hording enemies, the same thing that exists in today's Book Burns, Fell Cleave parties etc....
Want a fix for that? Ask SE to change how it works on a wide scale, NOT for one job.
It's already simple enough for BST. Only two cam be claimed, kill the remaining yourself.
Level 75 content that they think just because it was edited it's now unacceptable for a level 99 job to do so well in.
Pu those naked BST against VW, Abyssea NM's and even older HNM's and they will completely fail.... Not to mention I've NEVER seen a naked BST in Dynamis.
Somehow, even if there was a concession that bst pets should be affected by some kind of skill level, I still don't think it would satisfy people calling for a bst nerf. The whole argument is smoke. What it really boils down to is that people are still pissed that bst is one of the most efficient jobs in dynamis, especially if you don't want to share drops. People have to accept that some jobs do certain events better than others and move on; hell I have to every time I have to change jobs to do a party-oriented event because bst is usually just the last, last resort when a final slot needs to be filled.
How would they even implement some kind of skill system anyway? When call beast is used on its five minute timer? On ready moves which have a charge system AND a TP requirement? Melee hits? When pets evade hits? What about people who already have bst at 99? Do they suddenly have to skill-up their pet abilities? How do you make new bsts "earn" their pets without hurting people who have played bst for years? Sorry, that's a silly question...because the point is to hurt the job itself.
What will be the next excuse for a nerf when people skill up their pets and other people are still pissed that bsts are still one of the best currency farming jobs? And don't go saying it isn't about dynamis, because it is. Thumping level 75 content? Who cares? Vrtra? No one did Vrtra at 75. Ditto for Jorm. Tiamat is still botted, so I say if someone can get a claim on her, they can kill it any damn way they please. I see way more thfs and dncs soloing sky triggers than I see bst. Limbus? Hell, why not? It's not like many people do limbus at all, even with the Neo-bosses. Empty nearly every time I check the zones. Bst can do behemoth ksnm. Can't do wyrm or tortoise. If I left out anything, it's because it's totally irrelevant. So there you have it. Bst has an advantage over other jobs in that it can solo behemoth and run rampant in dynamis. I can't see people really having their panties in a bunch over just the behemoth, so it has to boil down to dynamis.
Your beef is really with the dynamis proc system. Stop calling for job nerfs.
Your argument is totally pointless, you have no clue how the job works AT ALL. You are very biased toward beast master job just because their jug pets can actually deal rather good damage. This same very argument is extremely true at 75 where even match or tough mob charmed and then two houred via "familiar" command will do just as much damage as the current jug pets. If you never play or level the jobs, stop calling for a nerf unless you want Paladin to be nerfed to oblivion as well in return. Just because you have no clue how to farm efficiently for dynamis, no need to get overly jealous if others took the somewhat easy route and actually lvl beast master even if they are geared decently. Crappy beast will hold no candle over one that is a career beast master who actually WORKED hard to get their gears.
What the hell is going on this thread
Not to mention with what others have said those jugs and pet food cost money, and can actually wrack up in cost. We pay everytime we want to have that kind of power.
Agian a nekkid BST cannot perform in endgame or anything worth a damn.
All i nekkid bst really has going for it is that it can solo old content really fast and easily and yes it's OVERPOWERED as the OP said but imo that a good thing.
Think about a new player join the game were he has to do a ton of crap that 95%+ of the community has done least bst gives them that opportunity to do alot of it w/out /shing for hrs.
Unless everyone is willing to carry newer players BST is great for this and hating it cause of it is elitist imo since your basically just saying a new players should spend 1-2 years before they can play w/ the rest of the community.
Either way threads like this are really dumb bst isn't even that great a job outside dyna for newer content where it really matters.
See if BST wasn't just a jug pet job @99 you might have a valid point. If SE would rework Charm and allow it to work on high level mobs then your argument might have merit. The fact of the matter is, if they craft or buy jug pets, they are geared properly, Just the same as any other job that buys gear to make it more effective.
Comparing a naked bst to a geared bst and saying there is little difference between the two...... is ridiculous. It's also rather insulting as well to real Bsts. I don't see why people would start threads about things they have no idea about T.T;;;
BST solo Wyrm what is a news...
Are you know how much they pay for pet + food to keep til win?
and with single mistake <End Key> you can have it.
I also read that got many job can solo win Kirin, 4 Gods, 5AA, Omega, Ultima, even Shinryu (yes without brew) which mostly bst can't solo, so all those job need to nerf too?
PPL keep call nerf this nerf that when urself not even understand how much effort ppl work to do that.
I'm one who lv bst since, pet still cut owner's xp so we need to release pet every time b4 land hit kill.
I'm 75 since jug pet is just "JUNK!!" and you will waste gil on it incase you really want to survive with no pet you can't charm around, and purpose mostly not for kill mob but for run aways.
and even now jug pet only good for a lot lower lv mob. which mostly job also can kill them
solo or duo (even bst is solo job actually we duo with pet and we act as healer while pet will tank and DD)
Like in dyna i got both bst and pup, i go as pup more since it's not waste any gil on pet and petfood.
and if i really like i can tank 4 mob same time same to bst's pet do (My pup not even have full +2 all af3 yet).
So up PUP if you not like bst.
(must say first b4 anyone misunderstand me, normally i always take 1 or 2 mob max unless it's mad link, I feel hold too much mob is rude and ruin it's pop timer so i'm will advoid to do it)
All job have it's strong point and weak point, If you point around you will can nerf all job, are you like if any ppl point to job you love and say nerf it nerf it?
I totally support a BST nerf. Go ahead and lower jugs HP to 20%~30% of what they currently are, drop pet Defense and Attack power by 75%, but in return I want pets to get gear/attachments/skills similar to Pups/Smns that allows pet:
- TP Abilities that deals +1500 physical damage to high level monsters
- TP Abilities that deals +1500 magical damage to high level monsters
- The Ability to use TP whenever they have +100TP and attempt to form SC with master
- A Role Reversal type ability
- Abilities/Spells that Heal party members at the frequency of Pup's Auto
- Status removal spells/abilities
- Aura Buffs like Summoner
- AOE support Buffs (IE Hastega, Refreshga)
- High Damaging Black Mage Nukes
- Call Beast recast lowered to 1:00
- And since our current 2HR only grants a pathetic MAX HP+10% to jugs I think a 2-HR adjustment is needed.
During 2 Hour I want the ability to call a Wivre that hangs around for 10~15 mins before he depops. He should have Auto Regen/Regain and have the following TP abilities:
Boiling Blood: AOE Attack Boost+25% and Haste+25% for 5 mins for master's party.
Batterhorn: ~2000 cone damage
You do all these things and I'll support your solo BST nerf.
Giant Retarded Troll Fest that should have been deleted at post #1. It would do everyone who has read this well if they just Blacklisted the dummies propagating this misinformation and these ridiculous opinions.
BST is not overpowered. If anything it needs an adjustment to make it more useful outside of soloing dynamis and a few weak NMS.
Also this: