Camate said they didn't change anything, so I believe that.
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Auto-re raise.
Triple Attack.
Beastman Killer.
Empty Killer.
Enhanced Learning.
Please god SE, don't give any job auto-reraise outside of equipment, or ATMA.
For blu spells are our equipment and for the longest time it was the only equipment we got. It gives us stat boosts, job traits, and something smashy to hit the mobs with apart from the gimp swords we're usually saddled with. Besides, not every job can wear the auto-re raise equipment (most can't, in fact) and atma's big detractor is that's only useable in Abyssea. Every job should have access to it, in my opinion.
Auto Reraise is ridiculous and has no place in the real parts of the game, leave it in Abyssea. Even the twilight set is too much.
even in the other FF games auto-reraise was a special thing normally only obtained at the very end or unlocked in a special way (sometimes not even 100% activation).
Meh, couldn't care for Auto-Reraise. I carry Reraisers, Hi-Reraisers, Instrant Reraise and Reraise Gorget's at all times. I also always have Echo Drops, Pro-Ethers, Vile Elixer's and Vile-Elixers +1 at all times.
It's just that easy now.
There's a few traits I think Blu should have without having to equip spells:
Clear Mind IV We're still mages and we need to rest occasionally, let us to it at a reasonable pace
Dual Wield III We look silly with a shield, and even worse without one. Not to mention to keep up with other jobs dps.
Subtle Blow IV With the amount of melee and spellcasting we do, we probably could get the most use out of this
The whole point of BLU is outside of Merits the only traits they get they have to set.
Handing out traits would be taking away from what the job is.
I agree with this. I wouldn't mind having a job trait unique to Blue Mage come naturally, but obtaining common (and some uncommon) job traits by setting spells is a neat mechanic.
Speaking of unique traits, I'd love to have a version of Occult Acumen for Blue Magic. It wouldn't provide a lot of TP given the MP cost of most Blue Magic spells, but it would be very fitting for the job.
I agree with this though a Blue Magic Attack Bonus trait similar to how DRK gets multiple Attack Bonus traits would be nice. Physical Spell Attack not Magic Spell Attack.
Considering the costs of the spells we spam I don't think it would be broken at all, take Head Butt for example at best it would give 1%TP since Occult Acumen is 2-5% of MP spent.
It was a good trait per-say, but just not really all that great for DRK as they don't exactly work on making their magic that great.
Even worse was that they gave it to SCH and BLM, personally it should have been "All Magic" and given to RDM naturally at around ~90 and BLU to learn upto Tier II via the spells. As in my opinion, regardless personal opinion it's most suited to DRK, BLU and RDM.
ya honestly the only reason a BLM or SCH really use Occult accumen is when they cast so much they can use the neck piece on down time to refresh additional MP with the conversion from TP to MP, that is the only relevance of the trait I understand. Honestly traits I would want to see, whether they are meritable or not.
Reflect (has a chance (3-5%) of reflecting a TP or Magic attack back at the attacker)
Occult Accumen (Specialized for BLU, name doesn't really matter to me as long as it converts a certain amount of the MP cost to TP.... because ya know... it would actually benefit the job that uses MP and TP at the same time...)
Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
*Unnamed JA - a JA that reduces the recast time of Chain Affinity by how many times it is used, however this would of course need a cap amount of recast reduction, and also have a certain amount of duration. So for instance, if I do CA like 6 times, when I do it again, 3 hours later, the duration reduction will not still be applied. I would say it should whipe every 30 minutes and restart to the first use, and perhaps be able to make the reduction to :45 seconds cap.
Those are some thoughts, let me know what you think. Again, meritable, or spell cost, which ever, honestly the last one could easily become a JA idea, but I'm open to suggestion.
Hmm. Blue specific job traits... I got the perfect idea.
How about "beast men" and "other" killer effects?
Imagine a goblin effect, or gig as, or demon...etc.
Fixed? It was never broken to begin with.Quote:
Double Attack (I want this shit f*cking fixed, thats god damn bull sh*t, I'm sorry but I've been the opposed to any ideas of BLU's getting traits natively, or being able to use spells with out spell point cost, and to know that the JA basically got shit on, is a real dagger to my back. I've always said to keep that balance in the game, this way we can receive things that may be seen as broken, but in reality are regulated by the system, to which now they are actually regulated regardless. That pisses me off!)
We just didn't know it was weaker.
I wonder what else we don't know.
Why? Nobody even uses that crap anyway? Why am I going to equip spells that might interrupt 1 move at like what... 5% chance? Thats garbage, unless they make those traits keep a mob restricted 35% of the time, I see no point of it. I mean can I honestly get a raise of hands on what moronic BLU's actually equip that garbage and sacrifice reliable traits and spells, or who even merited in Monster Correlation? Unless SE makes those traits absolutely fantastic to be better applied situationally, they are sheer garbage.
Hmmm ya thats true just pissed me off when I first interpreted it.
Least it gave an excuse to actually use the triple attack trait we got.
Assuming that it's actually 5% and not nerfed to 2%.
Should probably test that.
@scuro... I'm sorry..I forget people arent privy to my thoughts...I had posted something on another thread about having a sorta beast men only chart. Much like regular beast chart... Difference between "clans" could be manipulated to gain advantages.
Modifiers between the regular mob are pretty good. Carrying over beast men killer effect and modifiers could be cool.
I don't know if you are grasping what I'm getting at, but the killer effects are garbage. Regardless if they are meant for beastmen or not. Now would it be interesting to separate the "clans" into certain categories and make ones stronger then others so that you can target spell weakness, maybe. But The killer effects are crap now and nobody uses them, why make more of them to be not used? I mean sure it sounds cool, but our killer effect does not work like BST's intimidation based on pets. Ours is dramatically lower then theirs also our damage against those mobs is not increased dealt, or decreased received based on monster correlation. So again, I bring this back to.... why waste good spell points on a trait that MIGHT intimidate a mob 5% of the time? Sure it sounds nice from a completionist side, that we can receive more killer effects to finish off the list, but from an actual "use" side, this is not what should be introduced. What you should be asking isn't for more killer effects, you should be asking for them to be increased so they are worth damn.
New trait that converts a % of damage we deal on melee into MP...
Could see Dark Knight getting that.
BLUccult Acumen? I can live with that for sure.
Azure Acumen ofc
This is true. But do you use Tizona? Most don't once they get the WS and start work on their emp/trail weapons. Maybe we'll get a new trait to merit when they update the merit system. Also, the tp thing would be already but I'd still rather have MP and just save tp for skillchains.
I was unaware that most BLUs owned a Tizona in the first place.