Let the record show I've never leveled a mage past 30, and I never will. Doesn't stop me from playing this game. Never used a mage to do any mission. :p
I only use BLM to warp around when doing small stuff like converting my currency. Nothin' else.
Printable View
Let the record show I've never leveled a mage past 30, and I never will. Doesn't stop me from playing this game. Never used a mage to do any mission. :p
I only use BLM to warp around when doing small stuff like converting my currency. Nothin' else.
Yeah, no, that's not exactly the way to go about it either, but moving on...
its the truth tho.. no one has a right to tell you how to play the game.. or force you to do things you don't enjoy. Unlike the forums, no one in game actually gives a shii. As long as the mob dies who the eff cares. FFxi forums paint a bad picture on the way the community is in game.
but that is beside the point..
no one should be "forced" to lvl a mage job just to do story line missions. in changed areas. The change wasn't needed and to my understanding not even asked for. It was done for the sake of it.
teamwork =/= forcing someone to play your because you say so.
People level Mage sub jobs as a matter of course, Rosina, regardless of weather those more powerful monsters existed in lowbie areas or not. All your arguments are invalid.
Oh, I know that, I was just using it as an example. Since the 2-3 fight used to be capped at 25, a party of players at 25 should be able to complete any mission together up to rank 3, which accidentally encountering these mobs wouldn't allow. The same thing in Fei'yin. Since 5-1 used to cap at 50, any party of 50 should in theory be able to complete missions up to that point.
To somebody else about having the books available to get snk/inv in exchange for tabs, this does not work for the Hor. Ruins. You have to drop inv to open the walls to continue.
I think SE did mob changes right when it came to the promyvian zones though. One path to the goal of the level was untouched so players could still do the missions at 30 like everybody had to originally. They then adjusted mobs on an alternate path to be a challenge to high level players if they wanted to fight something at their level. Which is why the changes to the Ruins is such a shame. There are multiple paths to the end, and I think the ideal solution would have been like "left path is filled with the original level mobs, right path has the high level one"
Nope, but they sure as hell don't have to take you along to things you wanna do, either. Being a unique stubborn little snowflake will only get you so far. As far as playing alone can get, really.
If I need a mage and you only have DD, I'm not going to have a (superior) DD change to a mage just so you can continue to be special and not lvl a mage job.
wow...this far in, and the most obvious way to get around the issue is still not being discussed.....
Team up with someone that can help you complete the quest. Whether that is a mage that can snk/inv you, or a higher level (or group of them) to cut a path for you.
After all....that's how it was done years before....at least, that's how I remember doing them. I even remember specifically being asked to tag along through places like Necro, GC, QSC, Bedeaux..... as a 38 WHM to help some friends farm coffer keys/coffers...I went along and got to skill up magics, got me coffer keys for use later...sometimes even got to skillup club and staff when I got to higher level BLM/WHM and all.....and always had a blast doing it.
may i ask where this special snowflake bs is coming from? I never heard of this type of talk in game. I was just making a comment having been playing since ps2 launch day.
But point still stands can you guys stop assuming people are starting arguements just because they dislike or disagree with what you say? can you please stop with the insults? Can you please try to be on topic?
All i get from you handful of posters is nothing but insults, and topic derailments. Then pin it on others. Zerich being the worst of the lot. ffxi isn't high school so can the queen bee bs. No one actually effin cares in game.
RAIST, while I agree with you teaming up is good it does not solve part of the problem. I will admit that it is a good idea on what to do but can you honestly tell anyone it sounds right that for a Windurstian to complete a rank 2 mission they need a lv90~99 bodyguard? Same with the second limit break, again you would need a level 90~99 body guard to get there unless you know the back roads that use the [S] areas, which by lv55 you are not likely going to have found out about yet. The high level mobs being added was a nice idea however it was poorly implemented, as I said SE did it to follow their current trend on content but the way they did it was to much in the way.
Raist, its not that easy to team up with ppl doing old content stuff. A factor to my stoping ffxi 6mnths ago outside money, was being told but alot of LS mates that what I needed help with was "beneath them" or "not worth their time". I actually had to beg my ex to help me which was embarrassing enough cuz I was the one who dumped him. Alot of stuff is changing to be solo-able. I have no issue asking for help. Just actually getting the help is hard. I'm in reality pretty nice and helpful and the current LS i'm in asks me questions about the content or quests. And cuz of my good gaming memory I can give them quick responces of detailed quests w/o having to look up wiki. So its not like I don't help back...
That's hardly helping as you're not expending much of your own time to go out of your way unless it takes you extra effort to think of a quick answer to a common question about a quest. I can't stand people that beg for help 24/7, so damn helpless. You can solo so much content now if not you can always go to shouting or getting yourself a mule. When people play this game they play for themselves in most cases, its just how the world works. They don't wanna sit down after a long day at work or school and have to help some random scrubs all the time. Most only help or do things due to ulterior motives such as mutual benefit or being able to call in a favor. I wouldn't want to help someone that begs all the time and helps in return by looking up an answer on wiki for a random question.
Then you are running with the wrong people I guess. People get help from our LS members all the time. I've added a lot of friends myself in the past year doing that very thing, even picked up some new LS members out of it. Many times someone will bring it up in LS that someone has been shouting for help with something to see if anyone can help them because they are already commited to an event....often someone jumps in. Not too long ago, I knocked out two GK's for a complete stranger's wife--took her to the glacier crystal and showed her the maw and OP and such, simply because he asked politely. So many of these things take virtually no time to help someone with now on 99 jobs. Guess you're just not having any luck finding people willing to help you with these things for some reason....which is odd, considering in my experience it hasn't really been a problem.
All I know is I would have never completed my level caps and tons of other content way back when if not for the help of friends I made along the way....some whom I still play with to this very day I might add. This game was never meant to be so much of a soloable experience as people are hell-bent on making it now. It is, after all, an MMO.
not exactly the best examples for your argument....but I get what you're saying. But still, that's not really that much of a design issue. Even before these higher mobs were added, many jobs could still get their face eaten trying to solo a lot of older content. The point I think you're missing is that even in the past, a lot of this stuff still almost required you to enlist help to accomplish them (depending on what jobs you had available). So, in a way....nothing has changed except that instead of enlisting a level 75 player (the cap at the time), you would be enlisting a level 99 player (the new cap).
Draylo i can tell you didn't read my post and just blindely replied with some insults.. outside the insults you do make a good point. And I also ask if people are busy before asking if I need help. But replying to a question IS helping. They do have to stop what they are doing to type. I don't use wiki cuz I have no means to. I just rerolled 70 times and remember alot of stuff I did over the years. But I also do help people with nm and the like or help them level up.
And raist I know thats why I left the server. I never bug ppl to help me unless i really needed it. I personally perfer to help other more then get help for myself, its just how I was raised.
I'm also always up for planing for help in the near future. And not ask for it to be done right away.
Well...it's kinda of hard to get help with something if you aren't asking for it.
And there's a difference between trying to do it yourself, failing miserably, then asking for help and asking someone to simply do it all for you. There are those who earn the help of others because they see them struggling....sometimes the help comes unsolicited even. Guess it's all in how you communicate with other players.
just to clear something up... these mobs are also in low level quest areas... for r1 level quests. such as "making headlines" "minesweeper" I'm avtually curious how you can do the "hidden" escort quest in dangruf wadi... since that area i think got changed.... I'm all for teamwork and getting/helping ppl... but these quests are for lvl1-10... shouldn't have to get help
oh i ask trust me. I go "hey is anyone busy?" typically get a yes or no responce. Then I ask well at some point can someone help me with something? I get a few sures, what is it... Then I say... 2-3 dragon or one of the quests i made mention of... replies i get typically... "oh just level to cap and solo them" or "umm that is beneath me if you need help with abyssea set i'm all for it"
I understand.. But if the change wasn't needed it could be fixed to improve game quality. If they can change it It what I'm asking but If they can't no worries. But it would be benificial considering i don't see anyone in these areas... If it is an issue to change it back I understand but I don't think it should be.
Well.... lets looks at them then:
Making headlines, from the wiki:
.Quote:
■Sneak and Invisible are necessary for the level 85+ monsters that are now behind all cracked walls in the Inner Horutoto Ruins.
Seems pretty self-explanatory....either you snk/inv yourself, you bring someone who can do it for you, or you get oils/powders either by buying them or have someone make them.
Minesweeper: All you ever needed to avoid aggro in that zone was sneak if I remember correctly....and SE acknowledged there was an issue with this zone and adjusted it a long time ago. You could easily get to the mobs you needed to get the soot before, and you can do so now as well.
All By Myself (assuming this is the one you are talking about), again...from the wiki:
Just like so many of the other escort quests....there are predictable paths that can be cleared by higher players.Quote:
■A higher level player not in the party can run ahead of Ken and kill most or all of the mobs in his way. This will drastically reduce the difficulty on this quest.
Again, some of these quests potentially would have required higher level assistance in the past....the only thing that has changed is that in some cases, it is more necessary than before....for others (like GK's) it is just as necessary as it has always been.
umm i got the point a while ago >.>;; sorry if it didn't seem like it. But reverting the mobs back to original levels you can solo those quests @ 10. Soot is actually droped from the mobs, and u need a high lvl to kill them The mines zone was infact a 5-10 solo spot. I'm also not just talking quest areas... I'm talking leveling spots.
May I ask something... tips aside... why are you not supportive of them changing the levels back to how they used to be? I'm greatful for the advice, but I also wasn't asking for it. I'm suggesting a change to help improve the game for low level players w/o feeling they need to ask for help for basic content THAT AT ONE POINT was soloable.
If I'm not mistaken those mobs are used for GoV pages so taking them out completely(changing the level back) would make said pages inoperable ? At the very least they probably wouldn't do it to justify the man hours they spent changing them in the first place . This IS SE we are talking about here . :D
The problem is, the quests haven't changed that much as far as there being a chance for death if you are solo.
For example, you have an issue with All by Myself because you were restricted to level 10. This still posed an issue with aggro and potential death for a WHM back then, still does now (aggressive mobs in path that were over level 10). Yeah, you could get lucky and maybe pull it off solo....but there was always certain spots where you could get aggro and would need assistance with that quest.
The same goes for geting the soot....it's just as easy now as it was in the past to get to mobs that drop the soot at the same levels--you sneak past the harder mobs you can't solo to get to the ones that you can solo.
The list goes on, I'm sure if you were to sit down and do a serious before/after comparison of them.
This is true for a lot of the older content in these areas.....which renders the point rather moot. If all you require is snk/inv now, and that is all that was required then.....you face the same issues. So, you are essentially asking to change something that really doesn't provide the change you ultimately desire....being able to solo something that the designers may have never really intended to be soloed, as it is an MMO and not a solo RPG.
[Edit:]
something about that soot quest just didn't jive... and sure enough, my suspicions were correct. Ran out to the mines...and there are bats right there when you zone in, level 1-3 that drop the soot. Sent Garuda after two bats, got one soot. So... this particular example you provided is completely null and void on this debate.
making head lines is an r1 level quest that requires you to collect newspaper reports from each area of windurst then with the report of nanaa mihgo you need to find her hide out. The area where the hide out was at one point a lvl 10-15 area. It did not require any form of help. It was just a basic quest. The area to get to this spot was I think where mission R1 M1 was located. What you did was find a cracked door and got into the underbelly of the ruins. Then click the door. Thats it. no fight no nothing. Soot... all you did was kill mobs get the soot item zone was level 5-10 solo. Rank 1 and rank 2 till 2-3 was mostly soloable by level 25.
The books can be changed to relect the low level area also. Gusgen mines wasn't changed for gov.... not all gov zones had level adjustments.
I'm also not asking for solo content... raise I know this is an mmorpg... been playing it for 7 years dude lol. This is the last mmorpg that actually relays on parties (big reason i'm playing it tbh)
to add since i can't edit and add. There are 6 mobs from 1-3... in that top areas and high levels kill them for the skill up ring in the chest you can get. I never actually suggested a change to said zone either. Mostly the windurst areas. But this topic is not just on quests, missions but also early solo leveling places. The areas I listed was great for soloing around windurst which has the most confusing topography in the regions.
I did ask why you seem to be against the change. I'm not fighting, but It somes seem to don't get my point. But reguardless thanks for the tips.
Then why do you keep coming back with a complaint that it can't be soloed now like it could be before....when infact, a low level player was under threat of death then and still is now?
And that area for Making Headlines was not a level 10-15 area. You might have xp'ed in some spots at that level, but mobs there went up into the 20's in the past. So, if you were doing that at earlier levels (ie, level 10-15), you were still under threat for aggro back then.
Again.....there was potential risk then....and there is potential risk now--but in both the past/present, the same methods for negating the risk is the same.
Oh, and you were complaining that a level 10 player can't farm soot for the quest....well...I just dispelled that complaint. I'm guessing you haven't been there lately.
Quite simply, the changes are not needed, and will drastically upset the structure of what the game has evolved into. You might want to take some time to review the FOV/GOV lists for those zones. They are laid out quite well to get you leveled up in a very streamlined fasion, especially with the double xp tweak.
[Edit:] just walked the path for All By Myself quest... no new threats there, nothing but the same worms, crabs, lizards, and gobs that have always been there. So.... that example is dispelled. So, the only quests you've provided an example for is one that is easily remedied by having a reliable means for snk/inv to complete it.
[Edit2:]
Whaaaat??!! High levels killing level 1-3 mobs for prowess to get the rings? Did you really just state that? /facepalm.Quote:
There are 6 mobs from 1-3... in that top areas and high levels kill them for the skill up ring in the chest you can get
But if no one is actually USING said zones, why should the change matter.
All i see people doing is solo to 10.... leech/burn in gusgen mines till about 24. Then leech/burn in crawlers nest till aboit 30-70. then leech burn in abyssea zones of la theine, the range, and the desert. I barely seen anyone in the ruins or canal.
The changes were not needed in the first place. I'm not asking to change every zone. Just the windurst region for better leveling @ lower levels, ease of doing quests that were/are easy.
You can still have gov in the area just present at the old level. Why does these basic areas need to be high level?
You may not see a need... but I do.
to add.. It wasn't an example just a question if it was or not. I only tried this quest once... i'm not fond on chase ken for barbie... XD (sorry i had too she does look like barbie)
Highlighted the problem....perception is key. That is what YOU may be seeing, doesn't necessarily mean that is the way it is for everyone. If people want to fast-track the xp, they can book/aby burn. If they want to use alternate methods they can....the option is there for them to use. The FoV/GoV system allow them to have the best of both worlds from level 1 to level 99 if they so choose. Reversing the higher levels may cut out the camps for the top tier sections...and simply isn't necessary because there are already lower level camps to use. All that would do is nerf the upper level camps, to solve a problem that simply does not exist.
Oh, and I actually counted 8 bats and 2 crabs in that top level--and the crabs drop soot too. Just saying... it appears SE tried to be careful about preserving opportunities when they made these changes. Perhaps more research and creativity needs to be used because things have shifted a bit. At quick glance, it doesn't appear to be anything about the higher level mobs outright preventing one from participating in the content, providing one takes the proper precautions....which has always been true for these things---be prepared.
[Edit:]
just glancing at the Grounds Tome and Field Manual lists.... I really don't get what you are uptight about. Technically, you can solo from 1-38 JUST in Inner Horutoto, or if you prefer start in the Sara and work your way out to horutoto for the higher levels. The system is laid out so that you can run all the way into the 20's or higher extremely close to home, then start branching further out into neighboring regions in tiers like we always did in the past (except the camps are viable longer because of all the bonus xp, so you change camps less often). The books coupled with the double xp just ramped it up to an extremely fast pace in comparison to how it was years ago.
these mobs were mostly added i believe to give alternative spots to level if you didnt have the abyssea expansions (I think SE tries its hardest not to require expansions where they can). yes those people do still exist. While i do see the need for this, some of the changes have been bad, when interfering with quests ect. I recently started a alt character to dual box with and many of these quest are just easier for me just because i'm there along side it on my 99 JOB doing everything for my level 10 or whatever level at the time mule and the fact i know what im doin or know the areas layout.
I think there is a difference betwixt a person who has played the game years doin these quests on their new chars and someone jsut starting. theres alot of new players just completely ignorant of many game mechanis and features and shortcuts and other ways around things. hell there are people that have played for years that dont know how to do things until ive told them bout them (some dont even read update notes and are clueless to any change ingame no matter how big or small /gasp!). Some of them dont even understand porter moogles and storage slips somehow.
ive seen many occasions people killin those low level mobs in mines for caskets (ive even done it, tho i resist when i see a lower level guy there. others are just douches).
Raist i'm going to sun up how you sound. If this is not how you are trying to come off like feel free to correct me.
Raist opinion: I feel this change isn't needed because high levels may need places to go. Who cares if these were once low level locations for newbies/lowbies to level in. Who cares if low level quests are in these areas they can get help if they need it which isn't hard, because i get help all the time. I don't care if a low level play needs to spend 15 min traveling to get to exp spots, my level 99 job just needs to walk 5 min.
that is how you sound. And i'm not joking either, nor picking a fight.
I'm happy they added fov/gov. But the low level zones into high level zones just outside towns was not needed. It skrews the leveling for low level forcing them to travel father. The tower change i'm talking about is the north tower in west sarutabaruta. It was a good location from 5-13. Great zone set up not too much aggro/link. The R1 mission towers are crap to level up in.
(text limit)
as i was typing, the lay out is poor and the mobs have a high aggro and link. I've actually tried soloing these back in 2004 when i first started this game. And all i got was death on death on death. Just from bat aggro. Not to mention you have to worry about bombs. Self destruct is not fun.
I also tried the cardian.. that was a bust.. too much linkage.
I don't follow most leveling guides though helpful its based off the fact the person has a max cap already. And some suggestion are not good for a fresh character.
Pretty much SE is cutting off low level location high level already have a ton od solo/gov spots outside of starter cities. lower level should have a choice nut be muscled out by high levels. So again I state this change in areas was not needed and can be revereted if possible to give newbies/ lobies places to lvl in windurst, because there isn't much in terms of safety from constent/link or spending most of the time walking around.
simply put raist... you come off as scrooge from christmas carol in the scene where two charity collecters were asking him to donate, he refused saying his taxes go to jails, work houses, and poor houses that he shouldn't have to donate because ppl can go there.
Cool irrelevant example Rosa. Its irrelevant just like your job level (severely under leveled) is as relevant to your claims of in game knowledge.
not really.. i was giving an example of how raist sounded. And i'm just coming back from a 6mth break but reading up these forums since they were out. My level is due to having just started fresh on a server I just joined. I have been upfront about how long I have played this game and my highest levels. i also been upfront of how many times i started fresh the servers I have been on. And various places I tried.
i've play this game from 2004-2009 w/o a break. from 2009-2012 i took in overall 15 mnths in breaks. 1 break was 3 mnths due to 360 red ring, 1 breaks was 6 mnths due to my break up with my b/f. then another 6 mnths due to playment issues. But i played at least 5 mnths inbetween breaks. I also spend my time talking to ppl. Also 2004-2005 i was playing 2-4 hrs a day from 2005 to present i spend about 12-20 hr a day.
pretty much with that all said, I know a decent bit of how the community works in game. Also i was upfront about how many servers i was on and number of LS's. Not one person said anything to me on how i act in game.
But really this was a suggestion, one that i do hope is used, but if not no real issue. considering a key bit was "if these zones are not really used. and if it was possible to change it"
But the risk isn't exactly the same. In the past, say you get a couple of friends of similar level to do the quest and you get aggro from a level 20 mob, there is a decent chance of survival. Try to do that now and aggro from a level 80 mob is certain death. Since it is an MMORPG, challenges should be appropriate for a party at the quest level. And with some of the new mobs this is not the case.