Originally Posted by
Economizer
At the present time, if another job got Cure V, there would be no reason to play White Mage (as a main healer), except for maybe procs in Abyssea. Don't give me this Cure VI or cure potency crap, both RDM and SCH can cast, recast faster, and have better MP regeneration tools - without having to resort to gear.
On top of that, both jobs have several solid secondary roles they can choose to do in parties aside from just cure botting - enhancing/support, nuking, enfeebling, crowd control. White Mage performs barely decently compared to both when it comes to enhancing/support, where the only major factor White Mage contributes is better magic resistance. White Mage enfeebling is fairly rare. White Mage nukes, at best, outperform a Dark Knight, especially now that Paladin can pack a punch with the occasional Holy (Congrats on that to Paladin by the way). And White Mage's are lucky they even have Repose, but single target sleep isn't exactly crowd control.
Outside of that there is just one thing White Mage can compete at, which would be our melee side. We get all the weapon skills our two weapon (three if throwing counts) selection provides (the only other job in the game limited to two weapons is BLU). We perform competently with both, and are second only to Paladin in Club skill. We have a monopoly on the Club Magian Trials, and a monopoly on the best weapon in the game (which I hope to someday have).
Ignoring Blue Mage, we are the best mage-ish job at melee. And even then, this is slipping. Summoners may soon get access to all weapon skills without having to sport a more melee oriented job, and Red Mages want their melee buffed too. Perhaps some buffs will be in order for them, but please do not forget the powerful, gratuitous amounts of potential you gave to us, and please don't let it languish.
Unlike Black Mage's super comfortable job security in filling a role - any role - White Mage only maintains its position on a paper raft in Ifrit's Cauldron. We could be bumped off at any moment by the ravenous hordes of Scholars that won't rest until we are out of a job, or Red Mages hungering for the days where the could out cure a White Mage.
Twenty-five to thirty-five percent cureskin, and slightly better cure potency gear isn't going to cut it forever, and there are major arguments that other jobs need more curing power. I'm guessing that they'll get their cure power in some way. White Mage either needs to be supreme at what it does, or needs other roles to play.
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There are a few things that have been said here that have been amazingly insanely good suggestions. I've had a few thoughts too. Some organized thoughs on how to adjust White Mage going forward:
Barlight, and Bardark. For Red Mage too.
Regen cast time should be reduced. Gear and job traits/abilities should not be your answer to this request SE!
Healing Magic Skill should not be useless. This comes on two fronts. First off, Cursna should have better chances at removing Doom if my healing magic skill is higher. Second, the difference between zero skill and capped Healing Magic skill is 30 points of curing for Cure V. This is a major problem. I don't think a Summoner with /WHM should be able to Cure IV as well as a White Mage, and I don't think someone should be able to Abyssea burn a White Mage and cure as much as me without cure bombing undead for a few hours (or I suppose they could just sub Scholar for Light Arts).
A suppressant aura would be very nice with Afflatus Misery, to suppress monster aura effects, but somehow I doubt SE would consider this balanced. Not that having a debuff that cannot be removed on you should be considered balanced.
Afflatus Misery could use a boost.
Benediction is horrifically broken. I know that doing something like removing weakened might be an iffy movement considering that Ninja's 2hour is basically a glorified way to do this, but Amnesia? Mute? Doom? Zombie?
At this point Benediction is just an instant way to pop a Curaga IV and Esuna when you have no MP. Except Curaga IV can be free with the AF3+2 pants under the right circumstances. To be honest, I think all 2hours could use something extra at high levels like what Summoner got. For example, Benediction can actually do what it says, or if the dev team feels generous, even give some extra buff, like absurd amounts of cureskin, or Max MP boost.
White Mage should get Banish IV (maybe even V) and Holy2. These nukes will undoubtedly suck, and not actually help White Mage except for more recast timers for skillups. We know this, just give us them and be over with it.
On that note, Banish and Holy should at least do more damage to undead. Its not like White Mage is gonna suddenly replace Black Mage if we can nuke almost as good as a gimped Red Mage that somehow has no Magic Attack Bonus on one type of mob right?
On Divine Magic, please give White Mage Reposega. Getting ganked by undead sucks.
Charmna is nice and all, but how about removing Amnesia? And as stupid as the mechanic is, at the very least make Silence have a chance of removing Mute, if not outright.
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And on a final note, since I know SE loves answering questions that sound absurd, and I think this could have a big impact on White Mage regardless of what spells we get to have a monopoly over:
As an experienced healer, I can't help but notice at novice healers who lack skill perform comparably to me. While I appreciate having new faces who are able to keep my comrades alive, it makes me feel like I have failed at honing my skills. What can I do to make my Healing Magic Skill useful?