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People need to realize that before Abyssea, the game wasn't hard, it was merely time consuming. From a design standpoint, Abyssea solved a lot of the issues that had been holding FFXI down for several years. The only reason it took so long to do anything in sky wasn't because it was challenging, it was because some of the triggers had 6+ hour repops and there were multiple guilds camping them. Most people in sky shells afk'd just as much as people in Abyssea parties do now, because shell points systems demanded they be in attendance, but there wasn't always enough room in the alliance to fit them in. The single biggest flaw with item progression in old FFXI was that regardless of time spent, there was always a chance that you would never make progress with your character gear-wise, there were too many variables both in and out of game. Maybe the item you were looking for never dropped, or maybe it did, and shell rules screwed you out of lotting it. Abyssea fixes that problem.
Crimsontears said in their post that now several of the people they know just idle in Jeuno because they have nothing better to do, but that's something that has always happened. Years ago on my original character, I did the same thing because the only fights I needed were monsters that spawned once every 3-7 days. There was no other reason for me to log in.
The way I see it currently is that Abyssea is above all else a much needed (and very overdue) gear reset, to level the playing field so the development team can focus on developing content that requires abyssea-level gear. While voidwatch is still in need of some heavy re-tuning, it shows that the development team is now focused on providing content that is aimed for players with powerful equipment.