Very simple:
First things First; Procing and you
Like Abyssea, neo-Dynamis has an Interesting Proc System. however unlike Abyssea, there are much fewer restrictions! In Dynamis, You can proc a mob no matter what he's doing, Casting a spell, TP move, During 2hour, For 0 damage, None of it matters! Now How do you proc? Very Simple!
Firstly, You want to get Every TE. there are 5 TE's Total. Each TE after 2 gives you a chance to proc, with better results. The believed/known is that the following is true:
0-2 TE's: You cannot proc mobs. They retain crap Drop rates
3 TEs: You'll proc Blue, No noticeable effect
4 TEs: You'll proc yellow, Enhances Currency Drop rate.
5 TEs: You'll Proc Red, Terror's Enemy, Prevents it from using 2hour, Raises Currency drop rate to that of Old Dynamis (1-4 possible). Also Negates/Deactivates a 2hour if it is used (I.E if you proc a mob during perfect dodge or Invincible, effect is removed)
Once you get all TE's, You now need to proc mobs before you kill! Procing in Dynamis is as follows: (Note: These are the Mobs Jobs, Not yours)
"Heavy Armor" Enemies are proced by Weaponskills (WAR, PLD, DRK, DRG, SAM)
"Light Armor" Enemies are proced by Job Abilities (THF, MNK, BST, RNG, NIN)
"Mages" Enemies are proced by Magic (WHM, RDM, BLM, BRD, SMN)
There is no specific JA/WS/Magic, It is simply a set % chance to proc an enemy when performing the Correct action. I.E Spamming Dia on a Mage will eventually proc, Using Steps/Flourish on a THF will eventually proc, and so forth.
Thats really all there is to it, the key to high drops are procing, Once Proc'd mobs drop at old fashioned rates, 1-4 Currencies. The most common strategy is to find a camp with magic/JA proc mobs, and simply spam Dia on the mages (or any quick magic, like Bio, stone1, etc), and have DD come /DNC and use Steps/Flourish to proc JA mobs.
WS mobs had their proc rate enhanced, but its still far too fickle to make a camp on WS mobs "reliable", however they aren't as awful as they once were.
