solve's my issues :D
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Meh, just means I won't have to bother getting it then.
Prism staff? Garbage.
Nobody wants a staff with tons of 100 subpar stats, and if they do they should keep quiet. Unless this prism staff can offer the same benefits as the magian 99 staves then this prism staff is a waste of time and is ~2 years too late. Any mage that is worth anything uses magian staves to augment their primary magical functions and a prism staff will do nothing to reduce the need for tons of magian staves...
Instead of a prism stave, there should be some synergy recipesto combine magian staves. For example, combine the dark, fire, earth, and ice magic damage staves together into a one "Darkness" stave that has the same magic damage for all such staves. Across the board, a mage could then get by with 2 staves for nuking, 2 staves for magic accuracy, and 2 staves to cover all the avatars, etc. (I think leaving cure staff as stand alone is perfectly sensible). Alternative to a synergy of gear, you could have a new magian staff path that requires you to start a new staff and has a few preliminary trials that require you kill under do multi-element conditions and then the final trials require a trade in of the completed 99 staves that we actually care about.
well if it has the avatar perp cost -3 and Hmp even at the loss of -PDt then I'll only need to carry around 4 staffs, instead of 11 so thats good.
Also dont think this is meant to replace any of the magian staffs its just an good staff to use until you finish your Magain ones.
I only say Alchemy because you would be breaking down and fusing the beads into one, so that seems more like alchemy instead of goldsmithing which is just polishing a rock
There is a fay crozier or bahamut staff with perp cost -3, just fyi.
While I think I understand the reasoning - either cure potency was regarded as a part of the affinity effect of the staves in a way or the light and dark staves are keeping their boosts or something, this is disappointing.
Corsairs and Rangers use the staff for Ranged Attack and fire affinity on one weapon. Mages use this weapon to farm using area of effect damage. This weapon would have a solid use with these stats on them.
I won't say it would make the staffs useless, there will still be someone who wants to save any space possible, but it will negatively impact the desirability of these weapons in favor of the level 51 variants.
If it's more powerful than 51 staffs and below magian trial staffs I can live with that. It's a nice alt for ppl who haven't or are not interested in putting the time into TOM line.
As a side note any chance they could add a shinny effect to it?
That surprises me. The magian staff Arka IV gives cure potency +24%, and all jobs that would use a staff for cures/assist cures are on the Arka IV.
Unless... the cure potency on Prism Staff also affects pet cures? That would be cool. PUP and SMN could slap on a nice bonus to their pet cures then.
You seem to miss the purpose of the Prism Staff. It's not intended to replace the ultimate magian staves.
Prism Staff WOULD beat magian staves on their secondary bonus, and that is exactly where the attractiveness lies.
As RDM, I never bothered with the magian staves except Arka IV, because our nuking is subpar no matter what you throw at it, and magic accuracy is no problem when stuff is either outright immune or unable to resist RDM's enfeebling skill to any degree.
Simply put, Prism Staff is the RDM of staves. You'd use a BLM for nuking or a WHM for healing (magian staves), but if you can cope with less then maxed nuking/healing, RDM can do both and free up a slot.
I just hope obtaining it involves the lvl 51 NQ/HQ elemental staves, so that the last remaining vestige of that market isn't utterly destroyed. (And I can put my collection of hand-crafted HQ staves to good use.)
I dunno man. The difference between an HQ elemental staff and a fully upgraded magian nuking staff was like night and day. Our nuking still isn't gonna compete with a Black Mage, but the magian staves did quite a lot to help it out.
I really just see this prism staff as something for jobs that aren't on the magian staves.
I hope its not craftable that would just allow crafters to sell it for grossly over what they paid. Not that I care, >.> I have magic acc/perp/atk staves from magian Hmp/ele resist is all I'd get out of this, granted -dt or even -pdt on this staff might be nice. Great idea though for anyone not wanting to go that extra mile, of the traits listed I would vote ele resist, and Hmp. The DEVs seem to be intent on Cure potency but, any healer should have cure staff by now and they said the prism staff will be much higher (75+?) then the staff levels now. (IE when you could equip it you should already have the magian staff.)
How about we take a page from the mini-addons, like A Shantotto Ascension, or A Moogle Kupo-detat, or A Crystaline prophecy. Lets make this quested, Rare/ex (or atleast EX) and Upon completion, make it have 3 slots and a list of selectable augments, could make it lv 75 or higher. And augments could be based on the base component staffs. Upon completion of the Quest you pick 3 augments for it.
Such as...
-Attack/ranged attack +15
-Critical hit rate/damage +15%
-Physical/magical damage taken -20%
-Cure potency/Cast time +10%/-10%
-MP/HP recovered while healing +10 (or perhaps some refresh?)
-Enhancing/enfeebling/elemental skill +15?
-Evasion/accuracy +15
Or so-forth. It prevents needing a crafter, it could be signed with your name upon completion, and it makes it unprofitable. Also can make it so the quest can be undertaken again with the staff discarded incase the selected stats nolonger benefit the player. Seems the best option for me. The real question is what would the quest need, and should it be hard, or easy. I think a reasonable option could be say...all the avatar whispers or mini-forks or something. Something quick to do since this is for convenience, not perfectionism and elitism.
If you want to put more on it then the item can hold, just make 2 staves, one for the light elements, one for the dark elements.
Also, if it's only magic affinity 2, this staff will be useless as you would still have to make the magian staves and carry them around or be really gimp.
I think this staff is meant to help sub/side jobs who need cure potency...such as bst/whm or dnc/whm etc, though not as common as they used to be this staff helps with those setups, also blue mage might like it and could be a great Cataclysm AOE staff if has elemental bonuses in any way, which also makes it a good brew staff equippable by any job^^
From the sounds of it the cure potency will be = to apollo staff. Unless said BST or DNC has use for another defining trait of the HQ staff set there would be no need for this over apollo staff. -Pdt aside since they more or less said no to that, I can't think of anything that jumps out as something a main or subjob (IE /whm as used in the examples) could make use of.
The users who will see the biggest boost, even though there are only a half-dozen of them, would probably be Death Penalty holders. They'll finally be able to use a weapon that enhances both Leaden Salute and the Quick Draws that actually do damage.
Having all affinities on one weapon should be nice for Quick Draw resist rates in general, but good luck finding something outside of Voidwatch that resists Quick Draw or finding out which elements various Voidexhibitionists are weak to.
It's generally the go-to option, although a couple of weird sword combinations can produce similar results.
Some Blue Mages opt to use magical spells (and thus elemental staves) against some of the more horrid Voidexhibitionsists and also use elemental staves to make sure a few horrible things that some horrible person decided should be procs will land, too.
So, yeah, I look forward to this thingy for my Blue Mage and Corsair. Not so much, if at all, for my White Mage.
I really see the upcoming Prism Staff as more of a non-Elemental-Magic-user kind of thing that even the Development Bros know will be pointless for anybody who has put the time into making Magian staves. There's even been mention of combining the Magian versions in this very topic, although it wasn't the resounding "Our least incompetent guy is working on it. Expect it well before the coming armed revolution of the oppressed proletariat." that I was hoping to hear.
Merging Series I/II/III Magian staves into Prisms would be a very just reward to those who take their mages seriously. But for the love of god don't leave it the same model when it represents eight times the effort.
I agree with tfun90. If this is supposed to be for mages, make it look powerful instead of like a bird feeder. As the staff has been shown, it would be useless to my Black Mage, but I can tell you now that Black Mages and Red Mages are the only jobs begging for a merged Prism Staff item. I would hate to see my Magian Trials effort go to waste after I have went through the process of getting most staves upgraded, and I would rather see a Dark Staff (Ice, Earth, Water etc.) and Light Staff (Fire, etc.) with affinity +6 for each of the specified elements than a single staff that cannot outdo my Vourukasha I. Black Mages have been asking for a combined staff for years, and it would be a bit depressing for the staves to finally be combined with nothing optional for the Black Mages that have been asking for it. It is similar to giving free food to the man in the BMW with ketchup stains on his shirt that just showed up than to the homeless man that has been begging you for scraps for the past seven years.
If this is done via a quest and not synthesis, I demand it be called "By our powers combined".
As is, the OP basically says it's the same as current HQ synth'd staves, but w/ a higher level requirement. I seriously hope this is synth'd and has a HQ version. If not, they need to add 3 staves, magic potency/m.acc 2/2, 3/1, 1/3.
I wouldn't use it unless i'm always getting resisted as I have ToM staves anyway.
I'm pretty baffled as to why they've decided to bring this out now when people have been asking for it for quite literally years. A combined staff would never have increased the capabilities of the jobs that used it, but it would have been vastly more convenient. Why on earth announce this now, when most of the jobs that relied full time on the elemental staves are able to move on to unquestionably superior ones?
I can fully appreciate that there are more niche uses to combined staves, particularly for jobs that are not on the magian staff list, and for people who are not willing to create magian staves, but honestly, the timing is absurd. They must be aware of the supreme irony of bringing out a much desired item just after it has been rendered obsolete. It feels like a gigantic slap around the face and I'm very irritated by it. I'm not sure what's coming next, but it will probably involve the creation of affinity+9 staves tailored to specifics spells and the sudden and entirely coincidental announcement that magian staves will be combinable.
/disengage rant mode
I agree. It feels like a slap in the face. But at least it shows they're listening... even if it takes them five years to figure it out?
I'd definitely like to see Magians have a merge option. Whether it be all I/II/IIIs or per element I don't care. I'd just like to see a potential 24 inventory hog be reduced to 8 (per element) or 3 (per type). I'd make the rest of each element just to fuse them together, and I'm sure others would too.
Edit: Once upon a time I would have cared about a Prism Staff for the HQ staves. Then Magians came along. A Prism Staff, for the level 51s, is no longer enticing.
You know what'd be awesome and fix this whole 8 staff issue? @ the anniversary of 99 cap up inventory to 99.
Edit: or whenever. Anniversary would be a gimmicky thing, I'd be happy with just "asap".
It's an old issue that was vetted years ago. If I remember right, people with more knowledge of how the registers reserved for FFXI work on the PS2 mapped it out to reveal that at best they could perhaps eak out maybe 4 more or something like that. It has to do with how many items can be loaded when both containers are loaded, taking into account the headroom for making the swaps between containers, sorting, etc. This is also why Auto-Translate is so far behind as well--they can only run so many items through that thread because they have to maintain resources elsewhere at the same time.
Only so much space was reserved for certain resources on the PS2--it is limited to just a 32MB memory space for everything that is going on at any given time, and the PS2 doesn't take advantage of resident memory, VM, etc. like other platforms can. It all is streamed constantly. Once you hit the hard limit of bus width and/or memory, they basically have to truncate something else to make more room for a feature to be expanded. Sometimes they just can't/aren't willing to make the tradeoff it would take. So long as they intend to maintain support for the PS2, we will run up against these kinds of limits on key elements of the game that would give certain players more benefit over another simply because of the platform being used. Some things just have to remain the same across all platforms in their eyes. This is apparently one of them.
So I assumed until reading further these were the stats for a weapon you can start in ToM, I'm to understand this staff can't be enhanced further in ToM and these are the final stats? If this is so why do this?
Why not make this staff ToM and require the other staffs put into it for a final staff that has = stats to the top ToM staffs but doesn't require 32 or more inventory spots.
I'm telling you SE if you want to make your player base happy This is the way. Give us the option to just put all the top ToM into one staff. I would be willing to spend all the extra time that it takes to make a staff like that; it's a win win, I keep playing (and paying) and everyone gets 50 more inventory.
Anything else is a waste of time
This also solves your problem of having to chose the stats since by ToM the player could decide the stats they want. Example:
I make all the Elemental Affinity Dmg+ staffs for my BLM I trade all 8 ToM staffs to the ToM moogle All Elements Affinity: DMG +6 is added and I have X stats left I can put onto the Staff.
Also is there a limit to the amount of hidden stats you can put onto an item? The orignal staves do many things but they don't say in the text.
That's completely illogical of them if this is true.
Completing a staff that takes all the other ToM Staves put into it would require as much time (and money; geodes) as a relic weapon if not more (one of the wind staves takes well over a million in geode/garudites) So there is no excuse. People should be rewarded for their hard work; not thrown a useless costume piece with stats like this. I can't think of one use I'd use for the stats if has now; which means my inventory is still clogged with staves and I have no incentive to play longer making more staves.
really think if the level is going to be above 75 the affinity should be atleast 3 to slightly improve on HQ ele staves. Yes the main point is to help us mages with inventory issues but one thing this game has a very bad habit of doing when it comes to equipment is having stats way off for the level of the gear. Affinity 3 doesn't overpower magician for those that have put the effort into it, gives a generous boost over those who still use nq staves and even improves slightly those using hq. This would make it a good mid ground mage staff for those not trying to go specifics with ToM yet show an improvement over those at lv 51.
I dont know about any of ythis , but What I do know is this and, What ever they fix or do now really does not make Any Difference to this Game that SE has Single Handedly Distroyed. for those who have played World of War Craft will know , you do not need to sell your Game off by making everything so easy there is no Challenge any more. FFXI is Washed up. What ever they do is not going to make a Jot of Difference , Its not going to Bring players back , if that is really their intention, Which I dont Believe it is.
They have put an Abyssea team and Bit by Bit take away all the good that FFXI was. It was a Rivelry to pay attention to by WoW (World of war craft) now it is a Joke. Wow is not even looking at this game. more then 50% of players who were here from the Good old day's when this game was to a competition to Wow , now Wow Laugh for the pitiful changed SE has Made to this game .
If SE really want to keep this game going they need to do the following
1. Bring Back Dynamis and Create 12 new area's and Relic 3. 8 new area and 4 dream lands and you Can enter only when you have completed the normal dynamis not the Micky mouse version as they have now.
2.Cap all Abyssea entry to 75 , ie you Cannot enter Abyssea till you are 75 no less, and when you come out of Abyssea keep the Abyssea levells etc with grear but all other fight's remain the same
3.Re-cap all other that has been un-capped such as cop and Rank Mission. Keep the book's FOV etc thats fine.
Bottom Line SE either Scrap the Game and Give up or
Wake up and wisen up , what ever you do now too FFXI does not make any difference to keep people playing
THERE IS NO CHALLENGE AND YOU HAVE KILLED OFF THE COMMUNITY.
It is the Community that keep's the game going, if you like to learn more on how to make a successful game ASK WORLD OR WARCRAFT MASTERS !!!!
That is your answer, Crusader. Not everyone cares enough about magian trial staves so having a staff that essetially has the majority of the stats from HQ Elemental Lv51 staves is pretty cool - but don't rule out a ToM version in the future.
I think the optimal solution would be for SE to create a staff that can "absorb" other completed trial staves one by one. For example, I have a Cure potency staff, one of the perpetuation reduction staves, a Pet: MAB staff and an ice magic damage staff. A new trial could let me combine just those four, one by one, plus any others I might decide to make in the future as I build them.
If we could just combine the staves we needed into a single staff then I think the accessibility of such a piece of equipment would be much greater. Of course this would require some extra work on SE's part so it's even less likely to happen.