Besides the fact that this would most likely do way more harm then good as I'm sure many people would quit, this would just create way more problems. It also wouldn't help a mage with 8-16 staves/8 obis/8 grips.
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Maleficus
INT +10 Magic Atk. Bonus +10 Magic Critical hit rate +10%
This thing alone makes 8 staves obsolet and it's in the game for ages.
or
Tupsimati (SCH only)
Same elemental magic as weather:
Enmity-20 Acc.+30 Magic Acc.+10
"Magic Atk. Bonus"+20 "Omniscience"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice
or
Laevateinn (BLM only)
Enhances "Elemental Seal" effect
Accuracy +30 Magic Accuracy +10
"Magic Atk. Bonus" +20 "Vidohunir"
Aftermath: Inc. Mag. Acc./Mag. Atk.
Occasionally attacks twice
Those 2 are alos implemented long time ago
Hmm, i am for the combining of elemental staffs and obi's but Robban has a point about the tp loss, however occult accumen is kinda freaking pointless as it stands. Also robban i would think vice cumulative stats combined peices would account for the highest value of one stat.
anyways about the af combining idea, i think in many cases it would exceed the maximum effects for a single peice.
You need to get out now, 10/20 mab does not beat a 30% straight damage bonus from magian staffs.
not to mention the 25% acc i believe the elemental staves have. as a Rdm i need these staves to land Debuffs on VW nms. Slow needs earth, Gravity needs wind etc. Then if i want to nuke on rdm i need MAB gear. then some people use convert gear but as a taru and all the refresh available now, i dont use any. then i have a cure set. next i have enfeebling gear (int and mnd gear depending what im casting. mnd for paralyze, int for sleep etc). lastly i have a Dark magic set for drain/aspir and stun. this is a ton of gear, but i can actually fit it into my 80 spaces (although taking items from the VW coffer is a huge pain).
so this idea would pay off (if i can use those staves on rdm. atm i dont want to put the effort into getting them). however i'd still not be able to fully gear my Blue Mage. atm i have to store my MAB and gimp some of my spell mods (mostly agi/int/mnd/chr) in order to still hit 76/80. this is without utsusemi since blu doesnt have to /nin anymore.
Elemental sachets are ammo items, so swapping them won't erase your TP anyway. You can already swap them as you please.
And I don't see not losing TP when swapping staves being an issue anyway. The only job among them that can reasonably melee would be SMN, and none of these staves are great to melee in anyway, and in most cases would do more harm than good. But if they're that worried about meleeing, just let make these resulting staves have less DPS than now.
Eh there is some point in sch meleeing if only to self SC/MB, sch got a (newer) stratagem that allows their spells to participate in SC's not to mention the mythic ws's have some magely debuffs, but otherwise yeah.
I meant more as an issue to combining the stats off them, and having 1 ammo spot that just randomly negates all magic dmg. as it stands you'd need to macro in the right one depending on which spell the mob is casting which adds a lil bit more difficulty in using them, if you just had one that did all + a boost to all stats, i could see that being an issue.
Even if it removed all stats but made it into pretty much a shadow ring in the ammo slot, would still be very useful. Could use that when tanking and if you want one for the stats, can always get another since 100% drop. So say you wanted the flame for str and lightning for dex for example. Instead of having 8 and having to macro them in depending on what you're fighting, you could have 3 (5 inv spaces free), have one for tanking, the other two for ws or spell macros or w/e you want to do with them. Either way, relief of inventory and an ease on macro space. Again, just a suggestion.
Getting a free shadow ring for ammo slot is much different from carrying 8 items and having to macro between. The extra effort required (8 inventory slots and macroing) to have a satchel ready for any attack could be considered the price to pay for this extra "shadow ring". The choice everyone has to make is do they think this is worth sacrificing both inventory and macro space for.
Magic Affinities will cancel each other out, so combining all 8 affinity staves of a particular focus results in the following staff:
Omni I/II/III
DMG:57 Delay:366
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
For all-elemental staves, you could look at the following alternatives:
Tuahjebat (http://gamerescape.com/wiki/images/c/ca/Trans_Ice.gif)
DMG:89 Delay:356
INT+11 "Magic Attack Bonus"+13
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
Tuahjebat (http://gamerescape.com/wiki/images/d/de/Trans_Dark.gif)
DMG:89 Delay:356
MP+125 Magic Accuracy+22
Lv.99 WHM / BLM / RDM / BRD / SMN / SCH
Fay Crozier
DMG: 50 Delay: 366
Avatar Perpetuation Cost -3*
"Blood Pact" Ability Delay -5*
Lv. 75 SMN
* varies with augments, listed values are max obtainable (I think)
Although for Magic Accuracy, I'd probably prefer Alkalurops.
None of these staves is as good as an elemental trial one, but Tuahjebat makes it obvious that you pay for all-round casting excellence with free inventory slots.
Exactly. Would be a reward to help the player-base and encourage more people to do all the trials. After all, if we all have something extra to do, that's more time spent playing their game, which means more money for SE and they are in this for the money after all.
Or simply use what allready in the game and the trial staffs, in case there would be a merging trial, have to be worse.
So you could have
a) a decent allround equipment
or
b) good specific equipment but sacrifice storage space
While I like this idea and to not way over power the pieces I say invoke the highest stat rule. So if a piece has Hp+10, and another HP +5, the new piece will keep the highest and be HP +10. Highest DEF wins as well. What I'd like to see is the option to choose how the piece looks. Although Personally if I could combine 3 sets, as a PLD I'd choose Iron Ram, AF 2+2 and Empyrean +2 armor. Reason being you would have great PDF and MDF set in one nice package.
Adding in new sets such as Iron Ram would be an entirely new beast. With AF/Relic/Emp they are all part of the same category in terms of job specific artifact sets. As for taking the highest of stats such as hp, str, etc. I can see that also working. As long as it helps alleviate the inventory strain and makes questing the pieces worth it.
As someone who play dancer and bard, probably 2 of the mot inventory limited jobs in the entire game, I agree being able to combine some set items into one effect would be nice.
Having 8 elemental obi vs one super obi is definitely a good balance. It has absolutely 0 difference in power level, so it's only difference is its inventory +7. Really want to balance that? Add some kind of charge Sagheen style to make the upgrade. 100K? Some random synth items? Whatever. Other than that a single super obi is the exact same level of power compared to all 8 obis in possession.
Not sure about the staves, since several of them have other effects on them (hMP, cure potency, crit rate, -pDT etc), so the received staff would have to have a mix of these yet not be broken. Or maybe the rainbow staff would just only have "enhances magic" listed as its effect, and it gives +1 affinity to each element, +2 for the HQ.
Once again, power level wise that is actually still balanced, it just increases inventory space. A black mage with 8 staves that give +1 affinity each vs a mage that gives +1 affinity to all elements are both nuking for the same damage, one just has more room than the other.
So once again add some kind of NPC charge for the combination and then call it a day. I'd be willing to trade some gil for +14 inventory on my bard.
It's part of what makes Gjallahorn such an incredibly powerful tool for bard, it turns what normally would be about 8+ instruments for various songs into one catch all instrument that works for everything, and when inventory is so so so valuable that makes it an epic instrument indeed.
As for AF, I don't that that'd quite work, let me tell you why. As a dancer, I am tight on inventory space, why? Unlike mot other jobs, 4/5 of my AF, 4/5 of my relic, AND my entire empyrean armor set are ALL 100% applicable at lv 99. Only AF legs and relic hands don't have an incredibly powerful macro effect for one of my job abilities. The rest of my artifact armor gives huge bonuses to my dances and requires being in my inventory at almost all times.
However, AF feet have +jig duration, whereas reli feet have +step acc. Those are totally different pieces to be used in totally different situations. We can't really just combined everything I think, so that just requires general dealing with it.
However I am sure there are other items that are part of a "rotation" or "set" that we can combine into one. SE has actually already done this as we all know, just look at ninja's "catch all" tools they have recently been given. This is a perfect example of a huge +inventory boost to ninja.
I'm all for the idea of a Rainbow set of gear (not staves, those are made a certain way to benefit specifically), but I think for it to be less of an elitist tool, it should be something earned, like everything else in the game. Perhaps something (just a quick crap idea) a quest in which you need to collect items or whatnot for each piece in rough areas (Dynamis, Nyzul, Abyssea, etc., so it's not something a level 50 player can just do to feel important), drop some gil, jump through a hoop or two, kill an NM or three in an area not easily accessed by lower level players so you actually have to work to access it and be of a high enough level to survive there, synth collected items to obtain a rainbow stone, give to NPC, wait a day, come back, trade items and gil, wait a day and get your new shiny. This way, it takes time and effort, money and skill and seeing someone carrying a rainbow item around would be a mark of triumph instead of just being disorganized.
I can agree with those points. Should be some kind of bonus requirement. But remember things like obi's and gorgets already have you questing and farming them. So there's some work to be done.
As for the point about DNC feet for example. Yes jig duration and step acc are two diff beasts, but to turn 2 pieces into 1 so it can be used in both macros would save inv (by 1 in this case). Again, another quest to combine them with currency/gil/crafting item/etc. But if you didn't already have the +1 feet, would you go do limbus to +1 them if you could combine them with relic? with emp? If the answer is yes, it breathes new life into an older event which seems to be what their doing now anyway.
Issue is combining items like that makes them stronger, combined ele staves or obis doesnt do much because their two effects can never be applied to the same spell.
However if you combined some att+6 body with a str+6 body and ended up with att+6 str+6, that's starting to become overpowered.
But realistically under your system you'd see pieces of gear with something like attack+20 str+5 dex+5 crit rate+3 and a bunch of other stuff all at once, making the armor god tier because all of those stats apply to TPing.
So it doesn't work the same because all the stats you're combining apply to one thing, unlike ele staves where even though it has 8 effects on it, only 1/8 of them are being used at once based on the spell you are casting.
But at the same time, aren't we already at the point in the game when we should have "god tier" if you will pieces of armor. Cap can't go higher, doubt we'll see anymore retail or download expansions, no more large updates, just small updates, etc. Also it wouldn't be like they would be the easiest to get. Have to still obtain all the pieces separately and then SE can still add a quest to combine them. Not too hard but worth it. Something to shoot for.
If you can get a "god tier" piece of gear simply from af+1 + relic+2 + empy+2 combined, that's pretty easy. It sounds like a lot of work but if you consider the fact most people are already 5/5 af3+2, you can essentially buy your full set of relic+2, that really leaves af+1s as the only real "work"
So basically that'd mean you're af+1s are now god tier pieces of gear for a bit of extra work and some gil. Yeah... no.
Well it's just an idea. Some people like it, others don't. /shrug. And depending on what the trials are, they could be decent to hard to get. Regardless, combining some peoples would save a hell of a lot of inv space for those items that are just used to macro in and out for certain JA's by combining them with other pieces that are actually used.
I would personally like to see some changes to the inventory system as well, an increase of gobbiebag size to 99 would be awesome, as would the rainbow "item X" idea. playing any form of mage job and many other jobs, lolPLD being my worst on inventory, I sit at 80/80 constantly and have to go into my satchel or mog sack just to swap gear back and forth between various fights, all of which would be useful to have in any one fight.
I agree with everything except this statement. If FFXI was really geared to be good at everything there would be no need to level up multiple job in the first place. Your single character could learn all of the tricks of all these jobs AND have constant access to them at all times once learned without a need to switch jobs or gear.
Essentially this isnt the point of the post being made there but I do like the idea of CONSOLIDATING gear that is similar in nature and role would free up space within the existing "limits"(if u beilieve that bs) so it would be simple. Another issue is for some items i have no idea why any stackable item doesnt just stack to 99 period. 8 stacks of 12 of anything is just bs to begin with and so wished it changed. even with 8 being the magic number in the game there are 8 bits in a byte meaning those bits could represent at least 255 items for that one byte so I really dont understand the excuses being given by SE.
Another thing I thought would've helped is a crafting issue about the whole enchanting process. When I first learned about enchanting in RPG games(Oblivion so I am a bit spoiled, lol) but I really expected the ingots/cloths/etc to be enchantable with various effects by any mage job available. I mean each element has an enfeeble, enhancement, element attack/resistance, STAT, and other debuff but I am still shocked to this day that it was never allowed to be applied to the base item (lumber, ingot, etc) and then formed into the desired item instead of an after affect being applied. never liked how limited that system work but would've reduced some of the redundancy and waste in gear sets and thus inventory slots.
I also used mules to store low level sets that could be used if i decided to bring up another job. Since in general I dont really upgrade armor earlier than +7 levels of what i'm currently wearing, up to like 75 that was only 10 sets some of which was storable (lv20+) and those that werent (<lv20) just got muled til they were needed.
I generally feel despite having mulitple pieces for one job that all are not needed to be kept on hand at once. To be fair I generally only do one type of game mode for hours at a time and generally my gear choices have generally more stat/skill based. My gear is more general to cover more jobs and cut down on the clutter overall. Yea I realize this does gimp me but in a party environment where everybody is contributing to the cause I always felt this was less of issue for me but apparently not others.
In any case one idea i have that I think could be good if implement properly is along the lines of Mog storage furniture items but just for inventory and mog sack/satchel. For instance, what if each equipment slot had its own 10 item inventory? For isntance create an item called "Weapons Cache" that uses one actual inventory slot but can store like 10 weapons like a box. rinse and repeat for other inventory slots. Whether or not you do the same thing for earrings and rings is debateable since there essentially can be the same ring or earring. Maybe it can be some jewelry box that has 20 slots for earrings and rings each (accounting for left and right) or one "box" that covers both ears and rings for a total of 40 slots in the box. it would essentially operate like the furniture with strotage like the 80 slot panetierre except for active inventory.
why hasnt this been done yet?
Weapons Cache for weapons
Armor Trunk if you want to do multipe complete sets or
[armor set name] trunk to equip entire sets at once while using only one inventory slot.
Jewlery box for rings and earrings (40 slot) OR
Ring box for rings (20 slot)
Earring box for earrings (20 slot)
Accessories box for Neck and belt pieces (20 slots) OR
Tie Rack for Neck pieces (10 slots)
Belt rack for belts (10 slots)
now the macro system may need to be reworked to allow macroing items from within the box to active inventory like a swap or something but this is totally doable.
If that is too longwinded and confusing forgive me but essentially just like u can make 1 peice of furniture that u can put into your mog house that hold multiple items why not do the same for active inventory items where one item slot could be used for an item that holds multiple items?
I know this is a necro bump, but it's been awhile now and I'm curious if anyone else has any new input with all the new announcements lately. I know they said they are working on inv issues but would really love to hear what some of the insiders have to say about merging items. I know they did things like Neo-Limbus but I don't think it drew people back to Limbus like they thought it would. I'm personally getting tired of running on 95/80 on many jobs (especially mages) and hope that some fixes are implemented.
I like the idea of, if you get all items of a similar item, like the elemental staves (or +1's), you could trade them in to an npc with some sort of quest to get a single staff, a rainbow staff maybe, which includes the elemental benefits of all the staves in one staff.
Same for other similar groups of items. You have had to gain the gear first anyway, so you have them all. You can get all the benefits from them, you just have to gear swap.
But having one item with all the benefits would save inventory.
I like it.
Guess I'll just bump this...
I love the Chatoyant Staff, but WS gorgets/belts and elemental obis can still potentially take up a lot of space. While getting a combined item would of course be the preferred solution, is there any chance that the WS gorgets and elemental obis could be added to Storage Slip 03?
As a red mage I carry multiple sets of clothing - MACC gear, MATT gear, INT-based enfeebling gear, MND-based enfeebling gear, healing gear, enhancing gear, resting gear, fast cast/haste gear, and no room for my melee gear. I haven't even got the obis yet and I just do not have the room to carry it on top of everything else. My biggest problem is that my inventory is cluttered with 8 staves and a dozen grips, 8 of them being elemental. I'm trying to find someone who will willingly turn my 8 staves into 1 without overcharging me, and if the same could be done for my 8 elemental grips I'd be very happy as that's 16 slots reduced to 2 giving me just barely enough room for my melee gear. I'd welcome prismatic grips and obis. I just worry that some items may be a bit overpowered if merged into a prismatic verision.
Elemental grips are silly.
Stop carrying 8 staves people. As RDM I carry Light/Thunder/Ice/Earth staves only(magians of course). No reason to have water/dark/wind/fire on RDM because you don't sleep things anymore,water is lol, fire is lol and Addle lands easily without it, wind is only for gravity or silence, again lol. Same goes for other jobs like sch or blm. You don't need water dark wind or fire staves really. MAYBE dark for drain/aspir.
Most inventory is stored in the Mog Sack/Satchel which makes it convenient for easy access, the locker was added to give more inventory space which can be accessed from any mog house. What I notice is that a lot of that space is taken up by "Jewelry" (Rings, Earrings, Necklaces etc.) What I propose the game designers work on is a Jewelry Box. Can be crafted or synergized. Base craft Skill would be Woodworking to get "General" versions which can hold 4 items in the least or 10 at most. Others that can hold up to 20 would require Black Smithing or Gold Smithing as a sub craft. Those made with synergy can have a music box effect like the Spinet. I'm sure it would be a nice addition to any adventurer at the higher levels. Any othe issues could be adressed later. I know I would like to have one to hold my various Melee jewelry and another with my Mage jewelry
Combining elemental obis and grips, as well asWS gorgets and WS belts is a good idea. Only thing I can understand SE being reluctant to adding is a sachet that occasionally absorbs any elemental magical damage, as well as adding resistance to every element.
Still, though. with obis, grips, gorgets and belts, we've already gotten a long way.
Replace them all with alkyurops, NPC those elemental grips and replace them with the enfeeb grip. Toss all of the obis.
I was looking for the right place to post about a possible solution to storage issues, and I came accross this thread.
would it be considered overpowered to be able to equip items from porter moogle storage slips if they were in your inventory?
What I have in mind is adding the ability to equip items from any storage slip you hold in your inventory, so for example; if you have slip 10 on you that means you can equip all 5 pieces or any one of them using only 1 slot of inventory for the 5 pieces of gear. Since the storage slip presumably carries a record of the items you have stored upon it, I can't see why it would be problematic to code.
Should I make a new thread for this? or would this be the place to mention it?
Idk, sounds like it would be harder to code than just letting us equip stuff from sack/satchel.