Thank you for the info Camate. Even though I have never personally talked about the /heal problems on these forums, I am happy to hear it may be looked into. I often find myself thinking that the HP/MP recovered without gear is far to low, and that it seems to serve little to no reason in the game much anymore, as most will either expect a recovery of some sort without /healing (Regen, Refresh, Cures, WHM Merit JAs, items) rather than "down time" from /healing. Also if it could reduce the weakness timer, as this thread's title suggests, that would also give it new reason to be useful!
